Šta je novo?

Industrija igara

Po cemu se ta njihova ideja razlikuje od sadasnjih konzola, cim je krenuo sa "but it will not be your general open-source PC.." onda u cemu je razlika 😀

Postoji sustinska razlika, jer zadrzava neke od glavnih prednosti PC-a. Recimo, secam se price da na konzolama treba da platis ~40000 $ da bi patch-ovao igru, to su te gluposti koje namecu platform holderi, uzimaju svoj deo, diktiraju uslove po svim pitanjima, sta moze da se pojavi, sta ne itd. Mnogo su vise trzisno orijentisani, nisu pravo okruzenje za neke stvari. Na pc-u tih problema nema.

Valve je ipak nesto drugo, nije kompanija kod koje ce corporate kultura da stoji na putu svemu. Ovo sto prave se pre svega tice ljudi koji nameravaju da igraju pc igre iz fotelje na velikom ekranu bez mnogo cimanja (ne znam da li si probao steam big pucture mod, probaj), ali uopste ne mora tako, i to je jedna od prednosti pc-a. Mozes i na stolu, mozes da koristis misa i tastaturu, ali je ovaj novi koncept osmisljen oko joypad-a, jer je to za sada jedino udobno resenje za dnevnu sobu (malo kasnije cu dodati njihovu ideju kako da se i to poboljsa).

Steam rasprodaje vec polako postaju legendarne, to uopste nije mala stvar kad se pogleda kolike su cene igara i na koliko strana su ljudi rastrzani, nikad nije bilo vise onih koji se bore za njihove pare.

Kad se sve to spoji, steam je sve popularniji, ali ljudi ocigledno zele i da mogu lako da igraju pc igre u dnevnoj sobi. Iako ce mnogi reci da je to i danas moguce, nije dovoljno dobro reseno, jer se kod mnogih jak desktop pc nalazi u jednoj sobi, a tv u drugoj i slicne kombinacije. Mora da se ponudi neko resenje za to, a to je upravo ovo sto Valve radi.

Pritom resavaju i drugi problem koji se godinama stvara, a to je totalna nezainteresovanost MS-a za bilo sta vezano za pc gaming, pa ovako neko konacno uzima stvari u svoje ruke i, ako sve ovo prodje kako treba, jednog dana vise necemo morati da se molimo da MS nesto uradi ili pokrene, da se pitamo da li im je stalo, na sta su zapravo fokusirani i slicne gluposti. PC gamingom ce "upravljati" (i to na mnogo zdraviji nacin) neko koga to bar interesuje. Da ne pominjemo ovo zatvaranje sa Windows osmicom i uopste forsiranje koncepta ocigledno namenjenog za drugo trziste i daleko od pravog pc gaminga.

Gabe Newell je rekao da ce sa ovim ostati dosledni svojoj politici i da nece sprecavati druge da prodaju igre preko svojih servisa na "stam box-u" - Origin itd. To je ta razlika koju se bar trude da pokazu, cak i ako ne misle tako.

Joypad je obavezan za sve ovo i jos od ranije je poznato da Valve radi nesto na tom polju, ovo je njihov patent:

http://www.faqs.org/patents/app/20110105231

http://kotaku.com/5890372/is-this-valves-control-pad-design/gallery/1


Iako ovaj patent sugerise da ce trackball i thumbstick biti zamenjivi, ideja je otprilike ova (u pitanju je budzenje, naravno, stavio sam samo jer je ideja slicna, ocekujem nesto mnogo bolje):

[youtube]wRKFoJsUV1k&feature=youtube_gdata_player[/youtube]



Za fps-ove i igre gde je potrebno prirodno pomeranje kamere ili pogleda je ovo po meni najbolje resenje koje ne podrazumeva sedenje za stolom. Preciznost, brzina, prirodnost pokreta uz ocuvanu udobnost. Za igre kojima vise lezi thumbstick, samo ga vratite 🙂. Oni koji ne zele sve ovo - mis i tastatura. U tome je prednost sistema koji niko ne poseduje, sve moze da se prilagodi i mogucnosti su neogranicene.

Ostaje da vidimo kako ce sve da ispadne, naravno. Ja bih licno mnogo voleo da se ovo ostvari.
 
Poslednja izmena:
Treba da vidimo nesto "next-gen", a oni snimaju na vhs-u...
 
Ekstra trendovi. Samo da zeleni rastu a crveni padaju, bice im lakse da predju na linuks verziju.
 
Vest od pre 30 min!

THQ je bankrotirao!!!

