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Brutalno - Crysis

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Phiii, ok...ja rek'o malo saradnje :p
E'o ga shot...
shot1.JPG
 
Haha, kakvo ke.anje, ovaj Cevat mi je prvi na listi za odstrel. Turcin nije imao muda odmah da kaze o cemu se radi.

"Crysis ja kao sportski automobil sledece generacije" ... Vec sada skupljam shlajm u tegli da mu saspem sve to na glavu cim ga sretnem :D

Poslusajte novu verziju besede Cevata levata ...
http://www.gametrailers.com/player/26125.html
 
@shmeksi:
Ikonica lichi na to, al ja igram multi bez problema...stvarno nem' pojma sta treba da predstavlja.
Da nema neke veze sa tim sto nisam instalirao GameSpy asistenta (ili kako se vec zvase)?...
Btw, da li ima neki PDF/manual za multiplejer?...Dosadilo mi da ja igram counter a svi ostali piche naokolo sa SF tenkovima i prangijama? :d
 
Ove slikice sto ste postovali svi dosta jadno izgledaju, siromasno najblaze receno...
 
Haha, kakvo ke.anje, ovaj Cevat mi je prvi na listi za odstrel. Turcin nije imao muda odmah da kaze o cemu se radi.

"Crysis ja kao sportski automobil sledece generacije" ... Vec sada skupljam shlajm u tegli da mu saspem sve to na glavu cim ga sretnem :D

Poslusajte novu verziju besede Cevata levata ...
http://www.gametrailers.com/player/26125.html

Ne pratis dobro, vec je on to naglasio ranije. Rekao je da ce za "maksimum" trebati 8800GTX, 2gb ram memorije, i Core 2 Duo E6600. No nije spomenuo rezoluciju, sto znaci da to moglo biti i 1024*768? Ali rekao je i to da ce Crysis imati takve graficke detalje koje sadasnja generacija hardvera nece moci pogoniti. Naglasio je da ce to biti igra s najboljom grafikom naredne 3 godine, no ja sumnjam u to.

I jos nesto da naglasim, a to je da je Crytek 2 godine radio na tome da omoguci da se stabla u igri mogu prepoliti!? Po meni to je bespotrebno gubljenje vremena, a imam osjecaj da ce to biti samo DX10 feature.

Zato bih predlozio onima koji se previse loze na one ranije fotke, da se malo ohlade :)
 
Minimum System Requirements

OS – Windows XP or Windows Vista

Processor – 2.8 GHz or faster (XP) or 3.2 GHz or faster* (Vista)

Memory – 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)

Video Card –256 MB**

Hard Drive – 12GB

Sound Card – DirectX 9.0c compatible

* Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.

** Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.

Recommended System Requirements

OS – Windows XP / Vista

Processor – Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+

Memory – 2.0 GB RAM

GPU – NVIDIA GeForce 8800 GTS/640 or similar
 
Multiplayer mi nije jaca strana. Na masini iz potpisa igram betu3 i sasvim je igrivo u 1600x900 na high podesavanjima osim texture quality koji je na medium. Igra hoce da secne, narocito pri ulasku i izlasku iz zatvorenog prostora i pri naglim pokretima u stranu (blur efekat). Probao sam i sa setovanjem na medium, nista bitnije nije skocio framerate. Ocekujem da ce do novembra da je doteraju jos malo, a i nvidia ce da izbaci neki novi drajver. Jos da napisem da sam na xp-u.
 
Haha, kakvo ke.anje, ovaj Cevat mi je prvi na listi za odstrel. Turcin nije imao muda odmah da kaze o cemu se radi.

