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Cyberpunk 2077

Modovi, jok. Ja sam krenuo novi prelaz sa Netrunnerom (Very Hard), prestao da igram na 54 lvl. Boles'. Postane dosadno jer combo Sys. Melf.+Burn Synapses+2x Sys.Melf. pravi 40k dmg, dodaje 5s na Overclock vraca 80HP=unlimited Overclock i mrtvo sve sto se pomera oko vas. Oneshoot sam Odo-a a onda ucitao ponovo fight i krljao se sa smart guns cisto da vidim mehaniku Bossa. Nista, sada nazad na muskog V sa Sendy+shoot+mentis+2xSMG i da zavrsim igru vise :D

Eto, W3 me smorio ali sam ga zavrsio doduse bez DLC. Ovo cudo koliko god bagovito bilo mi je i dalje zanimljivo nakon skoro duplo vise ingame vremena.
 
u cemu je fora sa ovim retardiranim ray tracingom i path tracingom? nista, ali ama bas nista spektakularno nisam primetio, sem odsjaja slike u barama vode na tlu, i to je to, sve okolo od neonskih reklama, reklama po bilbordima, nikakva razlika, a na rtx3060 mi sa bez ray tracinga u 1080p ide oko 90fps, sa tim sr**njem ukljucenim, obara na 25-30fps, blagi uzas iskreno
 
neznam, vrteo sam se ispred kafica "Afterlife" pola sata, palio gasio, sa PT i bez PT, sem stvarno lepseg odsjaja u vodi i tamnije slike, meni to isti K, s oprostenjem, nikakvu ja tu prebitnu razliku ne vidim..... Probao sam i u Metro Exodus, sem sto jede frejmose sa RT, nista spektakularno
 
u cemu je fora sa ovim retardiranim ray tracingom i path tracingom? nista, ali ama bas nista spektakularno nisam primetio, sem odsjaja slike u barama vode na tlu, i to je to, sve okolo od neonskih reklama, reklama po bilbordima, nikakva razlika, a na rtx3060 mi sa bez ray tracinga u 1080p ide oko 90fps, sa tim sr**njem ukljucenim, obara na 25-30fps, blagi uzas iskreno
Veliku razliku pravi RT kako u prikazu na ekranu tako u i obaranju framerate-a kad se isti ukljuci. RTX3060 svakako nije GPU na kom isti treba da se ukljucuje. To sto ne vidis razlike ne znaci da ona ne postoji, a itekako postoji. Ovde je lepo objasnjeno kako funkcionise RT i koja je razlika izmedju njega i staticnog ("baked-in") osvetljenja u igrama.



 
Poslednja izmena:
u cemu je fora sa ovim retardiranim ray tracingom i path tracingom? nista, ali ama bas nista spektakularno nisam primetio, sem odsjaja slike u barama vode na tlu, i to je to, sve okolo od neonskih reklama, reklama po bilbordima, nikakva razlika, a na rtx3060 mi sa bez ray tracinga u 1080p ide oko 90fps, sa tim sr**njem ukljucenim, obara na 25-30fps, blagi uzas iskreno
Pa subjektivni utisak je najvazniji; ti imas srece ako ti RT nista ne znaci pa mozes komotno da ga iskljucis :whistle:

Jeste RT malo izhajpovan ali ume dobro da izgleda narocito uz HDR (koji je mene vise impresionirao od RT-a), mada uvek ima poneka scena gde mi off opcija izgleda bolje od RT-a.
Na kraju ono - to each his own, uzmi fps boost i uzivaj :cool:
 
neznam, vrteo sam se ispred kafica "Afterlife" pola sata, palio gasio, sa PT i bez PT, sem stvarno lepseg odsjaja u vodi i tamnije slike, meni to isti K, s oprostenjem, nikakvu ja tu prebitnu razliku ne vidim..... Probao sam i u Metro Exodus, sem sto jede frejmose sa RT, nista spektakularno
Tako je, to sto "poboljsava" - sigurno nije vredno duplo manje FPSa
 
neznam, vrteo sam se ispred kafica "Afterlife" pola sata, palio gasio, sa PT i bez PT, sem stvarno lepseg odsjaja u vodi i tamnije slike, meni to isti K, s oprostenjem, nikakvu ja tu prebitnu razliku ne vidim..... Probao sam i u Metro Exodus, sem sto jede frejmose sa RT, nista spektakularno
Nesto ti je do opcija jer je razliak drasticna. U zavisnosti od lokacije.

