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Assetto Corsa , by Kunos Simulazioni

*** vožnja kao da se vozi reli na nekom makadamu a ne na trkačkoj stazi. Je li iko gledao auto-trke, gde tu ima ovoga što vidimo na ekranu?

Obicno krajnje uspesno trolujes, ali ovaj pokusaj ti je patetican. ;)
 


Assetto Corsa - Development Update #1 - Three new cars, two
tracks and new features!

After a groundbreaking start on Steam Early Access for the new PC racing title Assetto Corsa. The development team have been working furiously on the delivering next release which is
available for free on the 22nd November. The new version includes; new features, new drift mode, 3 new cars and 2 new tracks!
This update also features several improvements. A new enhanced force feedback mode, new environments for showroom mode and several predefined profiles for gamepad and steering wheels. We have also included German and Spanish localisation.

New tracks:

Mugello Circuit

The awesome Italian circuit has been meticulously reproduced using laser scanning technology, allowing you to feel every bump, kerb and detail with the maximum fidelity.

Assetto Dorifto

This fictional environment has been designed to appeal not just to drift fans, but to all car-control fans: Featuring multiple layouts allowing you to showcase your sideways skills.

The cars

Lotus 2 Eleven
P4/5 Competizione - Scuderia Cameron-Glickenaus
Pagani Zonda R

Also featuring:
New car liveries
New showroom - Industrial
New showroom selection
New controller profiles
New car mode selection: Default, Step1, Drift

Game modes
Drift

With racing game fans raving about Assetto Corsa's authenticity, drift mode takes advantage of the flexible ultra realistic physics model, to seamlessly recreate the experience of drifting. No physics tweaks, no strange tyre calculations, just pure driving joy.

Enter Drift mode!
Gain points by drifting to the extreme! Drift at outrageous angles, create smoke and receive bonus points for style and combos. Get enough points before the countdown ends and level up!
It's addictive, thrilling and fun and it's all made possible by Assetto Corsa advanced physics engine. Just think of the replays!
Six new special events, featuring new content are included in this first update, we look forward to providing more compelling cars, tracks and features over the following weeks.

Changelog
Early Access 0.2
- Achievement, stats fixed and updated, you can read them using
SteamStatisticsReader
- Added Pagani Zonda R
- Added P4/5 Competizione Scuderia Cameron-Glickenhaus
- Added Lotus 2 Eleven
- Added Mugello Circuit
- Added Drift Track
- Added M3 E30 Step 1 upgrade
- Added M3 E92 Step 1 upgrade
- Added M3 E92 Drift upgrade
- Added Z4 35is Step 1 upgrade
- Updated M3 E30 power curve
- Updated tyre model for all cars
- Updated tyre wear for slicks tyres
- Fixed TC not working after change of tyre compound
- Implemented non linear speedometer (BMW M3 E92)
- LOCALIZATION FILES NOW MUST BE encoded as [UTF-8 no BOM]
- acs.exe Localization now reads from INIReaderW, localization files updated
- problems related to windows user names with strange characters solved
- update showroom & showroom localization
- x360 rumble intensity multiplier
- new drift mode, it is based on score and time not laps
- sectors status in time transponder is reset after each lap
- Driver Eyes Positioner is Default app (localization added)
- Fixed replay loading with cars (wing problem)
- Fixed replay GUI (slider)
- Fixed turbo still producing boost even after fuel went zero
- Better engine coast at near minimum rpm, no need half gas to move the needle
anymore
- Implemented "FF Enhancements"
- Improved AA algorithm selection
- New gamma curves for power and coast audio samples
- Reverb effect removed
- New default volumes preset
- Engine volume tweaked for all cars
- Backfire samples tweaked for all cars (that have them)
- Rumble strip, tyre rolling, tyre scrubs and wind samples tweaked
- BMW M3 e30 interior sounds improved
- BMW M3 e30 fixed missing gearshift sounds
- BMW M3 GT2 interior and exterior sounds improved
- Tatuus FA01 interior sounds improved
- KTM X-Bow interior sounds improved
- Ferrari 458 Italia overall engine pitch tweaked
- Lotus 49 interior sounds improved
- Lotus Elise SC and Scura engine and compressor volume levels tweaked
- Control presets support added in control config
- Launcher defaults to software rendering mode - option added for GPU acceleration
- Added localization for german and spanish languages
- Added extra options for control configuration of FFB, Xbox360 pads and keyboard
- Added support and UI selection for car upgrades
- Added selection for showrooms
- Added drift mode selection
- Added drift session results display
- Fix for possible crash in certain control configuration timing (device permissions
revoked during control binding)
- Replay saving button will now work when returning from a session to a modal view
of the session results.
- Exiting from scrollable content window will now center properly.
- Car info modal window scales for lower vertical resolution screens.
- PB grid now supports deleting entries and starts from a zoomed-out state.
- Added a zoom toggle button to the PB grid.
- Ghostcar toggling fixed.
- Warning for dual gpu users added when the launcher has been set to start with a
discrete GPU.
- Stricter thread and file permission checking.
- Potential fix for flickering of modal windows in some setups.
- Potential fix for a startup deadlock situation.
- Game-related newsfeed now displays news items inside the launcher added an
unread item notification.
Early Access 0.1.2 - update 1
- Added visual studio dll and pdb to override suspicious failing installs
- Tweaked default audio levels
Early Access 0.1.2
- Improved Force Feedback by removing redundant traffic
- Default FF rate is back to maximum
- Fixed autoclutch not fast enough to act as antistall when stopping the car in first
gear
- Fixed problem when loading replays
- Added a change log
 