"Crysis ja kao sportski automobil sledece generacije" ... Vec sada skupljam shlajm u tegli da mu saspem sve to na glavu cim ga sretnem :D

Poslusajte novu verziju besede Cevata levata ...
http://www.gametrailers.com/player/26125.html
First things first, Cevate nauci da govoris engleski, covek guta reci jedva ga razumem.
Mislim i dalje nista nije rekao o tacnim specifikacijama, nego se dao tamo u neku demagogiju sa kolima, a ovim specifikacijama sto kruze po netu nije da ne verujem, ali jednostavno bih voleo da je info dosao zvanicno od ea/crytek
 
No doubt those specs will inspire a number of gamers to upgrade their rigs. So with Crysis nearing release and countless gamers' credit cards dangerously close to being maxed out, GameSpot took the opportunity to discuss the system requirements with Crytek CEO Cevat Yerli.

GameSpot: Let's talk about the minimum system requirements. How would you describe the graphics on this setting, and how do they compare to other games? What do you lose, in terms of graphical fidelity, at the minimum system compared to the recommended system?

Cevat Yerli: The quality of Crysis running on [minimum spec hardware] does equal the shading and texture quality of games that are about three years old, but with polygonal detail that is bigger then games from that same generation. The scaling happens in various areas, such as shading-quality, texture-resolution, shadows. View distance and interactivity are close to Far Cry. Our goal was to reach a quality with the game on the various specs to compete with games that are from the last two generations until today's generation, respectively for low, medium, and high [specification setups], with the very high [spec setups] hoping to define the upcoming and introduced generation with Crysis.

GS: Crysis requires a minimum of 256MB of video card memory, which is pretty unprecedented for a PC game. Are you afraid that a lot of PC gamers won't have powerful-enough hardware to run the game? Is there no way around that?

CY: The 256 MB 6800 was [available] in 2004 as the high-end card, so hence we picked this. Further compromises were possible but quality and frame rate would have suffered more. We are not afraid, since we know by statistics from our partners like Nvidia and Intel and from PC manufactures the base to play our game is theoretically bigger than the consoles, plus we hope Crysis inspires people to play at very high configurations that--like in the past with top-tier titles--usually required you to upgrade your PC.

GS: What's more important to have for Crysis: A powerful CPU or a powerful video card?

CY: Actually they should be in sync. Low CPU and high GPU makes little sense, since the game might then become CPU-bound; likewise, if you have a strong CPU and low GPU, your game may not render fast enough. So you should align the generations of hardware when building your PC, in general. If you have a CPU and GPU both from the last 12 months, though, and you want to upgrade one of the components, then it should be the GPU.

GS: How important is system memory to the performance of the game? Are the load times a lot shorter if you have 2GB or more of memory? Does the game run smoother?

CY: More memory means usually less stalls, more stable frame rates, and loading times will speed up indeed. So yes, 2GB or more is better.

GS: The game will ship with support for DirectX 9 and DirectX 10. However, all recent events have shown the game running in DX9. Does the DX10 version offer the same, or slightly better, performance? If gamers have Vista and DX10 cards, do you recommend that they play in DX10 over DX9?

CY: Players who have DX10 will get a better-looking experience, with all of our settings dialed all the way up, but this will take up more of your hardware's resources. This is what our "Very High" settings are reserved for, and if you have the hardware, we fully recommend it. Our "High" settings can be used by DX10 and DX9 users, and will perform better in DX10, though our DX9 players will have nothing to worry about because we are really pushing that technology to new levels.

GS: When we talked last year it was said that Crysis will ship with 32-bit and 64-bit versions. Is 64-bit still in the box? Does it offer any kind of performance improvements as predicted?

CY: Yes, 64-bit in general runs better than 32-bit. In fact I would recommend gamers run 64-bit only under very high configurations. We ship both 32- and 64-bit out of box.

GS: As demanding as Crysis is in terms of technology, Crytek has always stated that the technology serves the gameplay. So what does all of this power let you do with Crysis?

CY: Higher interactivity with physics, [and] more intense analysis of artificial intelligence for dynamic obstacles, since obstacles are created through breakabilities. Shadows and lighting impact gameplay perception and decision making; so does the environmental art. Impacts in general exist in all aspects of Crysis gameplay.

GS: Finally, any last thoughts on Crysis' technology and its system requirements?

