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Arkane Studios, izdavac Bethesda
Jos informacija:

Bethesda today confirmed that it will publish Dishonored, an all-new first-person action game under development at Arkane Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010 and in case you were unaware, this particular studio was behind Arx Fatalis, the amazing Dark Messiah of Might & Magic and Bioshock 2.
Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis, and Harvey Smith, lead designer on Deus Ex, Dishonored is set for release on X360, PS3 and PC in 2012.
Details on Dishonored will be revealed in the exclusive cover story in Game Informer’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. From what we know so far, Dishonored will be a First-person stealth/action adventure game.
Raphael Colantonio said:
“At Arkane we have a passion for creating deep, immersive game experiences. To be able to finally share details of our project is both extremely exciting and satisfying.”
Jos informacija:
Very few details are offered, with Bethesda simply describing it as "an all-new first-person action game." However, Game Informer magazine, which features Dishonored as its August cover game, elaborates a little, describing it more excitingly as a "first-person stealth/action adventure."
Deus Ex lead designer Harvey Smith is creative director on Dishonored with Arx Fatalis lead designer Raphael Colantonio. Arkane has also drafted the artistic eye behind Half-Life 2's stunning dystopian City 17, Viktor Antonov.
Here's how Game Informer describes Dishonored, which sounds a wee bit fantastic:
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

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