Poslednja izmena:
AU brate kakva je zonda !!! Probao danas Mugello i Zondu , predobar osecaj
 
[YOUTUBE]_TO7W7aquI0[/YOUTUBE]
 
Opet mi se apdejtovala sa nekih 20-ak mb
 
Ja ne znam sta su radili ali ovo sad izgleda preterano dobro!!!! Kao prvo grafika je penal, resen problem sa AA, performanse vece , meni otislo sa 55 na 68 fps sa skoro max podesavanjima, ubacena max setovanja za sediste i fov, neke graficke opcije.... Sta reci , ja sam odusevljen. I najbitnije fizika je , sad se moze reci nenadj...va. Neki auti koje nisam mogao driftovati, sad mogu tj polazi mi za rukom mada nisam neki expert za drift ali se definitivno moze jos bolje kontrolisati auto. Ko nije probao ili se dvoumi da li da je kupi , samo napred , necete pogresiti.
 
Probao i ja novu verziju. Svr*io sam sinoc vozeci Zondu na Mugellu, preterano dobro. Nadam se da moja zena ne cita ovo. :D
Elem, nisam siguran da su resili probelm sa AA, i dalje na 4xAA su ivice iskrzane kod mene, nesto mi se ne gusi graficka sa 4xAA + FSAA. Osvetljenje na Mugellu mi je nesto off, mnogo losije zbog toga izgleda staza od ostalih, pogotovo od Imole.
 
Jesi primetio da mozes da kombinujes one 2 opcije AA? To nije moglo ranije , ja sam stavio 8x i onaj donji na 2 i izgleda super. Nekako mi se cini da je i zvuk nadr.aniji ili tripujem vec.
 
Napokon probah i ja ovu Sim :)

Za sada samo F458 na Imoli. To je to :)
Svako ko trabunja da se lako vozi ili o nekom visku gripa, nek procita moj signature!

Ima mana i mesta napredku, naravno, zato je beta.

Trenutno jako dobro sa puno potencijala! Auti su mnogo detaljniji nego sto se na prvi krug cini, razlika izmedju guma je ocekivana. Trebace malo vremena da se udje u "stos" posle "krace" pauze :) i da se zaborave stari strahovi od takozvanih "Sim" od "iznenadnih" spinova i cestih "WTF" momenata koji su se urezali duboko u DNA... :D
 
Napokon probah i ja ovu Sim :)

Za sada samo F458 na Imoli. To je to :)
Svako ko trabunja da se lako vozi ili o nekom visku gripa, nek procita moj signature!

Ima mana i mesta napredku, naravno, zato je beta.

Trenutno jako dobro sa puno potencijala! Auti su mnogo detaljniji nego sto se na prvi krug cini, razlika izmedju guma je ocekivana. Trebace malo vremena da se udje u "stos" posle "krace" pauze :) i da se zaborave stari strahovi od takozvanih "Sim" od "iznenadnih" spinova i cestih "WTF" momenata koji su se urezali duboko u DNA... :D

Podvlacim sve sto si napisao. Jedino sto bih dodao da je fizika nekako "inconsistent". Prvi put kada sam cepao Zondu na Mugellu bilo je savrseno. Drugi put preksinoc osecaj mi je bio nekako meh. Ali zato P4/5 rulzzzz. :)
 
RUF ili Nissan bi meni bilo najdraze da ih vidim.
 
Poslednja izmena:
Ja glasao za nissan, mada ne bi bilo lose da bude i Zastava... :D
 
lepo lepo, taman da bude sto vise automobila iz gt1 ili gt3 klase
 
Konkretno koji Nissan bi voleli da vidite u igri?
 
Iskreno ja nisam glasao za Nissan, moj glas je otisao za Audi kad na listi nema Porkija.
 
