INFO BOX: According to the devs, the alien campaign is more about strategy and puzzles - using the enviroment to get at your target.
HOW WILL THE ALIEN FIGHT?: With his tail, claws and teeth - the alien is all about close combat and pouncing from the shadows.
WHAT IS THE ALIEN'S MOTIVATION?: He's in it to expand the hive, so it isn't jsut about killing enemies: it's about impregnating them too.
"You notice you're special right from the start. It's something we play on throughout the rest of the game" explains alex Moore, lead designer at Rebellion, the team mking AvP. He's talking about your specific Alien character within the game - a creature created in a lab, bred to be genetically superior to other Aliens - but his sentinments also apply to the very notion of playing as an Alien. It is quite, simply, something special and unique.
"You're searching out the more vulenrable, defenceless, un-armed characters who are being defended by heavily armed Marines or other aspects of the enviroment - so this makes gameplay more strategic and puzzle focused, rather than objective-based."
"You'll be coming up against humans in the form of Marines and colonists, so whatt hey say about your actions, and the things that they say to indicate what you should do next, will contextualize what you're doing." clarifies Moore. Your overall objective is to expand your species, to spread the influence of the hive - it's very primal. Every stage is about survival (and not becoming the prize feature on a Predator's trophy wall), or tracking down humans to stick with a facehugger. That's right, you get to forcefully insert facehuggers down the gullets of terrified men. "When you find the right person, you can hold them down and introduce a facehugger tot heir face. The animation is pretty gruesome" says Jones before Moore chips in: "Compared to the facehugger animation, the Predator head-rip is looking quite tame..." Yikes.
E2: " Your phermone vision mode wil highlight characters and items of interest in the enviroment - like vents - that you can leap into" explains Jones. You'll be able to detect enemies through walls with the phermone mode - an ability no other species will have, and one that'll come in handy for setting up ambushes. Staying hidden is the key to success, which is why Rebellion descirbe the Alien as "more strategic and puzzle focused". Other species rely on picking Aliens off at a distanc, since your tail, claws and jaws are deadly up close - but with the ability to crawl on ceilings and smell through walls, the Alien itself is the weapon. Why are you a 'lab-grown zenomorph? it's a secret that "justifies the alien being alone through most of the plot" tease the developers. But you'll still mix with the hive, to deadly effect.....