THQ Inc. Files for Bankruptcy Month After CFO Quit
By Dawn McCarty - Dec 19, 2012 8:21 PM GMT+0100.

THQ Inc. (THQI), the money-losing video-game maker, filed for bankruptcy protection less than a month after its finance chief resigned.

The company listed assets $204.8 million and debt of $248.1 million as of Dec. 17 in Chapter 11 documents filed today in U.S. Bankruptcy Court in Wilmington, Delaware. Chapter 11 is the section of the U.S. Bankruptcy Code used by companies seeking to reorganize.

Shares of the Agoura Hills, California-based company fell the most in 12 years on Nov. 6 after THQ posted a second-quarter loss and announced that it had hired Centerview Partners LLC to evaluate its options and raise cash. THQ tumbled 50 percent to $1.50 on that day.

The shares declined 12 percent to $1.22 today before trading was halted. They had fallen 82 percent this year before today.

Paul J. Pucino, who was chief financial officer for four years, resigned as of Nov. 21.

The case is In re THQ Inc., 12-13398, U.S. Bankruptcy Court, District of Delaware (Wilmington.)
http://www.bloomberg.com/news/2012-12-19/thq-inc-files-for-bankruptcy-month-after-cfo-quit.html

THQ selling assets, files bankruptcy
by Alexander Sliwinski on Dec 19th 2012 2:00PM

THQ has filed for Chapter 11 bankruptcy and has entered into an asset purchase agreement with Clearlake Capital Group, a private equity firm. Clearlake is "to acquire substantially all of the assets of THQ's operating business, including THQ's four owned studios and games in development." THQ's stock on the Nasdaq exchange has been halted, with the company expecting to be delisted within nine calendar days.

"The sale and filing are necessary next steps to complete THQ's transformation and position the company for the future, as we remain confident in our existing pipeline of games, the strength of our studios and THQ's deep bench of talent," said THQ CEO Brian Farrell.

THQ hopes to have the sales process completed in 30 days. No layoffs are planned or announced at this time, with employees to be paid normally and work normal schedules.

THQ announced in early November that is was seeking "strategic alternatives" to its dire financial situation. Clearlake has agreed to serve as the "stalking horse bidder," a fancy term for an interested buyer chosen by the company, but there could be other interested buyers.
http://www.joystiq.com/2012/12/19/thq-bankruptcy-sale/

THQ files for bankruptcy
December 19, 2012 11:12AM PST

Struggling publisher files for Chapter 11 bankruptcy and has entered into asset purchase agreement with bidder to sell all of company's assets, including four wholly-owned studios and games.

Beleaguered Saints Row publisher THQ has filed for Chapter 11 bankruptcy, the company announced today. It has entered into an asset purchase agreement with a bidder to acquire "substantially all of the assets of THQ's operating business." This includes the company's four wholly-owned studios and games in development.

"The sale will allow THQ to shed certain legacy obligations and emerge with the strong financial backing of a new owner with substantial experience in software and technology," the company said in a statement.
http://www.gamespot.com/news/thq-files-for-bankruptcy-6401772
 
THQ Inc.

Yahoo! Finance ima najdetaljniju objavu:
THQ Inc. Secures Asset Purchase Agreement with Affiliates of Clearlake Capital Group, L.P.

Clearlake Offers to Acquire THQ’s Assets Via Section 363 under Chapter 11;
Company Obtains Commitment for Interim Financing to Fund Operations Without Interruption


AGOURA HILLS, Calif.--(BUSINESS WIRE)--

THQ Inc. (THQI), a leading worldwide developer and publisher of interactive entertainment software, today announced that it entered into an Asset Purchase Agreement with a “stalking horse bidder,” affiliates of Clearlake Capital Group, L.P., to acquire substantially all of the assets of THQ’s operating business, including THQ’s four owned studios and games in development. The sale will allow THQ to shed certain legacy obligations and emerge with the strong financial backing of a new owner with substantial experience in software and technology.

To facilitate the sale, THQ and its domestic business units have filed voluntary petitions under Chapter 11 of the U.S. Bankruptcy Court for the District of Delaware. The company’s foreign operations, including Canada, are not included in the filings. The company has obtained commitments from Wells Fargo and Clearlake for debtor-in possession (DIP) financing of approximately $37.5 million, subject to Court approval.

THQ will continue operating its business without interruption during the sale period, subject to Court approval of THQ’s first-day motions. All of the company’s studios remain open, and all development teams continue. The company remains confident in its existing pipeline of games. THQ maintains relationships with some of the top independent development studios around the globe. As part of the sale, the company is seeking approval to assume the contracts of these studios, and Clearlake will assume these contracts.

