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Industrija igara

Nikada necu shvatiti zasto nVidia, ATI i Intel ne krenu da guraju neki zajednicki "PC gaming" front. Svima bi bilo u interesu. Jer ako PC gaming prsne svi ce izgubiti jako veliki deo svog kolaca.

Ironija je sto su Microsoft i NVIDIA pre par meseci napustili PC Gaming Alliance, odnosno projekat koji je trebao da PC gaming malo digne na noge (mada, ja se ne zalim ni na sadasnje stanje stvari 🙂).
 
Jel si ti svestan sta si napisao ?! :sceptic:

Na pomolu je novi M. Night Shamalalmalmamajan. 😀

sto sta fali 🙂

ne bi smo igrali kao pravi nacisti, vec alternativni... ne bi morali tako ni da se zovu u ostalom, ali poenta je jasna, ljudi su zeljni da igraju u ulozi alternativnih junaka, ili bar koji podsecaju na lose momke 😉
malo je dosadilo sve ostalo 🙂 najlpopularniji filmski junaci svih vremena su ipak imali neku dozu pokvarenosti

steam i slicni poprilicno suzbija pirateriju na pc-u
u ostalom na pc-u ipak nije dovoljno imati samo dobru grafiku, uvek ce se naci dovoljno glasna grupa koja ce nesto da izvoljeva, i onda jednostavno treba vise ulagati nego u konzole - a vraca se manje
s druge strane konzole takodje imaju problem sa piraterijom, sve vecom i vecom
 
Nikada necu shvatiti zasto nVidia, ATI i Intel ne krenu da guraju neki zajednicki "PC gaming" front. Svima bi bilo u interesu. Jer ako PC gaming prsne svi ce izgubiti jako veliki deo svog kolaca.

Treba da oforme svoje timove ili finansiraju ove manje, talentovane. Mogu samo da zamislim kakvu bi Stalker-oliku igru GSC-ovci mogli da naprave sa upola budžeta koju neki Sony-evi studiji dobiju. Muka me hvata kad vidim da 50 miliona ode na običnu on-rails "male power fantasy" igru.
 
Poslednja izmena:
Dice to focus on the PC with BF3:

http://www.geforce.com/#/News/articles/battlefield3-interview

While the Bad Company games have kept the Battlefield name relevant the last few years, hardcore PC gamers have been clamouring for a true Battlefield game for over half a decade. With highly-anticipated shooter Battlefield 3, Swedish developer DICE is promising to deliver the biggest, best, and most beautiful game in the series yet.

We spoke to Battlefield 3 Executive Producer Patrick Bach, a man who firmly believes consoles are holding PC gaming back. Like PC gaming enthusiast, he is also dismayed by the fact that many game developers merely add anti-aliasing options to the PC version of games before calling it a day. Eager to buck this trend, Bach talks about how DICE will create one of the most visually-breathtaking games you've ever seen by using the PC as Battlefield 3's lead development platform. In this interview, Bach also touches upon amazing achievements with their new Frostbite 2 engine and touches upon the possibility of one day achieving photorealistic graphics.
 
U celoj Evropi je mnogo durgacije nego u Americi, mada svuda ima tih lozaca, naravno. Ali cesto kad analiziramo industriju odavde, krecemo od Amerike, a zaboravljamo koliko su tamo stvari drugacije na svim poljima, posebno istorijski u vezi sa gamingom.

Tamo kad se prica o nekim legandarnim, "dobrim, starim" igrama u sirim masama, najcesce se pomene NES, SNES, eventualno N64. Ovde je deseta prica, na cemu god da smo igrali...

U Americi se prakticno ne pominje Amiga, C64 donekle...i onda bi neko slusajuci njih zakljucio da su te platforme bile beznacajne, a zna se sta je bilo u Evropi.

Bukvalno je drugi svet u pitanju...

Jedno iskustvo iz prve ruke, bez namere da ikoga vređamo.

