Šta je novo?

Diablo IV

Meni je OK ako software koristi sve što mu se daje od hardware samo da ne štuca i nema ne realne zahtevnosti.

Primer, amazonov New World MMO gledaš u zid gde ništa okolo se ne vidi, samo jedna statična textura. Uključen V-sync i monitor 60Hz tj. max. 60 FPS a celo vreme GPU na 100% ali bukvalno ni jedan 1% manje od 100%, ravna linija u MSI Afterburner.

A za onaj gore reddit post takvim bi u i New World 3080 GPU crko.
 
 
Ako uhvate ko je ovo objavio ima da ga oglobe sacuvaj boze, jos uvek su pod NDA.
 

3) World Bosses​

(Comparable to Loot Piñatas)

LOL


5) Nightmare Dungeons​

(Comparable to Path of Exile maps)

Ovo i ne zvuči loše
 
Graficki procesor je procesor, kao i centralni - i obradjuje instrukcije po ciklusima, isto kao i centralni procesor.
Apsolutno je moguce (ne kazem da je realno da se desi sa high-end cipom kao sto je RTX3080) da softver (igra) preko instrukcija koje su potrebne da bi se pokrenuo softver, overloaduje cip da ih obradi previse ili previse prebrzo i da ga spali.
Ono sto je meni kao inzenjeru cudno je da nema cip neki fail-safe, da kada krene cycle count da skace, prosto ugasi sam sebe kao preventiva stete.
 
gone christmas GIF


Obrisaše ga brzo. Znači da je sve tačno :)
Prekopirao sam tekst ako neko hoće da čita.
1) Whisper of the Dead
(Comparable to Diablo 3 bounties)

Screenshot:



Completing various objectives (could be dungeons, open world events, world bosses, pvp bosses, pvp altar conversion, etc) will fill up your Grim Favors gauge (displayed at the bottom of the map screen).

The more rewarding objectives are displayed in a deeper red, the lesser in a pale pink. There is a daily/gated component to it, meaning you will run out of deep red objectives if you do them all day.

Once your Grim Favors gauge is full, you have to speak to the Tree in a small town (forgot the name) of Hawezar swamp region (south east of the map, there is a "skull with red branches" icon).

The Tree will reward you with experience and give you a bounty cache (you can choose amongst a few), the cache will have a high chance to drop legendary items and nightmare sigils, among other things.

Difficulty

Easy and chill. Can pick the objectives you want to complete since they are so varied.

Rewards

Nightmare Sigils (actually a good source of them).
Experience.
Legendary items.
2) Helltide events
(Comparable to Diablo 2 terror zones)

Screenshots:




A big area randomly and periodically becomes corrupted (appears red on the map). New and more dangerous monsters, bosses and events will spawn there, including a very strong roaming boss named "Kixxarth The Forerunner" that usually requires a group to be defeated (or a very strong build, to be soloed).

Killing stuff there awards Aberrant Cinders, which will allow you to open chests (Tortured Gifts) scattered in the region, those chests give a specific legendary (the type of which is indicated on the chest) and a unique crafting material called "Fiend Rose", which is not found anywhere else, allowing you upgrade your gear to the highest rank.

Difficulty

Excluding the roaming boss "Kixxarth The Forerunner", the event is largely soloable and overall pretty easy if you have a half decent build, but it's more efficient to do in group. It may be moderately challenging early on at lower level or if your build isn't well optimized.
Rewards

Fiend Rose (crafting material which allows you to upgrade your gear to the latest rank, can't be obtained anywhere else).
Targetted Legendary items (can target farm the type of item you need, since the chests tell you what type of item is offered).
3) World Bosses
(Comparable to Loot Piñatas)

Screenshots:

https://i.imgur.com/jx1gLi5.jpeg
In endgame CBT, World Bosses spawned every hour or so. When they are 30 minutes away from spawning, an icon will show up on the map with a countdown. (I don't know if they will change the frequency for release).

World Bosses always spawn on a timer, in one of their dedicated arena, an empty area on the map which stands out (there are a few scattered across the map), they never spawn randomly/suddenly just anywhere in the open world (unlike what some early official clips show).

If I remember correctly, the icon/timer will only show up on your map if you have explored nearby. It's a good idea to explore various corners of the map early on so you have a portal ready to quick travel to them.