...
Ostatak ovde:
http://finance.yahoo.com/news/thq-inc-secures-asset-purchase-185300188.html
 
Uopšte ne izgleda ovo dobro, završiće u rukama finansijskih špekulanata koji ko zna šta će od ovoga na kraju napraviti.
 
Bar smo dobili Metro za dzabe...

Nego Project GODUS je skupio potrebna sredstva i to delom zahvaljujuci Christ Robertsu koji je iskoristio priliku da u apdejtu za Star Citizen pozove backer-e da podrze GODUS i Elite: Dangerous: http://www.kickstarter.com/projects/cig/star-citizen/posts/371767

Inace ljudi mrze Pitera M. i zbog toga zamalo cela stvar da propadne. Uzivao sam citajuci kako Roberts u isto vreme brani i pljuje najstranije Molinoa 😀
 
Ne mrze ljudi Molinoa, to je glupost, mrzi ga grupa ljudi koji hejtuju svuda po forumuma i to je to, vecina jos veruje u njega.
 
Bankrotirao THQ? E *** onda ništa od Metro Last light najverovatnije 🙁
 
ma jok, nastavlja da radi i 4 igre izlaze po svom rasporedu - metro, coh2, south park rpg i valjda saint row nesto nesto

mrze ljudi peter molyneux zato sto laze i maze... fejbl je bio opasno razocarenje za sve osim za konzolase 😛 takvog prevaranta treba zapaliti na lomaci 😀
 
Poslednja izmena:
Ubisoft plots THQ bid

Ubisoft had previously expressed interests in the firm's assets.

Now sources tell us it is already in lengthy discussions with the firm (and presumably its new owners at Clearlake investments) to forge a deal.

Price, however, is the obvious clincher - nose-tappers say that Ubisoft is after a bargain buy, and is prepared to hold-out until THQ is forced to sell off specific assets, as happened to now-defunct Midway when it went into bankruptcy four years ago.

If successful in the overall acquisition, though, Ubisoft would take over five studios and gain the rights to brands such as Saints Row, Company of Heroes, Darksiders, Homefront, Red Faction. Plus it would pick up the deals for games based on WWE and some Warhammer properties - WWE specifically would offer an expansion opportunity for Ubi, finally giving it a decent stake in the sports genre.
 
Poslednja izmena:
Dobar pos'o za Ubisoft. Zao mi je THQ-a i prosto mi je neverovatno da su pukli pored toliko jakih brendova. Gde je zapelo?

Molinju je posebna prica, ali, nit' ce upropastiti kickstarter niti ce godus ispasti neko ludilo. Samo pitch za jos malo para. Covek je drama queen, ima takvih...
 
pa realno imali su vise promasaja nego uspeha

pa i CoH online su otkazali iako se taj fazon free2play sa mikrotrnsakcijama pokazao izuzetno isplativom opcijom, oni su ugasili malte ne zavrsenu igru... promasaj sa homefronom, red faction nije bio ni izbliza ono sto je trebao i tako dalje 🙂 nazalost nigde se ne spominje homeworld ... 🙁
 
Ima THQ jake brendove ali se ni jednom nije istinski posvetio i onda nije ni cudo sto su pukli. Da su zasluzili bolje prosli bi bolje nego sto jesu.
 
The resurrected Black Isle Studios has launched their own crowdfunding campaign via blackisle.com to fund a prototype for Project V13. The campaign itself uses a humorous Mayan Apocalypse device and features Interplay vets Chris Taylor, (artist) Chip Bumgardner and (writer) Mark O'Green.

The actual project uses the same codename as the planned Fallout MMO but is now a strategy/RPG with base-building - possibly they'll use some of the assets from the original V13 in this revised concept?

Project V13 (PV13) is the first planned Black Isle Studios release in years, a post-apocalyptic strategy RPG. You will create a character to represent yourself within the game world. Your character will be a hardy adventurer from a variety of backgrounds; one of the last remaining humans, a new breed mutant, or a technologically advanced cyborg. The choice is yours.

Once you have determined your character's background, you will found your "colony". From a deserted city, a broken down military base, or even the ruins of an oil pumping station, the colony will be yours to rebuild and control. Attract non-player characters for guards, peons, scientists, and other activities. Or, if you are the type that so desires, shanghai the NPCs. Put them to work rebuilding your society and improving your colony.

Meanwhile, you will experience grand adventures to gather the resources and ancient technologies as well as fight back the enemy hordes. Your character will gain experience, advance skills, learn new talents and gain access to incredibly powerful equipment. Or die trying.