 
u cemu je fora sa ovim retardiranim ray tracingom i path tracingom? nista, ali ama bas nista spektakularno nisam primetio, sem odsjaja slike u barama vode na tlu, i to je to, sve okolo od neonskih reklama, reklama po bilbordima, nikakva razlika, a na rtx3060 mi sa bez ray tracinga u 1080p ide oko 90fps, sa tim sr**njem ukljucenim, obara na 25-30fps, blagi uzas iskreno

Nemoj se raspravljati se RT frikovima, ne koristi. Ja probao vise puta.
Ni oni ne vide bitnu razliku, osim ovako kada se direktno poredi. Btw, u nekim situacijama RT izgleda gore.
 
na drugom kompu gde imam 6900XT, sve na ultra u 4K bez tog smeca od ray tracinga izgleda ultra predrkano, i radi na 65-70fps u 4K, ako ukljucim FSR na balanced, ide na oko 100fps, i definitivno mi ne treba nista lepse od toga
 
Ja palim i gasim (na kratko da bih uporedio) ali se trudim na PS5 da se naviknem na upaljen RT i HDR. Deluje mi više next gen tako. Videću kada dođem do teže borbe koliko je to održivo.
 
Sad sam hteo da probam HDR da vidim kako izgleda, ali mi ne dozvoljava nista da promenim, iako nije greyed out.
Monitor je Samsung Odyssey G7 i podrzava HDR, neznam zasto ne dozvoljava?

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Meni sa RTom izgleda mnogo lepše to me i drži na tlu nvidie inače bi prešao na ati na keca (cena naravno). Neko primećuje neko ne, možda je do oka posmatrača.
 
U CP2077 nije uporedivo, igra izgleda totalno drugacije.
Ko ne zeli nesto da vidi, nece videti.

@jozaboza
Mora u Windowsu da ti je ukljucen HDR.
Ja cesto zaboravim da ga ukljucim posto ga ne koristim van igara, pa ulazim 2x u igru :)

RT vs NO RT, najbanalniji primer, ima ih dosta boljih(evo i razlika u performansama, no RT i no FG vs Path Tracing sa FG i Ray Reconstruction):
 

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Poslednja izmena:
Čovek upada u temu i grafičke opcije naziva retardiranim i smećem, ne znam zašto mu uopšte odgovarate. Iskuliraj brate, ako ne vidiš razliku ugasi i uživaj u frejmovima.
 
Ne znam kako neko može da kaže da RT nema uticaja na izgled CP2077?
Nisam bio pristalica RT dok nisam video koliko može da doprinese izgledu ako se odradi kako treba.

Čak i ljudi koji nikada nisu igrali video igre primećuju ogromnu razliku RT on/off.
 
@jozaboza
Mora u Windowsu da ti je ukljucen HDR.
Ja cesto zaboravim da ga ukljucim posto ga ne koristim van igara, pa ulazim 2x u igru :)
Ukljucio u win11, ali slika je dosta tamnija postala onda, i kad sam ukljucio i u igri, isto ostalo tako tamno......
nesto mi tu nije kako treba, dok sam recimo na PS4 igrao battlefield 1 i 5 i ukljucivao HDR, to je na TV-u koji podrzava izgledalo bolesno dobro....
Ovo sve nesto polu sivo i tamno ?
 
ŠTo se tiče HDR zavisi dosta od implementacije i monitora/televizora, nekada može da bude dosta tamno.
 
Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It includes quest and gameplay fixes for the most common issues as well as other general improvements.



For details, check out the list of changes below.



Phantom Liberty-specific

  • Rebalanced the time limits for Vehicle Contracts.
  • Various fixes for animations, lighting, scenes, VFX and more.
  • Fixed collision issues in various locations that could cause players to get stuck.
  • When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
  • Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
  • Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
  • Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
  • Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
  • It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
  • Fixed an issue where a placeholder pop-up would be displayed on Xbox Series X|S instead of an error message regarding Phantom Liberty's installation.
  • Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
  • Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
  • Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
  • Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
  • Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
  • Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
  • I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
  • Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
  • Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
  • Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
  • Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
  • Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
  • Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
  • Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
  • Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
  • Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
  • The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
  • The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
  • Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
  • New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.


Quests & Open World

  • Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
  • Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
  • The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
  • Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block the completion of the quest.
  • Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
  • Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
  • Path of Glory - V will no longer flatline after entering the Delamain AV.
  • The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.


Gameplay

  • Rebalanced the stats of some weapons based on player feedback.
  • The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
  • Crafting specs for Iconic weapons will now disappear after crafting the item.
  • Added stats to the tooltip of Monowire that were missing.
  • Fixed an issue where it was possible to duplicate junk items.
  • Bullets now deal damage correctly when shooting through glass.
  • Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
  • Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
  • Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
  • Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
  • Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
  • Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
  • Giving money to a homeless person will no longer lower your NCPD Wanted Level.


PC-specific

  • Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
  • Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.


Console-specific

  • Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.
  • Refactored the saving process to not overwrite a save until we know that the data is valid - this helps prevent save corruption in case there's not enough space for saving.


Miscellaneous

  • Various optimizations, performance improvements and crash fixes.
  • Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
  • Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
  • Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
  • Fixed a misaligned glitch effect on Johnny.
  • Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
  • Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
  • Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
  • Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese.
 
Probao sam sad CB 2077 na Sony Bravia da ukljucim HDR u 4K, totalno druga prica nego na monitoru, izgleda fenomenalno sa HDR.
Neznam kakav je to zbrlj na monitoru onda....
 
Dobro je da si progledao. Sa RT izgleda bruka ali bez RT fluidnije. U 99% slucajeva igram bez RT ali dobar deo CP sam presao sa RT. Insce poceli su bas dobro da ubadaju sa Fidelity modom i VRR na PS5 u podrzanim igrama da nema seckanja sa RTom.
 
Probao sam HDR na monitoru ali mi je osvetljenje preveliko bas mi probi oci a imam opciju samo da smanjim kontrast kad je upaljen HDR i boje su mi malo isprane navikao sam na vecu saturaciju. Sad koliko je HDR dobar i za svakodnevni rad pa da se zezam malo vise sa podesavanjima?
 
HDR gaming najbolje na OLED monitor/TV, kod mene je isto prilicno lose na monitoru, na tv je bolje situacija ali retko koristim HDR
 
Ili kako Bog zapoveda, koristis OLED tv kao monitor :D
Kada je izasla, bio je los HDR u igri, ali su onda posle par update-a to sredili i HDR sabija.

HDR u Windowsu je sada jos i solidan, ranije je to bilo ocajno.
Imas da podesis da ti SDR sadrzaj bude slabiji, da ne sljasti.
Ja licno ne koristim HDR u Windowsu, jer i na SDR mi je TV na 15% osvetljenja, prebacujem samo modove na GAME i CINEMA kada igram ili gledam nesto.


Btw, 14.5Gb novi update...lepo.
 
Poslednja izmena:
Presao DLC, ~30h kvalitetnog sadzaja, prosao sam bez i jednog bug-a, preporuka
 
Ne znam dal ti se izbagobalo kao meni sa dzonijem u jednoj misiji i pocelo da muti sliku i trese mini mapu. Ovaj mod mi je pomogao da prestane posle prvog sejva sam obrisao mod i nije bilo problema vise https://www.nexusmods.com/cyberpunk2077/mods/9209
 
Vrh Dno