Difficulty

Slightly challenging early on, very easy at high level with a half decent build.

Rewards

Scattered Prism (used to socket your gear, can't be obtained anywhere else).
Legendary items.
4) PVP area farming
Screenshot:

https://i.imgur.com/mizBWSS.jpeg
Now wether you like PVP or not, the PVP area offers one of the most viable way to farm legendary equip (at least this was the case in endgame cbt).

There are a lot of monsters there, which you can farm for Seed of Hatred (or even regular gear, since density is pretty good). Seed of Hatred is a currency which, once converted via the PVP altars, allows you to gamble for gear (also offers a few cosmetics). In endgame CBT it was the most viable way to farm gear, and so most players didn't Bloodmark (pvp flag) themselves so they could cooperate and simply PVE farm.

Bloodmarking oneself allows you to attack anyone (including non-Bloodmarked players), it's basically "hostile mode", and doing so increases your Seed of Hatred rate, but you can choose not to Bloodmark yourself and cooperate with other non-Bloodmarked players to simply farm PVE monsters. This will not prevent you from being attacked by hostile "Bloodmarked" players though.

Difficulty

Extremely variable depending on the hostile Bloodmarked players present. PVE monsters themselves are moderately challenging (easy with a half decent build). The roaming boss Khazra Abomination can be challenging and depending on your class/build, may not be soloed. Playing in group is more efficient and will give you a significant advantage.
Rewards

Seeds of Hatred (allows you to gamble gear and buy a few cosmetics, can't be gotten anywhere else).
Monsters also drop regular gear, including legendary. Density is pretty good.
5) Nightmare Dungeons
(Comparable to Path of Exile maps)

Screenshots:

https://i.imgur.com/ytLwLuU.jpeg
Now I saved the most challenging content for last, and what some will call the "true endgame". Nightmare Sigil is a consumable (which can be found or crafted by the occultist) which allows you to corrupt a dungeon with certain affixes.

Once the dungeon is corrupted, you have to make your way to it by foot or horse on the open-world (but you can be summoned by players already there). You have a limited amount of revives inside the dungeon.

Edit: It appears you're now able to teleport directly to a nightmare dungeon:

Small update to note with nightmare dungeons you should note. In the alpha test late last year when you got a sigil you could use it to teleport to the dungeon so you don’t have to ride or walk there. Otherwise this is a good guide. -/u/Thatdude446

The level of the monsters will depend on the tier of the Nightmare Sigil, for example a Tier 66 Nightmare Sigil will give you level 120 monsters.

The implicit dungeon objectives don't change (yep, you still gotta find the key, activate the switch or bring the stone to open the door, etc), monster density is increased, and some affixes may affect the way you play, for example there is an affix which makes a lightning bolt periodically hit you (it can one shot you), while there is an artefact following you around and periodically casting a dome, you have to go under the dome to not get hit by the lightning bolt. There are probably a handful affixes such as the Lightning dome, which stand out.

Difficulty

Most challenging pve content by far. Difficulty goes up to Tier 100 (while open world content is limited to Torment, aka Tier 4) and reaching this high will require a very good, if not meta build. The Nightmare dungeons are soloable, but playing in group is more efficient, especially since it effectively gives you more revive (you can be revived by players, it doesn't decrease your revive count, so always wait before self-reviving).
Rewards

Glyphs (I don't remember if it's the only source of glyphs).
Leveling up Glyphs (the only way to do so, at the end of a nightmare dungeon there is an altar to level up your glyphs).
Glyph is an item which gives a huge passive bonus, similar to Diablo 3 legendary gems, which is socketed into the Paragon board (each board has 1 slot, and we're looking at 3~5 Glyphs per build).
 
na poslu sam, pa sam samo link copy paste, mrzelo me da editujem :D
 
EDIT: Ne videh Alexov post... neka ga sad ovako :D

1) Whisper of the Dead
(Comparable to Diablo 3 bounties)

Completing various objectives (could be dungeons, open world events, world bosses, pvp bosses, pvp altar conversion, etc) will fill up your Grim Favors gauge (displayed at the bottom of the map screen).
The more rewarding objectives are displayed in a deeper red, the lesser in a pale pink. There is a daily/gated component to it, meaning you will run out of deep red objectives if you do them all day.
Once your Grim Favors gauge is full, you have to speak to the Tree in a small town (forgot the name) of Hawezar swamp region (south east of the map, there is a "skull with red branches" icon).
The Tree will reward you with experience and give you a bounty cache (you can choose amongst a few), the cache will have a high chance to drop legendary items and nightmare sigils, among other things.