Nissan GT-R
 
Poslednja izmena:
Sunny 1.6 :d
 
Voleo bih da vidim delta integrale ili neke starije alfe, još kola iz 80ih i 90ih...
 
ma bre samo FR neke da izrokaju , greota je da ovakva fizika bude protracana automobili sa vucom na sva 4 :p
 
Izasao novi update

Assetto Corsa - Development Update #2
- Added McLaren Mp4 12c
- Added Lotus Exige S Roadster
- Added Lotus Evora S
- Added Abarth 500 SS Step1
- Added BMW M3 E30 Drift (engine swap)
- Added Lotus Elise SC Step1
- Added Lotus Elise SC Step2
- Fixed Setup bugs in P4/5 Competizione
- Adjusted setup values in Lotus 2-11
- Fixed single first click bug in setup sliders
- Adjusted engine brake in Abarth 500 SS
- Adjusted street and semislick tyres overheating grip
- BMW M3 E30 and E92 drift cars have now damper settings on their setup
- Added Silverstone GP track
- Added Vallelunga Club track
- Fixed broken right side on OculusVR
- Improved reflection shading
- Implemented save setup on exit
- Python now has its own log : py_log.txt
- Added saturation control
- In game telemetry :: fixed seconday bugs
- Python :: added isAcLive method to know if the simulation is active or not
- Fixed showroom triple screen central view bug
- X360 gamepad steer speed exposed
- Track cameras improved
- Drift mode :: fixed reverse gear drifting
- Replay length setting exposed
- Fixed circular replay
- Fixed backfire flames on non-hdr rendering
- New shared memory implementation 1.0 (Physics, Graphic thread and static info)
- Tyre wear rate is now honoring Realism settings
- Fuel consumption is now honoring Realism settings
- Improved BMW M3 e92 (all variants) interior and exterior sounds
- Added exterior gear shift sounds
- Tweaked tyre scrub pitch variation for some cars
- Added damper adjustments in Lotus 2-11 and Scura
- Adjusted engine brake in Lotus 4 cylinder engines
- Fixed bugs with Toe setup values in Tatuus FA01
- Added Chinese & Russian localizations ( Work in Progress )
- Added camera shake & g-force effect view options
- Added XBOX360 gamepad steering speed option
- Added new event hooks for loading external launcher modules (loadModules & beforeLoadModules)
- Fixed various minor layout problems in launcher default theme
- Fixed Drift mode end session
- Fixed unlockable achievements
- Fixed replay interface animation
- Fixed long output logs on system timer drift detection
- Fixed auto shifter (ctrl+g) for wheel [now requestedCarIndex is reset when shifter is not active]
- Fixed achievements on replay
- Fixed time attack penalty on restart
 
Poslednja izmena:
Kakvu su hardverski zahtevi za Asseto Corsu, jel dovoljan 4jezgarni I5, 8GB Ram i graficka kartica klase Ati 7850 256bitna 2GB za igranje u Full HD rezoluciji 1920*1080?
 
Jeste , ja sam sa mojom slabijom masinom na konstantnih 50fps (tecnih) u 1080p sa skoro svim max podesavanjima sem nekih refleksija... Videcemo kako ce sve to izgledati kad na stazi bude jos 10-ak auta.
 
Zlatanne, malo ti je to fps-a..
 
Za sad mi je ok, lepo radi ali verujem da ce to biti slabo kad pocne multi. Posto nemam nesto para za kompletan apgrejd racunara, sta mi savetujete, da li da menjam procesor i plocu (i5) a da ostanem na 5850 ili da samo kupim neku graficku tipa r9 270-270x pa ubodem na postojecu plocu. Neko kaze da Corsa nije procesorski zahtevna pa ne znam sta da radim ?
 
Borise , tek sad vidim da imamo skoro isto jake masine. Koliko se tebi krece fps i sa kojim podesavanjima?
 
Nisam jos uzeo, vozio sam Technology Preview, tu sam imao oko 80, 90 fps, full hd, vecina stvari je bila odvrnuta, nesto sam ugasio mozda.. I to je neki minimum fps-a za pristojan odziv volana, videcu da imam i vise od toga makar zrtvovao grafiku..

edit: mada nisu nam bas slicne gradicke :)
 
Poslednja izmena:
Moja 5850 je na 950/1200 opusteno , oni modelu koji prestizu 5870 po defaultu i dobijam ubrzanje od 25% kad je kloknem tako da mislim da smo na istom tacnije ubedjen sam da daje iste rezultate kao tvoja. U ovoj verziji ima dosta novih grafickih opcija... Probacu danas ubosti drugarovu 7950 da vidim da li ce pasti gpu usage tj da li mi je procesor spreman za menjanje ili cu moci samo upgrade graficke. Pozdrav
 
^ 5850 negde na 810/1200Mhz (sa poslednjim drajverima) stize 6870 u dx11 igrama a u dx10/9 i na malo nizim klokovima. Tako da ti na tim klokovima imas skoro pa 6950. Ali svejedno, za full hd, sto bolju grafiku uz 60+ fps bolje je da kupis novi gpu, r9 270x, nego da menjas procesor. Bitan je procesor naravno ali je phenom II jos uvek dovoljan.

Naravno, najbolje bi bilo kada bi mogao sve da menjas i da predjes na i5/amd fx i 270x..
 
Nazad
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