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- 10.07.2005
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evo pade i meni helm
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The scaling bonus to monster damage in Inferno difficulty has been reduced by approximately 25% for all Monster Power levels
For more information, please click here
The following changes have been made to Xah'rith the Keywarden:
He can no longer spawn with the Illusionist or Fast affix
The damage dealt by a number of his abilities has been reduced
The movement speed reduction applied by his Cold attacks has been reduced
His size has been slightly reduced
Here are the new damage values that will be hotfixed in for each MP setting:
MP1: 109.60% (down from 114%)
MP2: 120.12% (down from 130%)
MP3: 131.65% (down from 148%)
MP4: 144.29% (down from 169%)
MP5: 158.14% (down from 193%)
MP6: 173.32% (down from 220%)
MP7: 189.96% (down from 250%)
MP8: 208.20% (down from 285%)
MP9: 228.18% (down from 325%)
MP10: 250.09% (down from 371%)
Vec stize i prvo nerfovanje MP sistema :whip: .... majku ima kad vec tolko rade mogli su da naprave ceo prozor gde bi sami stelovali kolko hocemo % dmg monstera % HPa pa da nam pokaze kolke bonuse dobijamo (MF, XP, bonus item drop) a ne ovako ... sad ce stalno nesto da cackaju.
Act3 Keywarden je sad mačiji kašalj ... a plus je i smanjen model pa pored nerfa je još jadni....
http://us.battle.net/d3/en/blog/7634966/
SourceWe know you have to have 5NV when you *kill* the target, but do you have to have 5NV when the target is first hit?
Lylirra: Confirmed with our developers: you only need the full five stacks when you kill the target.
The game checks for that requirement when the target dies, not when it’s first engaged.
perfect star emerald 10mil wtf!?
Koristi li ko loot alert?
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