Difficulty
Easy and chill. Can pick the objectives you want to complete since they are so varied.

Rewards:
  • Nightmare Sigils (actually a good source of them).
  • Experience.
  • Legendary items.
2) Helltide events
(Comparable to Diablo 2 terror zones)

A big area randomly and periodically becomes corrupted (appears red on the map). New and more dangerous monsters, bosses and events will spawn there, including a very strong roaming boss named "Kixxarth The Forerunner" that usually requires a group to be defeated (or a very strong build, to be soloed).

Killing stuff there awards Aberrant Cinders, which will allow you to open chests (Tortured Gifts) scattered in the region, those chests give a specific legendary (the type of which is indicated on the chest) and a unique crafting material called "Fiend Rose", which is not found anywhere else, allowing you upgrade your gear to the highest rank.

Difficulty
  • Excluding the roaming boss "Kixxarth The Forerunner", the event is largely soloable and overall pretty easy if you have a half decent build, but it's more efficient to do in group. It may be moderately challenging early on at lower level or if your build isn't well optimized.
Rewards
  • Fiend Rose (crafting material which allows you to upgrade your gear to the latest rank, can't be obtained anywhere else).
  • Targetted Legendary items (can target farm the type of item you need, since the chests tell you what type of item is offered).
3) World Bosses
(Comparable to Loot Piñatas)

In endgame CBT, World Bosses spawned every hour or so. When they are 30 minutes away from spawning, an icon will show up on the map with a countdown. (I don't know if they will change the frequency for release).

World Bosses always spawn on a timer, in one of their dedicated arena, an empty area on the map which stands out (there are a few scattered across the map), they never spawn randomly/suddenly just anywhere in the open world (unlike what some early official clips show).

If I remember correctly, the icon/timer will only show up on your map if you have explored nearby. It's a good idea to explore various corners of the map early on so you have a portal ready to quick travel to them.

Difficulty

Slightly challenging early on, very easy at high level with a half decent build.

Rewards

  • Scattered Prism (used to socket your gear, can't be obtained anywhere else).
  • Legendary items.
4) PVP area farming

Now wether you like PVP or not, the PVP area offers one of the most viable way to farm legendary equip (at least this was the case in endgame cbt).

There are a lot of monsters there, which you can farm for Seed of Hatred (or even regular gear, since density is pretty good). Seed of Hatred is a currency which, once converted via the PVP altars, allows you to gamble for gear (also offers a few cosmetics). In endgame CBT it was the most viable way to farm gear, and so most players didn't Bloodmark (pvp flag) themselves so they could cooperate and simply PVE farm.

Bloodmarking oneself allows you to attack anyone (including non-Bloodmarked players), it's basically "hostile mode", and doing so increases your Seed of Hatred rate, but you can choose not to Bloodmark yourself and cooperate with other non-Bloodmarked players to simply farm PVE monsters. This will not prevent you from being attacked by hostile "Bloodmarked" players though.

Difficulty
  • Extremely variable depending on the hostile Bloodmarked players present. PVE monsters themselves are moderately challenging (easy with a half decent build). The roaming boss Khazra Abomination can be challenging and depending on your class/build, may not be soloed. Playing in group is more efficient and will give you a significant advantage.
Rewards
  • Seeds of Hatred (allows you to gamble gear and buy a few cosmetics, can't be gotten anywhere else).
  • Monsters also drop regular gear, including legendary. Density is pretty good.

5) Nightmare Dungeons
(Comparable to Path of Exile maps)

Now I saved the most challenging content for last, and what some will call the "true endgame". Nightmare Sigil is a consumable (which can be found or crafted by the occultist) which allows you to corrupt a dungeon with certain affixes.

Once the dungeon is corrupted, you have to make your way to it by foot or horse on the open-world (but you can be summoned by players already there). You have a limited amount of revives inside the dungeon.

The level of the monsters will depend on the tier of the Nightmare Sigil, for example a Tier 66 Nightmare Sigil will give you level 120 monsters.

