The Division DX12 Renderer Introduced with Update 1.5, Yields Slightly Faster & Smoother Frame Rate
I’ve tried it. Took a longer time than usual to connect/load in the main menu, but finally it loaded. I’m testing the benchmark against the DX11 renderer now. Will update this comment with FPS comparisons.
DX11 Results: Avg FPS: 48.6 Typical FPS: 49.0 Avg CPU: 68% Avg GPU: 97%
DX12 Results: Avg FPS: 49.7 Typical FPS: 50.0 Avg CPU: 61% Avg GPU: 97%
So DX12 is very, very slightly faster, but not by much. (Ran this multiple times. Does hold up.)
Specs-wise, I’m running an older, but decent build. I5-2500K, GTX 970, 16gb RAM 1600mhz. All settings are MAX at 1080p, except for Shadows, which are set to PCSS instead of HFTS. (Since the raytracing just incurs too big of a performance drop on this card, despite how crisp and detailed it makes daytime shadows.) I’d be curious to see if the current build does better on an AMD card, as far as how much improvement it offers.