http://www.skyrimnexus.com/downloads/file.php?id=3863[InventoryMenu] Fixed enchantment mini-icon so it's no longer displayed for enchanted weapons only.
[InventoryMenu] Fixed missing sort options for name field in the favorites category.
[InventoryMenu] Fixed backspace canceling the search.
[InventoryMenu] Fixed searching for non-English languages (i.e. Russian).
[InventoryMenu] Improved sorting system. Null/invalid values are now always at the bottom.
[InventoryMenu] Empty categories are greyed out and no longer selectable by mouse or during keyboard/controller navigation.
[InventoryMenu] Included a bundled version of Gibbed's Container Categorization SKSE plugin. Thanks for giving us permission to use it!
[MagicMenu] Initial release.
[BarterMenu] Initial release
[ContainerMenu] Initial release.
Starac, matori 😀, trenutno sam u Nchuand-Zel (Markarath). Čini mi se da teksture koje se tu koriste nisi menjao?
Kako utice na performanse ovaj mod?
Kada se skine taj mod preko Nexus Manager-a dali je on automatski aktiviran ili treba manuelno instalirati?Ja vam preporucujem graficki mod http://www.skyrimnexus.com/downloads/file.php?id=4323. Ukljucuje SSAO i menja kontras i kolorit bez ENB shadera koji ocajno rade u Skyrimu. Ovaj mod daleko popravlja taj ""flat" osecaj i ne utice mnogo na performanse. Ovo plus Serious HD teksture izgleda jako dobro.
Kada se skine taj mod preko Nexus Manager-a dali je on automatski aktiviran ili treba manuelno instalirati?
I arhiva moda da ima organizaciju kakvu treba za nexus mod manager, jer ako nema sve fajlove ce napamet da stavi i posle nista nije uradjeno.
Pitanje za starac kako taj mod radi sa Skyrim HD
http://www.skyrimnexus.com/downloads/file.php?id=607
da li se nesto preklapa, ili su ovo modovi sa istim ciljem, jedino ovaj HD ima i texture gradova?
SRO 1.0 Update; fixes missing Alpha channels and Mip Maps, and adds new Bridge textures. Both high and low resolution are included.
Screen Space Ambient Occlusion
Je li to u sklopu nekog moda... ? ( UseOcclusions=true )
nVidia only ?
The algorithm is implemented as a pixel shader, analyzing the scene depth buffer which is stored in a texture. For every pixel on the screen, the pixel shader samples the depth values around the current pixel and tries to compute the amount of occlusion from each of the sampled points. In its simplest implementation, the occlusion factor depends only on the depth difference between sampled point and current point.
Without additional smart solutions, such a brute force method would require about 200 texture reads per pixel for good visual quality. This is not acceptable for real-time rendering on current graphics hardware. In order to get high quality results with far fewer reads, sampling is performed using a randomly rotated kernel. The kernel orientation is repeated every N screen pixels in order to have only high-frequency noise in the final picture. In the end this high frequency noise is greatly removed by a NxN post-process blurring step taking into account depth discontinuities (using methods such as comparing adjacent normals and depths). Such a solution allows a reduction in the number of depth samples per pixel to about 16 or fewer while maintaining a high quality result, and allows the use of SSAO in soft real-time applications like computer games.
Compared to other ambient occlusion solutions, SSAO has the following advantages:
-Independent from scene complexity.
-No data pre-processing needed, no loading time and no memory allocations in system memory.
-Works with dynamic scenes.
-Works in the same consistent way for every pixel on the screen.
-No CPU usage – it can be executed completely on the GPU.
-May be easily integrated into any modern graphics pipeline.
Of course it has its disadvantages as well:
-Rather local and in many cases view-dependent, as it is dependent on adjacent texel depths which may be generated by any geometry whatsoever.
-Hard to correctly smooth/blur out the noise without interfering with depth discontinuities, such as object edges (the occlusion should not "bleed" onto objects).
Ocajno radi. Upalis SSAO i cao ... Plus previse menja atmosferu nekih predela.
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