The implicit dungeon objectives don't change (yep, you still gotta find the key, activate the switch or bring the stone to open the door, etc), monster density is increased, and some affixes may affect the way you play, for example there is an affix which makes a lightning bolt periodically hit you (it can one shot you), while there is an artefact following you around and periodically casting a dome, you have to go under the dome to not get hit by the lightning bolt. There are probably a handful affixes such as the Lightning dome, which stand out.

Difficulty

  • Most challenging pve content by far. Difficulty goes up to Tier 100 (while open world content is limited to Torment, aka Tier 4) and reaching this high will require a very good, if not meta build. The Nightmare dungeons are soloable, but playing in group is more efficient, especially since it effectively gives you more revive (you can be revived by players, it doesn't decrease your revive count, so always wait before self-reviving).
Rewards

  • Glyphs (I don't remember if it's the only source of glyphs).
  • Leveling up Glyphs (the only way to do so, at the end of a nightmare dungeon there is an altar to level up your glyphs).
  • Great source of Ancestral gear (but not the only source), the higher tier you go, the more likely you're to see them.
Glyph is an item which gives a huge passive bonus, similar to Diablo 3 legendary gems, which is socketed into the Paragon board (each board has 1 slot, and we're looking at 3~5 Glyphs per build).

Ko hoce da vidi i komentare, evo LINK
 
Poslednja izmena:
Mene i dalje zanima itemizacija.

Unique što sam video izgleda samo kao jači Legendaries (veći rollovi) i imaju unikatniji "aspect" koji se verovatno ne pojavljuje na obicnim legendaries.

Očekivao sam malo više fazon kao u D2 sa uniques i sacred uniques.
Gde tipa od 5-6 statsa vecinom su svi fixni, ili ajde 1-3 imaju range.

Ovako će randomness biti ogroman i nećemo znati šta tražimo, i gubiće se onaj wow i sreća-sreća-radost efekta kad ti padne recimo neki unique/sacred i vidiš da su recimo boots i znaš da je recimo 1 od 3 koja ti trebaju.


EDIT: @niki999 pusti to flameovanje, igraću sa svim klasama, ali i dalje sam mišljenja da za Barba treba veći skill, sa Sorc treba samo beži a zna se ko beži 😁
 
Pa da devojcice kukaju i dobiju sta zele...ccc
Problem je sto barba treba pregurati na pocetku, kada nema skilova, dobru opremu, oruzija... kako su rekli barb pokaze sta moze posle 25 lvl, jer kako su izjavili nije normalno da svaka klasa bude jednako jaka na pocetku ili na odredjenom lvl.

Mene samo brine da oni ne uniste igru sa olaksavanjem tezina i drugih stvari. Da ne krenu sa kukanjem da je igra teska na veteran 5 ili kako se zove tezina nego ako ne mozes 5 lvl tezine igraj 3-4 lvl dok ne ojacas.

Drop legendarnih itema je ok, nije sada da ih ima non stop ali ipak padaju pa se malo nabudzis.
 


Evo manje više sumirano šta valja (za sada) u igri a na čemu bi trebalo da se poradi. Većinom su QoL stvari.

Sve dokumentovano:

Lik je igrao sve žive Alphe D4 i kaže da su baš poboljšali igru do Beta drastično.


Zabrinjava me što i ako dizajn tamnica je vrhunski odrađen, dosta njih su na isti fazon uzmi 2 stvari i donesi ili ubiji 5-8 stvari da otključaš finalna vrata i onda ide uski koridor gde se kao spuštaš u podrum i bu bude boss. Ovi uski koridori kao da su ih namerno pravili da prematore konzole (PS4 i onaj stari Xbox) stignu da učitaju.

Boss fights su dobri, ima dosta varijacija a verujem da će ih biti još.

I naravno najveća zamerka na quest log, nigde se ne vidi koliko delova questa je završeno, koji questovi su završeni, i nemogućnost praćenja bar 1 main i jednog side questa (idealno 1 main a više side).
 
Kakva je težina igre? Jel igra izazovna?
Da li se težina može porediti sa Elden Ring-om ako je navedena igra neka vrsta benchmarka za izazov i težinu, i naravno ako se to dvoje uopšte i može porediti.
 
