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Superfrog HD

phantomr

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jel moze da se skine za dz?
 
slazem se ko nema Amigu odllicno je i preko emulatora....eeee lepe su bile godine kada smo isli na drugi kraj grada da snimimo igricu na nekoliko disketa :)
 
Nije isti Superfrog, odnosno nivoi nisu bas 100% isti, ima novih delova. Takodje sada ima 2 pucanja, sa onom zelenom lopticom sada mozete ubijati i neke protivnike koje u originalnom niste mogli da ubijate (jezeve..). Takodje mi se cini da ima mnogo vise tajnih soba. Ja sam igrao malo, i mislim da cu opet, sto je super, jer bas nista ne igram, jos mi se najvise superfrog igra. Takodje postoje oni codovi na kraju nivoa koje mozete osvojiti na jackpotu, pa onda ne krecete iz pocetka uvek. Mislim da vredi probati da se ovo zavrsi.
 
ima i ducktales

igram the chaos engine HD. skinuo ga s TPB cim je izasao
 
i ducktales ima ? extra, ajde delite ako jos nesto ima.

naleteo sam sada negde na ovo:

"The Bitmap Brothers are reprepresented, as we anticipated, and we should expect to see versions of their Xenon and Speedball games, both of which inspired sequels. Their Chaos Engine and Gods games are also on the list.
Also licensed are titles from Electronic Arts including the first Fifa International Soccer, Desert Strike and John Madden Football.
Some titles on the list are highlighted and we are checking to see what this means in relation to their mobile release. One highlighted title, for example, is Road Rash, a game that has already been rejuvenated through a Kickstarter project.
Zool and Switchblade are also named, as are a fleet of titles from Gremlin Graphics, including Nigel Mansell's World Championship and Premier Manager. Also highlighted, in grey as opposed to Road Rash's yellow, are the Worms titles."

Read more: http://www.digitalspy.co.uk/gaming/...ming-to-consoles-mobile-pc.html#ixzz2fL9IQ6vF
Follow us: @digitalspy on Twitter | digitalspyuk on Facebook
 
Poslednja izmena:
najaci su mi System Requirements za npr. Chaos Engine 2013:

Recommended:

Processor: Quad Core CPU
Memory: 2 GB RAM
Graphics: GeForce 9600 or ATI Radeon HD 3650
Hard Drive: 400 MB available space

ROFL!

za 2013:

ss_99016aedd97b33fe220fbc5ace59cb176bfe8454.600x338.jpg


VS.

iz 1993.

Processor: single core 7.14MHz
Memory: 0,001 GB RAM
Graphics: OCS 64KB
"Hard" Drive: 1,8 MB

2224.jpg
 
napredak ;)
 
mada, to za grafiku lupaju. radi i na integrisanom intel 4000
 
Processor: Quad Core CPU
Memory: 2 GB RAM
Graphics: GeForce 9600 or ATI Radeon HD 3650
Hard Drive: 400 MB available space
Hahahahahahaha!!!
"Optimizacijo, EVE ME!"

Doduše, ako je igra pravljena pomoću kakvog nabudženog endžina (ubijanje komaraca topom), onda me ne čudi...
S druge strane, na mnogo slabijoj mašini se može poterati Amiga emulator sa tom igrom bez ikakvog štucanja...
 
ma radi bez frke i na slabijim masinama
 
warning (!) OFFTOPIC ahead (!)

^
^^

sve ima svoje...

meni samo nedostaju vremena kada su se pojavljivala stvari 5 godina ispred svoga vremena;
danas je sve evolucija ili puko asimiliranje ekstravagandnih tehnologija od strane x86 kolektiva...!
tracak nade je u ARM sferi i pogotovo AMD CND inicijativi.


ali nije sve tako crno :) - ono sto je mene impresiralo ovih dana (izuzev ovog razbacivanja GHz i TBs :D) je .... ..... ..... zaboravio sam kako se zove framework koji su koristili za razvoj "Legends of Grimrock" link - u svakom slucaju kód za igru mozete menjati i u realnom vremenu se interpreteraju sve izmene! (...dok ne userete motku :D) (ne mogu da pronadjem link, morali bi da prekopate njihov blog)

---

EDIT: lol! evo ga link! http://www.grimrock.net/2012/07/25/making-of-grimrock-rapid-programming/


Making of Grimrock: Rapid Programming

"First a bit of background. I’ve been programming for more than 20 years, starting from Basic on the venerable C64, moving on to AMOS, 68000 assembly and C on the Amiga, and after that I’ve been programming mostly in C++ for the past 10 years or so. I’ve also tried other programming languages such as Scheme, Java, D, Objective-C and Python (although very briefly). Today games are written mostly in C++ because it has very good performance but more importantly in my opinion because it is the de facto standard, in other words almost all libraries and tools (especially on the consoles) are geared towards C++ development.

A typical game development workflow when working with C++ is something like this:
1. Design and write code in IDE (IDE being basically a glorified text editor)
2. Compile code (compilation turns the source code into machine executable sequence of instructions)
3. Run the game and wait for it to load
4. Test your changes (play the game to the spot where you have made your changes or load a saved game if you’re lucky and the save game is still compatible with your code changes)
5. Go back to step 1

....

In game development, especially when tuning game play, the code changes you make in step 1 are often very quick to make and development speed can become bottlenecked by redundant steps 2-5.

...

The single best thing about Lua for us is that code can be compiled dynamically while the game is running. This is such a major difference to working with C++ that most jaded C++ programmers can’t even grasp the full implications of this. At least I couldn’t before giving Lua a go.

Basically with Lua all the unnecessary steps 2-5 vanish completely. No more waiting for code to compile; the dynamic compilation step is lightning fast in Lua. No more waiting for the game to launch because the game is running all the time. No need to play the game to the right spot because you’re there all the time!"


---

sorry ako je ovo trolovanje teme, ali svako moze lako da preskoci ovaj post jer na pocetku stoji OFFTOPIC :D
 
Poslednja izmena:
Meni je Chaos Engine na Amigi lepsi. Majke mi.
 
The Chaos Engine (c) Mastertronic

Release date : 29th of August, 2013
Protection : Steam
Type : Action, Indie
Size : 23 x 15 mb

Ha, ha... instalacija od 320 MB za nešto što je u originalu bilo 2 x 880 KB. Evolucija...
 
Što se tiče pacmana, tu za mene nema dileme već desetak godina, od kad sam video ovaj rimejk i to u 3d:
http://www.caiman.us/scripts/fw/f524.html

Komentator na sajtu čak ovu verziju svrstava, među najbolje igre koje je ikada video i možda ima pravo.
Ko je igrao pacmaniu na c64 i spectrumu, sigurno će biti oduševljen.
Ovaj sajt mu dođe nešto kao Ali Babina pećina za besplatne igre, obavezan za bookmark. :)
 
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