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Bryce Ellis
Bryce Ellis
1 week ago (edited)
Let's look at the strategy this way:
Use of Cavalry
LotR: Use them at the height of the battle when the chips are down and its victory or defeat. Flanking charges with heavy cavalry armed with spears is ideal. If facing the enemy head on, charge from atop a hill just as dawn arrives so that the sun blinds the enemy.
GoT: Send the light cavalry out by themselves head on against an enemy that does not route. Heavy cavalry are better for rear charges or for road-killing wildlings and any wandering Stannis Baratheons outside Winterfell.
Walls
LotR: Pack as many archers and infantry as possible on the walls and place any extra troops in reserve within the fortifications.
GoT: One or two archers every fifteen feet should do. Anyone else can act as a meat shield in front of the castle with a barricade behind them to bottleneck their escape.
Enemy at the Walls
LotR: SHOOT THOSE SUCKERS DOWN! VOLLEY!! (They still only count as one)
GoT: The barricade is lit, the enemy stopped advancing... Let's just watch them for a bit. If they get past the barricade then we'll go ape crazy about manning the wall and getting the archers to loose their arrows.
Artillery
LotR: Place the over-sized trebuchets behind the walls and on higher elevation, giving them more visibility and allowing them to loose more projectiles before being over run. Their gigantic size should also allow them to launch larger projectiles made from the city's ruined bits.
GoT: Place them outside the castle and in front of the army. They should at least get one or two launches off before the enemy closes in. No skin off our back.
Shields
LotR: If you don't have a shield, either you're an elf or a dead man.
GoT: What are we, House Bolton? Lannister? Shields are for the bad guys, except the Unsullied. Small round shields are good enough against an enemy that swarms you in a tidal wave of zombie orgy.
When the Gate is Under Attack
LotR: Form up with spears, a shield wall, and archers in the back for added measures. Keep the archers on the gatehouse firing to hopefully soften them up. Try bottle-necking the enemy at the breach if the gate goes down and pray they don't have any giant monsters for shock-troops.
GoT: Don't monitor the gatehouse. Wait until the gate bursts open, then send a few disorganized swordsmen and a 13 year old girl with a meme-worthy glare to take down the giant.
Moats
LotR: ...
GoT: ...
(K we'll just let this one slide)
Now for the Villains
Infantry
GoT: An army of undead wildlings and peasants armed with knives and no armor should do. Many of them don't even have weapons at all, but that's ok! They can always tackle the enemy. At least they don't route!
LotR: Arm everyone; swords, shields, axes, spears, maces, clubs, bows & arrows, crossbows, bring siege weapons, and definitely employ psychological weaponry like nine shrieking grim reapers riding fell-beasts that can also cause mayhem throughout whichever city we attack. Sure the soldiers may route if overwhelmed by cavalry, but it'd require a heavy hit to make that happen. Nothing a few dozen over-sized elephants can't fix.
Cavalry
GoT: Horses are for the White Walkers, who don't really use them. The rest can walk.
LotR: Heck with horses, they just wash away when a nearby Arwen shows up (or Elrond in the books). How about giant mutant wolves? Now we have both a mount and a rider to dig into the fighting.
Shock-Troops for Breaching the Gates
GoT: One undead giant with no armor wielding a tree trunk will lead the way.
LotR: Five. Armored. Trolls (in the background you can see two more behind the original three, possibly even a third behind them). A sight like that would make even a demi-god wizard crap himself.
And finally, now for the Film-makers
Lighting
LotR: Create the appearance of a battle at night, but include enough light so that we can still see what's going on. Use effects like false lightning to give us an excuse behind why we can see what we can see.
GoT: The viewers will surely enjoy watching their reflections.