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Crysis 3

New pic.

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Ova dzungla definitivno nije prirodna. Pogledajte samo onaj weird looking zelenis u pozadini. Mada nekako taj zelenis kao da je deo vodopada or some weird alien shita...

https://twitter.com/#!/CRYTEK_TIAGO/status/191640368310272001

that's some fake fan image :)
 
BTW, kako se prica nastavlja kad je glavni lik nasao "vakcinu"?


Alcatraz je na kraju aktivirao nanobomb koji je unistio aliene u newyork-u, ali je i aktivirao budjenje aliena u ostatku zemlje. Videcemo koji je razlog za vracanje nazad u NY. I dalje se nadam da cela igra nece biti smestena tamo.
 
Inace, ako se neko pita dal CryEngine3 moze da prikaze veoma guste tropske sume, nek pogleda prvi minut snimka od ovog moda:
http://www.moddb.com/mods/rgot
[mod je izasao, ~3hr singleplayer gameplay-a]

[also, izasao je kooperativni mod za Crysis 2 [5mb za dedicated server i konection stuff], valjda 4 igraca, samo onaj prvi fight protiv Pinger-a]
http://www.youtube.com/watch?v=0IDBhFa5cpU

CE3 je unaprijedjeni CE2 engine. Logicno je da se s njim mogu odraditi guste sume. I ne moraju uopce biti tropske.

Ti sam odredjujes kakvu sumu ces praviti i koliko gusta ce biti. Ako pretjeras, to niko nece moci normalno igrati.
 
Slike...

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Info...

Crysis 3 preview and interview

...As a result GameCentral had plenty of questions for senior creative director Rasmus Hojengaard about why Crysis 3 is still set in New York and what going back to basics means for such a high tech series as this…

GC: What is the setting and basic plot behind Crysis 3? Weren't the alien Ceph defeated at the end of the last game?

RH: The game plays out several years after the end of Crysis 2. Cell has built incredibly huge Nanodomes over several capitals around the world to protect the Earth’s population from Ceph remains – as well as cleaning up the environment and rebuilding the cities. Or at least that’s what they say they are doing…

You play as Prophet who is getting seriously fed up with being kicked around and he wants to do what is right. He’s taking matters into his own hands and he has a strong goal – one I cannot talk about now. But as part of succeeding with this, he will take on Cell as well as the Ceph and avenge the past. In doing this he partners up with a usual suspect of the Crysis franchise – Psycho aka Sergeant Michael Sykes, who we all remember from Crysis 1 and Crysis Warhead.
Crysis 3 - Prophet unleashes his inner Rambo Crysis 3 - Prophet unleashes his inner Rambo

GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?

RH: With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?

RH: Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.

GC: Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?

RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S.

We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.

Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.

GC: Will Crysis 3 use CryEngine 3 and if so does that make it the first time a new numbered entry in the series has not also debuted a new engine? How much of the original game's appeal was the technology and how much do you feel you have been moved beyond that with Crysis 2 and 3?

RH: For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination – Being Crytek of course we’re iterating on tech constantly and with Crysis 3 it’s no different. But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then.

Crysis 3 has matured the franchise a lot – we have a much denser story with rich and interconnected characters. We’re basically trying to tell a simpler story in a bigger way in other words.

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

GC: How will the artificial intelligence of opponents be improved in the game and do you feel this is an element still overlooked in action games, simply because it can't be used as a selling point in screenshots/videos? Presumably it is all the more important in an open or semi-open world game?

RH: Well good AI is hard to make – I think that’s more likely to be the reason that it sometimes fails to deliver in certain games.

For Crysis 3 AI has been improved and will dynamically adapt to change in player behaviour. As you say, in a semi-open world game, you need good and dynamic AI and for Crysis 3 both the visual behaviour and technical behaviour of the enemies have been improved greatly.

Psycho is back :) :)




Set in 2047, players take control of a character called Prophet, who's seeking revenge after revealing the truth behind Cell Coporation's motives for building a fully-shielded 'Liberty Dome' over New York. Armed with composite bow, upgraded nano-suit and alien tech, Prophet enters the Dome, a rain-forest urban environment crowded with dense vegetation, marshes and wild rivers and battles both extraterrestrial foes and aggressive human enemies.
The game will be due out for Xbox 360, PS3 and PC next year.
"Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, Chief Executive Officer of Crytek. "Leveraging the latest CryENGINE technology, we're able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game."
Players can pre-order the Hunter Edition of the game through EA's Origin or selected retailers, which grants early access to a powerful composite bow and Hunter module, providing additional power and functionality to the nano-suit. Owners will also get a XP boost for multiplayer, and three exclusive dog tags.
Also, EA's flagged pre-order incentives from select retailers. These will include:
Stalker Pack - Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: for players who like to stalk their prey from the shadows the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin and two exclusive themed in-game dog tags.
Overkill Pack - Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: the Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.
Predator Pack - Includes the base game, all the Hunter Edition content and the following early multiplayer unlocks: the Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60 round magazine the Feline is highly effective and deadly, at short range.

