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Dishonored

nex999

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Arkane Studios, izdavac Bethesda

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Bethesda today confirmed that it will publish Dishonored, an all-new first-person action game under development at Arkane Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010 and in case you were unaware, this particular studio was behind Arx Fatalis, the amazing Dark Messiah of Might & Magic and Bioshock 2.

Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis, and Harvey Smith, lead designer on Deus Ex, Dishonored is set for release on X360, PS3 and PC in 2012.
Details on Dishonored will be revealed in the exclusive cover story in Game Informer’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. From what we know so far, Dishonored will be a First-person stealth/action adventure game.
Raphael Colantonio said:

“At Arkane we have a passion for creating deep, immersive game experiences. To be able to finally share details of our project is both extremely exciting and satisfying.”

Jos informacija:

Very few details are offered, with Bethesda simply describing it as "an all-new first-person action game." However, Game Informer magazine, which features Dishonored as its August cover game, elaborates a little, describing it more excitingly as a "first-person stealth/action adventure."

Deus Ex lead designer Harvey Smith is creative director on Dishonored with Arx Fatalis lead designer Raphael Colantonio. Arkane has also drafted the artistic eye behind Half-Life 2's stunning dystopian City 17, Viktor Antonov.

Here's how Game Informer describes Dishonored, which sounds a wee bit fantastic:

Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

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Poslednja izmena:
Jos kad bi se setili da urade i nastavak za Dark Mesaju, pa to bi bilo fenomenalno. :)
 
Sve sto sam skontao jeste da je ovo neka stealth igra, ali koje je vreme desavanja, kakva je ovo slika za nekim nutrijama ili sta su vec :D
 
@nex999
To sto si boldovao poslednjih par godina sluzi (uglavnom iskljucivo) u marketinske svrhe. :)

Nadam se da ovo koristi Tech5.
 
Marketing ili ne, imena koja rade dizajn igre su mi zanimljiva ...
 
Ovaj art me podseća na HL2 podosta, baš i nije originalno, ono visoko liči na strajdera, onaj oklopnjak kao oklopnjak iz HL2, čak i ova maska podseća na kombajn pandure...čudo niko ne primećuje?
 
Primecuje, o da :)
Imas i onaj metalni zid koji podseca na one iz HL2

Ali ovo je samo koncept art koji ne prikazuje puno, i ne mora nista da znaci...
 
Poslednja izmena:
mozda jer ne lici uopste... tu su biipodi - nije ih izmislio halflife... oklopnjak - izgleda kao i bilo koji oklopnjak, maska- ? zapravo nista ne lici na halflife :)

a da ne pricamo da taj art koji ti spominjes nije prvi put vidjen u halflife-u vec da je pokraden lako i efikasno :)
 
Termin pokradena ideja koriste samo oni koji veruju u copyright. To su obične gluposti, ako neko po ugledu na nešto napravi i unapredi treba ga pohvaliti a ne prozivati jer je nešto slično a lošije prvi put viđeno pre xx godina. Naravno ako ispadne lošije treba kuditi.

Ukratko, smarate sa tim original-kopija :)
 
Pa kad koncepte radi isti covek koji je radio na HL2, ovako nesto je i normalno uostalom. I nema tu niceg loseg. Jedino ako cemo Valveu da pripisemo i zasluge za dizajn pored svemirske genijalnosti i awesomenessa...koje je sad neko nasao da kopira, mamicumu...
 
Ja nemam ništa protiv da dizajn bude kao u Portal 2 na primer, takav dizajn je sjajan i voleo bih da vidim to i u drugim igrama (ali ne valja preterivati pa da bude kao U3 igre).
 
Dobro bre, to je moje mišljenje, meni se ne sviđa copy - paste fazon, baš lepo rečeno za U3 igre, mada nisu ni one sve takve...smara repetivnost.
Ja hoću nova iskustva, a ne reciklažu.

Iskreno, počinje da smara igranje uopšte...sem neke online varijante, mada i to je sve gubljenje vremena.
 
Poslednja izmena:
Ovaj art me podseća na HL2 podosta, baš i nije originalno, ono visoko liči na strajdera, onaj oklopnjak kao oklopnjak iz HL2, čak i ova maska podseća na kombajn pandure...čudo niko ne primećuje?

Dizajner koji je radio na HL2 franshizi radi na ovog igri. Fura slican fazom, nista cudno.
 
Ok, nisam znao. Ali nije baš pun ideja:D
 
Intervju sa Viktorom Andonovim

The Look And Feel Of Dishonored

Intervju sa autorima

Co-Creating Dishonored: An Interview With The Directors

Igra ima zanimljiv setting - steampunk, fantasy miks

Interaktivna mapa sveta: http://www.gameinformer.com/p/dishonored_world_map.aspx

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Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?
Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?
It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

Shotovi:

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Poslednja izmena:
Zanimljiv dizajn. Likovi pomalo podsećaju na Brink. Veri interesting indid!
 
Kao sto sam negde procitao:

Deus Ex + Half-Life + Thief = Dishonored

U svakom slucaju deluje mi zanimljivo.
 
 
Dizajn mi se JAKO sviđa... Nadam se da će ličiti na nešto kada izađe.
 
Takođe. Mnogo mi se sviđa ekipa koja radi na igri.

Samo da ne manjka love, da bude dobro ispeglana i verujem da neće razočarati...
 
 
...samo da odgledas, bez igranja pa ce opet biti dozivljaj:)
 
Sjajno!

[YOUTUBE]IyDvT7XpaBc[/YOUTUBE]
 
Podseca malo na Prey 2 :) Interesantna igra drzacu je na oku :)
 
Ukradena tehnologija Combine-a. :)
 
Ni Bioshock trejleri me nisu ovoliko odusevili. :zgran:
 
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