Kakva je težina igre? Jel igra izazovna?
Da li se težina može porediti sa Elden Ring-om ako je navedena igra neka vrsta benchmarka za izazov i težinu, i naravno ako se to dvoje uopšte i može porediti.
Nisu za poredjenje. Čak i u svom žanru Diablo je pravljen za širu publiku. Nikada neće biti toliko izazovan da izazove rage-quit.
 
da, za raxxa znam odavno, iskusan gamer i posvećen diablo serijalu između ostalog.
ali ne bih da preskočim krippariana koji je master of the game starog diabla kao i path of exile, pa ko ima vreme neka ga posluša, nije baš kratko ali man knows

KRIPP priča o D4 beti kao i malo dalje
 
Ako kupim igru na pc-u, da li je moguce igrati na playstationu? Nisam nikad imao iskustva sa ovime a radije bih kasnije uzeo ps pa igrao na njemu…
 
Pa da devojcice kukaju i dobiju sta zele...ccc
kao i uglavnom svaki danas popularan arpg ili rpg ide na sezone, pa će jedne sezone buff barba i biće neki jebeni bild, onda će njega nerfovati sledeće sezone pa podići rouga sa nekim njegovim kickass buildom, pa onda opet sorc-a i tako u krug, uglavnom se osvrću na "kukanja" igrača koji obično ako su u većini u vezi nečega onda ne greše :D
 
da, za raxxa znam odavno, iskusan gamer i posvećen diablo serijalu između ostalog.
ali ne bih da preskočim krippariana koji je master of the game starog diabla kao i path of exile, pa ko ima vreme neka ga posluša, nije baš kratko ali man knows

KRIPP priča o D4 beti kao i malo dalje
Kapa dole Kirppu ali njemu Diablo nije glavna igra. Raxx je bukvalno postao Diablo. Nekad se zabrinem za njega.
 
Raxx mi se mnogo pros*rava sa nekim svojim objasnjavanjem, crtanjem i sta vec radi. Pravi od igre raketnu nauku.

A kripp se secam jos dok je igrao d3 pa je na svakom snimku izgledao nekako kao drogiran i uvek osmeh na licu.
 
da, za raxxa znam odavno, iskusan gamer i posvećen diablo serijalu između ostalog.
ali ne bih da preskočim krippariana koji je master of the game starog diabla kao i path of exile, pa ko ima vreme neka ga posluša, nije baš kratko ali man knows

KRIPP priča o D4 beti kao i malo dalje

Da da, Kripp je jedini imao Diablo HC Inferno kill, pre nego sto su nerfovali inferno. Tip je legenda i Diablo i PoE community-a.
 
Raxx mi se mnogo pros*rava sa nekim svojim objasnjavanjem, crtanjem i sta vec radi. Pravi od igre raketnu nauku.

A kripp se secam jos dok je igrao d3 pa je na svakom snimku izgledao nekako kao drogiran i uvek osmeh na licu.
Klasika. Svaki profesor od svog predmeta pravi nauku :)

Kripp je vegan koji ne izlazi na sunce :)
 
I Kripp sto kaže neće verovatno D4 biti full upeglan ARPG verkova, svi sadržaji i sve moguće mehanike implementirane i pristune nego kako bude prolazilo vreme tako će igra biti bolja i bolja.

D3 sa lošom osnovom su uspeli nekako da poboljšavaju a ja se nadam da nisu glupi da kod D4 koji da se ne lažemo ima prilike da uzima od svih (i sebe) najbolje bude truo već na početku.

Samo da nam random na itemima ne bude najveći naprijatelj, kao što je neka spomenuo kod D2 vidi plavi armo na zemlji i već zna da je to Skin of Vipermagi naravno i da padne nešto da iznenadi je super.
 
Problem je sto barba treba pregurati na pocetku, kada nema skilova, dobru opremu, oruzija... kako su rekli barb pokaze sta moze posle 25 lvl, jer kako su izjavili nije normalno da svaka klasa bude jednako jaka na pocetku ili na odredjenom lvl.

Mene samo brine da oni ne uniste igru sa olaksavanjem tezina i drugih stvari. Da ne krenu sa kukanjem da je igra teska na veteran 5 ili kako se zove tezina nego ako ne mozes 5 lvl tezine igraj 3-4 lvl dok ne ojacas.

Drop legendarnih itema je ok, nije sada da ih ima non stop ali ipak padaju pa se malo nabudzis.

Da nisi ti kojim slučajem "Skankhunt42" iz teme D2 Resurrected?
 
Nazad
Vrh Dno