All the ground-breaking first details of Crytek's stunning new vision can be found in Gamereactor Magazine's April issue, available for free in Nordic game retailers - Denmark, Finland, Sweden and Norway - now, in a world exclusive feature as the first news outlet to see the game in action. Check out our tease of the issue below.
That feature will be available in the UK in our next Gamereactor Magazine iPad Edition, hitting the App Store in the very near future. You can download that issue when its available, plus all our previous editions, for free here.
Gamereactor Magazine is a free print magazine available at retail stores across Denmark, Sweden, Finland and Norway - and is also published in Germany.

http://www.gamereactor.eu/news/24321/Crysis+3:+first+details/

The third game sees players take on the role of Prophet as he returns to New York, only to discover the city's been encased in a giant Nanodome created by the corrupt Cell Corporation "The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers," the official blurb reads. "Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders.


"This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet."
Set in 2047, Prophet is said to be on a "revenge mission" after uncovering the truth behind Cell's motives for building the quarantined Nanodomes. "The citizens were told that the giant citywide structures were resurrected to protect the population and to cleanse these metropolises of the remnants of Ceph forces," says EA.
"In reality, the Nanodomes are CELL's covert attempt at a land and technology grab in their quest for global domination. With Alien Ceph lurking around every corner and human enemies on the attack, nobody is safe in the path of vengeance. Everyone is a target in Prophet's quest for retribution."

EA's confirmed a special edition of the game, which grants early access to the new signature bow weapon, among other goodies.
Crytek CEO, Cevat Yerli says of the game: "Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love.
"Leveraging the latest CryENGINE technology, we're able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game."


Oficijelni sajt: http://crysis.ea.com/en_US
 
Poslednja izmena:
Jedva cekam da vidim taj poboljsani AI, to mi je bila najveca zamerka u 2. delu
 
Donijeti dzunglu u grad! Ovaj Levat je stvarno levat!

To nista ne znaci kada ce igra opet biti koridor fps.

We always listen to our fanbase

:d
 
Odlicno izgleda a povratak Psycho-a je vest koju sam prizeljkivao.

Treba samo docekati q1 2013.
 
Meh, ja ću ovo lagano da iskuliram, bez žurbe.
C1 je bio vredan čekanja, ima sam gomilu klipova, slika i raznih gluposti i kad je igra izašla zaista sam bio zadovoljan, imam original, prešao sam je gomilu puta, uvek nađem nov pristup rešavanju nivoa:)
C2 sam čekao, očekivao dosta lepote ali već po prvim šotovima je bilo sumnjivo, nažalost za mene je bilo generalno razočarenje, bio je poneki dobar mmenat i to je to. Kad sam je završio, izašao je onaj peč koji popravlja malo stvari u vizuelnom aspektu, krenem opet i smorim se, nema poente.
C3 nit očekujem, nit me trenutno zanima, verujem da će i ovo za*ebati.
Ako grešim, tim bolje:) Ovo je win-win situacija:D

Hvala za ovaj C1 revival mod:)

Igrajte nešto drugo i pičite na neko letovanje, šta god:)
 
Poslednja izmena:
Koliko vidim sve ća da puca od originalnosti u trojci... :p

A ako nekoga zanima da vidi kako će izgledati grad obrastao korovom i puzavicama, neka odgleda ovaj video jer se neko očigledno pre Cevata i Cryteka već dosetio da napravi sve to i to evo kako... :eyebrows:

[youtube]doteMqP6eSc[/youtube]
 
Ili recimo da odgleda neku od epizoda Life After People...

Skenovi iz gamereactora...

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- Desert, water, forrest and mountain environments are promised inside the Dome.

- They were shown gameplay. "Vegetation has never been done better". Destruction very well ("A Ceph flying vehicle roars past you and tear up surface (/raffle) from the ground").

- The bow can be equiped with different types of arrows. Usual and explosive are shown.

- Alien weapons can be picked up from the ground and used. Plasma gun and grenade launcher shown.

- Game is being shown on PC with X360 controller, so I guess controllers are confirmed.
 
Poslednja izmena:
Meni ovo obecava :) U sustini Kriza mi je jedna od omiljenih igrica jer briljira na tehnickom nivou, grafika, zvuk, uvek najbolji. Za uzivanje i opustanje mozga. Samo da poboljsaju ai, prica me u ovom zanru i ne interesuje mnogo. A i svi znamo sustinu price :d Takodje da bude manje linearna od dvojke [mada ni tu nisam imao neki veci osecaj klaustofobije, prihvatljivo skroz].

