You team up with up to three friends and face off against waves of enemies, trying to get the highest score possible. Each wave gets progressively harder, with enemies becoming increasingly more intelligent and larger in number. The twist is in how you complete each wave. Instead of simply trying to kill the opposition, you have to kill them in specific ways to earn skill points.
Most of the points we gathered came from team-based kills. By working together, we could pull off kills that wouldn't be possible on our own. For example, one kill required us to latch onto an enemy with our leashes while another team member kicked him. This caused him to split into several pieces and shower the floor with blood. Another insane move involved sending enemies into the air with the leash, while a team member hit them with a charged-up triple-barrel shotgun, instantly setting them on fire and netting us 300 points for the "acid rain" kill.
Bulletstorm requires the following minimum configuration:
Operating System Windows XP (SP3), Windows Vista (SP2), or Windows 7
Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
Memory (RAM) 1.5 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Internet (TCP/IP) connection
The following configuration is recommended to run Bulletstorm:
Operating System Windows Vista (SP2), or Windows 7
Processor QuadCore 2.0 GHz
Memory (RAM) 2 GB
HDD Space 9 GB available
Video Card DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard DirectX 9.0c compatible, 16-bit
Disc Drive 16X CD/DVD Drive
Network Broadband Internet (TCP/IP) connection
O HAI.
I saw many people playing the game, and every single person had a different playthrough time. I know that some people may consider "it depends on the person" as a way to avoid the answer, but what can I do when it's really true?..
However, what I can tell you is this:
1. The game is of a very decent length. I have never met a person/tester who said it's too short (apart from people wanting more just because they loved the game and wanted it to never stop).
2. I believe that the game has extreme replayability. I know many people never finish games, even those they love, let alone play it again. But if you like Bulletstorm, I guarantee you that you're going to like playing it the second time. If I can recommend something, it would be: finish the Single Player, play a lot of ECHOES or ANARCHY, replay the Single Player. You will see how different your experience will be - and both times you'll have a lot of fun.
3. Playing on a harder difficulty level changes the way you play the game. It's not "I have less health, so I have to stay in cover longer" kind of deal. It's "I need to be better at this s***, I need to maximize my Skillshots, I need to play wiser" kind of deal. Just last month I have finished the game on the hardest difficulty mode for the very first time, and I was blown away by the experience.
However, DO NOT start with the highest difficulty on your first playthrough. I don't doubt your skills, I'm sure you can play Contra with TV turned off - BUT Bulletstorm really is different to other shooters, and you should use the first playthrough to understand why, and only then attempt the impossible
XOXO,
Adrian
Electronic Arts today announced that a demonstration of his blistering Bulletstorm its way to Xbox 360 and PlayStation 3.
The demo comes already on January 25, where we can experiment with the way Echo, one of the three main game modes. At the level in question will embody the skin Grayson Hunt, where you have to go through a ruined building and achieve the best possible score.
We will also have more than 45 special moves, we can compare with those of our friends. Unique Optimizations can also be unlocked, which may be used in mode Anarchy in the final version.
Ma ko *ebe demo, bice ovo odlicna igra za opustanje i zagrejavanje pred DNF.
Btw. ova plava tema je toliko dobra 😀
sta ti je DNF?
How many games have you played when every enemy looks the bloody same? Remember the old side scrolling beat-em-ups? It was like killing angry Bob and his entire gigantic family of dumb identical twin brothers and all their identical friends who also shopped at the same clothing store.
But there’s a reason for that, and it’s called memory space. It haunted us then and it still haunts us now. So how did we go about solving this problem in Bulletstorm? We created an entire army using one bald dude.
Now, character models in videogames are expensive. They take up lots of valuable memory space which would otherwise be filled with crazy explosions. In Bulletstorm we have A LOT of explosions. In fact, we have a lot of crazy shit going on besides them, so we really didn’t want to go spending all our precious memory space on creating a ton of unique character models for every single enemy.
Our standard plane bald Skull is our base template. On top of this blank canvas we add a number of elements then randomize them in order to make each Skull completely different. For instance, we vary the skin color and tone from pale to tanned or dark. We adjust the body shape and size to have guys that look like they haven’t had a decent meal in several months to guys so chubby they look like they need a quad barreled shotgun to take them down. Then there are tattoos and face paint to bring out the tribal feeling. Then. to add to the gang vibe, we’ve got various different punk haircuts and pierced noses/ears as well as armor, wrist blades, shoulder pads, etc.
So the idea is we’re using just the one character model but we’re tweaking all the details put on top of him, hence why it’s cheaper on memory.
Very cool 😀
[YOUTUBE]35K071vvVtQ[/YOUTUBE]
Sto je najjace, vise je smisao muzike za DNF pogodio Bulletstorm sa Filterom i NIN-om nego DNF sa Didziprojima. 🙂
Follow along with the video below to see how to install our site as a web app on your home screen.
Napomena: this_feature_currently_requires_accessing_site_using_safari