Hvala byMaX. Evo sta kaze help u drajverima:
Enabling Triple Buffering will improve the frame rate of games when vertical sync is enabled, only if the frame rate is less than the vertical sync refresh rate. In low-memory situations, enabling Triple Buffering may decrease application performance as there will be less frame-buffer memory available for texture and geometry data. If there is insufficient memory available to support Triple Buffering, it will be automatically disabled.