Taman da se testiraju skupo placene masine, da se uziva u zvuku i grafici, nisam od onih koji kukaju sto nije kao Crysis i Warhead. Vidim obecavaju i bolje destrukcije.. odlicno :)
 
Nije ovo obecavanje bolje destrukcije i sl...ovo su uglavnom samo utisci gamereactor-a na ono sto su videli (postoji neki nivo koji su novinari igrali ili videli)...do izlaska ima jos godinu dana i ko zna sta ce se sve menjati /izbacivati /dodavati...tako da treba obracati paznju samo na "opsti" info:p
 
Sudeci po ovom preview-u, tim se izgleda vise fokusirao na destructible foilage.

crysis3utannonserat_389831.jpg

- Desert, water, forrest and mountain environments are promised inside the Dome.
- They were shown gameplay. "Vegetation has never been done better". Destruction very well ("A Ceph flying vehicle roars past you and tear up surface (/raffle) from the ground").
- The bow can be equiped with different types of arrows. Usual and explosive are shown.
- Alien weapons can be picked up from the ground and used. Plasma gun "similar to Halo universe" and grenade launcher shown.
- Game is being shown on PC with X360 controller, so I guess controllers are confirmed.
 
Nije ovo obecavanje bolje destrukcije i sl...ovo su uglavnom samo utisci gamereactor-a na ono sto su videli (postoji neki nivo koji su novinari igrali ili videli)...do izlaska ima jos godinu dana i ko zna sta ce se sve menjati /izbacivati /dodavati...tako da treba obracati paznju samo na "opsti" info:p

Ma nisam ja citao sve ovo citirano, samo sam okom zakacio da su pohvalili neke destrukcije :)

A ako se ne varam, crysis 2 sa dx9 i nije imao ozbiljnije destrukcije, znam da sam se iznenadio kada sam instalirao dx11 patch, koliko je bolja situacija, tako da ne mogu da omanu.

Sto je najbitnije, dvojka je letela sa zakucanih 60 fps na extreme podesavanjima, kapiram da ce i sa trojkom da bude slican fps :)
 
Jeste ti dvojka letela al na dx9 podesavanjima ili eventualno na dx11 konfigurisanjem cfg-a da koristi samo par efekata. :), Inace, destrukcija koliko znam je ista i nema veze koji directx teras...
 
Pa to sam i ja mislio, ali ocigledno je uz dx11 sa tim patchom implementirana i destrukcija :D

Ma ja sam dx9 Crysis 2 igrao sa 4870 i c2d e8400 i igra je letela, ne znam zasto mi ne verujes da sad phenomom 955 i 5850 na 850/1250Mhz imam zakucanih 60 fps? :) cak sam izvalio da ni taj oc nije potreban, igru sam ponovo presao na 815/1250Mhz sa skoro zakucanih 60 fps :) Ali extreme, ne ultra- to podesavanje skoro prepolovi fps a ja ne vidim bitniju razliku + je sve muljavije. Verovatno si prevideo da mi je monitor 1680x1050- jedna od mojih najboljih investicija :D

Osim ako nesto ne budu prebudzili kriza 3 bi lepo trebala da radi, posebno sa novim serijama grafickih.
 
Poslednja izmena:
Pa to sam i ja mislio, ali ocigledno je uz dx11 sa tim patchom implementirana i destrukcija :D

Ma ja sam dx9 Crysis 2 igrao sa 4870 i c2d e8400 i igra je letela, ne znam zasto mi ne verujes da sad phenomom 955 i 5850 na 850/1250Mhz imam zakucanih 60 fps? :) cak sam izvalio da ni taj oc nije potreban, igru sam ponovo presao na 815/1250Mhz sa skoro zakucanih 60 fps :) Ali extreme, ne ultra- to podesavanje skoro prepolovi fps a ja ne vidim bitniju razliku + je sve muljavije. Verovatno si prevideo da mi je monitor 1680x1050- jedna od mojih najboljih investicija :D

Osim ako nesto ne budu prebudzili kriza 3 bi lepo trebala da radi, posebno sa novim serijama grafickih.

Kao sto rekoh to ti je samo minimalno efekata aktivirano, nemas ni POM ni teselaciju, realtime refleksije etc, tj. dx11 nalgasavane featurse koji se nalaze na ultra podesavanju. A inace zamucenje ti nastaje od onog postmssaNV filtera koji treba da se iskljuci u opcijama.
 
^ ja mislim da jeste, tj ubedjen sam.

Gdin M, secas se da si mi napisao kako da smanjim sve te blurove itd, meni je grafika na extreme taman, mogu da igram i na ultra ali stvarno ne vidim razliku vrednu 20 fps manje u proseku. Da li sam corav ili nisam.. tako je u mom slucaju.

Al nije ni bitno, i ovo je off.
 
Poslednja izmena:
^Video nema veze s mozgom. Low res video, pa se DX11 light/DoF efekti ni ne vide, a nista ni od teselacije ni PoM...

Ima sasvim dovoljno price o tome, i vec smo raspravljali X puta u C2 temi... Ne moramo i ovde...
 
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