Explore the world, meet friends, and fight your neighbors for control of resources. PV13 will be your chance to rebuild a devastated world.

It's important to understand these funds are to build a prototype, not a complete game:

The prototype will be a "proof of concept". It won't have the entire world or a finished game. We've got some great ideas, but they haven't been tested in the crucible of actual play. We need time and money. [...]

We can then use this prototype to raise the additional funds necessary to complete the game.

You also don't get a copy of the finished game in any reward tier - the primary reward is access to a forum to discuss the game. For example:

$10+ contributions will receive:

•Access to a special Black Isle forum. You can read about the ongoing fight to save the world. (And PV13.)
•A copper BIMAR forum badge.
•A Certificate of Recognition at the end of 30 days.

$20+ contributions will receive:

•Access to the private forum as well as posting privileges.
•A silver BIMAR forum badge.
•A Certificate of Merit at the end of 30 days.

In essence, this is a donation to Interplay. From their FAQ:

For purposes of clarity and the avoidance of doubt, in consideration of Interplay's good faith efforts to develop, produce, and launch the forum with the funds raised, You agree that any deposit amounts applied against the Game Cost as described above shall be non-refundable regardless of whether or not Interplay is able to launch the forum, complete the prototype, or complete and deliver the Game. In the unlikely event that Interplay cannot deliver the forum or prototype, Interplay will post an audited cost accounting on its website to fully explain the use of the deposits for the Game Cost. In consideration of these and other promises by Interplay hereunder and herein, You agree to irrevocably waive any claim for refund of any deposit amount that has been used for the Game Cost in accordance with the above.

Finally, there is no goal or progress display...
 
Bilo je o tome reči dosta pre nekoliko meseci, generalni konsenzus je bio, ako se dobro sećam, da se za statične stvari može koristiti ali ne i za animacije.
 
Ljudi to je nista drugo do vec godinama poznata tehnologija. Lik prodaje maglu da je to nesto novo i nevidjeno.

Nije mi samo jasno zasto se svi hvatate za jednu te istu glupost tj. tog Bruce Della koji u stilu prorocice Kleopatre obecava blistavu buducnost i sta ti ja znam a niko nije pogledao slicnu tehnologiju koja je ispred Unlimited Details jer radi u real time i obezbedjuje solidan fps, izgleda slicno ali je vise random (isto je u pitanju voxel tehnologija kao i taj Unlimited Detail). Ovo sto su oni pokazali su uglavnom neke izolovane scene gde se isti pattern ponavlja veliki broj puta. Evo kako izgleda VoxelFarm engine:

http://youtu.be/rSUdpkPPZfY

1. Broj detalja nije i ne moze biti neogranicen. Proceduralna generacija sadrzaja se obicno odvija na GPU i zavisno od kvaliteta implementacije koristi svu raspolozivu snagu koju GPU moze da isporuci, bukvalno je moguce skalirati engine tako da maksimalna konfiguracija ne postoji jer sto vise snage masina ima to ce biti vise detalja.

2. Trenutne graficke kartice su optimizovane za rad sa poligonima a ne sa voxelima

3. Ove tehnike su skuplje od tradicionalnih tehnika jer treba vise resursa da bi se dobio kvalitet slike kao kod danasnjih igara radjenih od strane ljudi. Ali ce ove tehnike biti koriscene u buducnosti jer ce troskovi izrade igara i lickanja detalja dostici takav nivo da se nece isplatiti da dizajneri kreiraju bazicni sadrzaj (ne samo teren ili vegetaciju sto se vec danas radi, nego i mnoge druge elemente scene) vec ce to proceduralno preko raznih algoritama vise ili manje nasumicno da se kreira (kacio sam pre nekoliko strana tehnologiju koja je koriscena za kreiranje Pandore iz Avatara a koja ce postati biti dostupna i game designerima u nesto izmenjenom obliku).

http://youtu.be/PDrALvAqsaI?t=16m35s

Znaci ne radi se tu o neogranicenom broju detalja jer to svakome ko ima malo mozga jasno da je nemoguce. Ove tehnologije ce se koristiti da se prebaci zamorni deo posla sa dizajnera na kompjuter, da bi se dizajner bavio onime sto kompjuter ne moze da odradi.
 
Poslednja izmena:
dust514 je samo fps, koji je samo mali deo eve sveta

a ovo bi trebalo da je vece od eve, sa jos vise slobode
 
To sam i hteo da kažem - CCP već ima iskustva a prave nešto što je mnogo manje ambiciozno od ovoga i za sada ne deluje da uspevaju u tome, tako da sam prilično skeptičan.
 
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