Odlicno, bez ikakvih spojlera po tvom misljenju da li je igra bolja od Heavy Rain u smislu kvaliteta price i scenarija itd? Koliko ti je trebalo da predjes?
Izgleda da si u pravu, stvarno ima coop, sad me baš interesuje kako to izgleda.
Danas sam probao demo i odmah poručio steelbook . Igra ladno ima hrvatski interfejs i titlove.
Danas sam probao demo i odmah poručio steelbook . Igra ladno ima hrvatski interfejs i titlove.
Ja sam polu Srbin polu Hrvat, meni znači a i ima razlike od arpskog .
Ja sam polu Srbin polu Hrvat, meni znači a i ima razlike od arpskog .
Ma ne kazem zbog toga, nego ko bre koristi bilo kakvu elektroniku na drugom jeziku osim engleskog ? Nije dovoljno da jedan ili dva uredjaja budu na maternjem jeziku kada je ostalih 15 i ceo internet na engleskom, moras da ga znas kako okrenes, a jedan na ovom drugi na onom jeziku samo pravi konfuziju. Ja kad uzmem tudji mobilni ili samo udjem na google na srpskom, pogubim se i ne znam gde je sta...
Proslo je par dana otkako sam zavrsio igru, i jos uvek sam pod "uticajem". Cim nadjem vremena, obrnucu par chaptera jos jednom, a mozda i celu igru...
Ah... ko ce docekati sledecu igru Quantic Dream-a
Inace, nadam se da ce Quantic odustati od taktike da glumci nemaju head mounted tracking kamere. Infamous: Second Son mi se cini da ima bas vrhunski facial capture, bolji nego Beyond. Ako je James Cameron naterao glumce da to koriste, moci ce i David Cage...
For all the complaints that can be leveled at Beyond -- and they can be leveled in feckless abundance -- the overwhelming problem with it is that it's just plain boring. Like a sociopath, Beyond: Two Souls knows how to act like it has a heart, while providing nothing of the emotional depth required to connect with an audience. Its characters can smile, and cry, and tell us they're feeling all of these feelings, but their paper-thin presentation and the frequent narrative dead ends prevent any of their pantomime from becoming too convincing.
And that's all Beyond: Two Souls is -- a pantomime. A childish play at being a meaningful journey, a vapid illusion of passion and poignancy. Nothing but a pantomime.
A perishingly dull pantomime.
Scene by scene, Beyond: Two Souls is compelling enough, principally thanks to a remarkable performance from Ellen Page. But never before have I felt like such a passive participant in a video game, my choices and actions merely icing on a dense, multi-layered cake. Playing Beyond is a memorable experience, yes, but a good video game it is not; and while the credits were rolling I admit to thinking I would have been happier to sit back and watch a movie version that was eight-and-a-half hours shorter.
But the film stars, the motion capture tech, the black borders, all that expensive striving to look just like a movie, don't make it any more valid either. Perhaps what David Cage and his dream need are limitations - limitations that Sony's blank cheque has singularly failed to impose on this sprawling, over-reaching game.
What a shame given the extent to which Beyond reflects its developer’s recognition of its past mistakes. This is a far more systemically diverse game than Heavy Rain, and its story is certainly more believably told through Holmes, Dafoe and a fine supporting cast. Yet this is a game almost entirely bereft of tension, one in which failure goes largely unpunished and is almost always inconsequential. There is emotion here, but it’s felt passively, as spectator instead of player. And at the game’s climax, when Quantic Dream falls back on old habits and has you guide Holmes through a supernatural storm by mashing buttons on demand, it’s hard to feel anything at all. The studio’s commendable dream – of a marriage of mechanics and storytelling that takes videogames to new emotional heights – remains out of reach, and the rivers of photorealistic tears aren’t quite enough to make up for it.
Destructoid - 5/10
IGN - 6.0
Eurogamer - 6/10
Gametrailers 7.2
http://www.gametrailers.com/reviews/rpw0g6/beyond--two-souls-review
EDGE 5
Au.
Jedini tu merodavan je Eurogamer. Dodushe i oni znaju da omanu. :trust:
Kontam da ce ova igra biti zesci smor, posto koliko sam video gameplay, sve je u fazonu stisnes dugme pa gledas onaj glupi cinematics jedno posla sata, neces imati puno igranja.
The Good
Beautiful environmental design and character animation
Ellen Page proves she can salvage bad material
The Bad
Disjointed story that barely holds together through time-jumping structure
No sense of agency or ability to meaningfully change the story
A parade of overwrought, clichéd plot points straight out of high school creative writing class
An utter lack of tension or anything resembling real drama
Characters that can't hold together coherent motivations
Insultingly easy quick time events
Gameplay mostly boils down to "find the dot to continue the story"
The Ugly
The fact that, somehow, David Cage took the lessons of Heavy Rain and created this
Verdict: Stay far, far away.
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