CY: My final thoughts are, I am happy that we managed to scale down Crysis--which is on average 10 times more pushy than Far Cry--down to Far Cry specs. But Crysis is a high-end game that shall define what's now and in the future. Enjoy it as such as much as you can. It's like a concept car available and affordable now. I like also this quote somebody gave: "It's like a sexy blond girl with a PhD degree," upon which I said, "But with curly hair."
 
Ne pratis dobro, vec je on to naglasio ranije. Rekao je da ce za "maksimum" trebati 8800GTX, 2gb ram memorije, i Core 2 Duo E6600. No nije spomenuo rezoluciju, sto znaci da to moglo biti i 1024*768? Ali rekao je i to da ce Crysis imati takve graficke detalje koje sadasnja generacija hardvera nece moci pogoniti. Naglasio je da ce to biti igra s najboljom grafikom naredne 3 godine, no ja sumnjam u to.

I jos nesto da naglasim, a to je da je Crytek 2 godine radio na tome da omoguci da se stabla u igri mogu prepoliti!? Po meni to je bespotrebno gubljenje vremena, a imam osjecaj da ce to biti samo DX10 feature.

Zato bih predlozio onima koji se previse loze na one ranije fotke, da se malo ohlade :)

O filozofe, znas li da i 1024x768 na, kako ti kazes, "maximumu", sto podrazumeva i minimum 4xAA, nije igrivo?

A to o polovljenju stabala, stvarno mi nisi jasan, zar mislis da je ceo tim 2 godine radio na tome? Uopste nije gubljenje vremena, nije to ekipa od par ljudi, vec tim od preko 120 likova koji rade na igri ...
 
Poslednja izmena:
O filozofe, znas li da i 1024x768 na, kako ti kazes, "maximumu", sto podrazumeva i minimum 4xAA, nije igrivo?

A to o polovljenju stabala, stvarno mi nisi jasan, zar mislis da je ceo tim 2 godine radio na tome? Uopste nije gubljenje vremena, nije to ekipa od par ljudi, vec tim od preko 120 likova koji rade na igri ...

*** koliko mnogo znas, da slucajno ne znas i imena tih 120 ljudi?
 
O filozofe, znas li da i 1024x768 na, kako ti kazes, "maximumu", sto podrazumeva i minimum 4xAA, nije igrivo?
Sta, gdje nije igrivo?

A to o polovljenju stabala, stvarno mi nisi jasan, zar mislis da je ceo tim 2 godine radio na tome? Uopste nije gubljenje vremena, nije to ekipa od par ljudi, vec tim od preko 120 likova koji rade na igri ...
Otkud ti znas sta ja mislim? Znam da je veliki tim u pitanju, i znam da nisu svi radili na tome.
 
Poslednja izmena:
Koliki je to tim Cryteka, pominjano je u mnogim intervjuima sa njima, ne znam sta ti tu nije jasno? Kako tvoji kuci? Vidjas li ih? :D

Samo ti kotrljaj Sizife i uzivaj:)

@Kompjuterash - extra fotke, konacno nesto pametno ovde!
 
Poslednja izmena:
Kakve su ovo slike što je kompjuteraš postavio?Izgleda bruka dobro:)
 
neki moji utisci su sledeci
najveca razlika je izmedju low i medium, vrlo su male razlike izmedju medium i high i high i very high. licno sam zadovoljan i sa high, mada i dalje stoji da ovo i dalje ne lici na ono kako je na pocetku predstavljono u trailerima.

Taj high koji su oni postavili izgleda losije nego sto izgleda high u beti ... Ali na very high se tacno vidi ono o cemu su pricali, a to je drugacije, odnosno kvalitetnije svetlo (dx10) ...
 
Poslednja izmena:
Najveca razlika je izmedju low i very high :). I nije valjda da na low nece biti sunca, mislim tu bi trebala biti i smjena dana i noci? I to je ta grafika koju smo i ranije vidjeli, ali iz neke drugacije pozicije bi to djelovalo bolje.
 
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