Maybe it's different outside the US, but 'round here most of the console people I know aren't very tech savvy and none are pirating games. Sure some of them get ROMs from older consoles, but nobody's doing PS2, Xbox, Cube, 360, PS3 or Wii. They're also a lot less picky about their games and are a better audience for game devs IMO. Not good for me, maybe not good for u, but it's good for somebody who's trying to make a living in the game industry working those lovely hours. And, btw, not too many of them have Ferraris.

http://74.200.65.90/showthread.php?p=1310667#post1310667
 
Jeste mi smo prljavi lopovi. I bili smo prljavi lopovi, preo presnimavanja data kaseta na mini linijama pa do "dont copy that floppy". A ono ste je ubilo PC gaming nije bila piraterija nego MS koji je odlucio da udje na trziste konzola i izbacio XBox. Da su Sony i Nintendo ostali jedini na trzistu. Pa ajde da kao losu stranu verovatno ne bi imali PC igre sa budzetima od 100 mil dolara. A sa druge strane, mogu bar da sanjam o nekom svetu gde Volition pravi Freespace 3 umesto Red Faction nastavaka, i gde je Fallout 3 bio takticki RPG sa overhead kamerom. Gde Shiny Entertainment jos uvek postiji, a Irrational ne pravi debline konzolne FPSove.

**** ga bog, uvek cu se secati 2001 i prica se ortacima, odusevjenim tim trenutcima kada je 3D grafika pokazala svoje zube, a igre su jus uvek znale za inovaciju i dushu. Kad smo gledali I-War 2, Arcanum, Giants : Citizen Kabuto... i pitali se kakve cemo igre igrati za 10 godina.

Odgovor je ispao "3rd person over the shoulder cover based corridor shooter/RPG with regenerating health and quicktime events."
 
U to vreme (i pre toga, naravno, 2001. je sam kraj) smo se svi mnogo lozili. Skoro da su me ubedili da je to zato sto sam bio mladji itd, ali vise ne verujem u to. Mnogo toga se tada skockalo na dobar nacin, bilo je to par stvarno nezaboravnih godina na PC-u...

Sve se spojilo, internet na samom pocetku (multiplayer sa tim), 3D grafika na samom pocetku, mnogi zanrovi i sve ostalo u paketu na samom pocetku u nekom ozbiljnijem obliku. Bilo je dobro...plus za nas novo i zanimljivo.

To je bio i sam kraj odredjene vrste "kompjuteraskih" dana, posle toga je sve pocelo da se podrazumeva na nivou bele tehnike i ciljna publika su postali svi ljudi (jer svi koriste kompjuter), a ne dobro poznata publika od ranije. To je neponovljivo.

Jednostavno, mnogo toga zajedno je ucinilo da dobro upamtimo te PC godine. Cinilo mi se da je to nesto ogromno, ali sad kad pogledam, ipak se to svelo na par dobrih godina. Posle toga su se na slicnoj osnovi razvjale jos neke stvari po inerciji koje su zapocete ranije (u potpuno drugacijoj klimi), a definitivan kraj PC gaminga koji sam ja zavoleo se desio negde 2005. (iako sustinski i pre toga).

Nemam nista ni protiv ovog sto imamo sada, ali ako pricam o PC gamingu koji sam ja smatrao pravim, onda je to taj period od 1995-2000. npr...
 
Poslednja izmena:
Volition pravi Freespace 3 umesto Red Faction nastavaka

Ne znači da bih pravili i tada zbog cene razvoja. Doduše, svemirske simulacije i strategije su u interesantnom položaju u odnosu na prosečnu akcionu FP/TO igru, jer zbog prirode okruženja nema puno stvari da se kreira. Ne postoji skoro nikakvo okruženje da se renderuje, animacioni sistem isto, i nema velikog broja poligona koji engine mora da gura.

Btw, imaćeš E.Y.E kao "zamenu" za SS-oliku igru 🙂. Ne znači da bi PC-only Bioshock u tom idealnom paralelnom univerzumu bio na nivou SS2. Svi developeri žele da streamlinuju igre i prošire tržište, kao posledica velikih budžeta u odnosu na prethodne generacije, bez obzira na platformu. Irrational je kupljen od strane 2K 2006.i to je to, vrlo malo se oni tu nešto sad pitaju. Bukvalno su u post-mortemu BS-a priznali da je marketinško odeljenje i fokus testiranje imali veliki uticaj na dizajnerske odluke.
 
Poslednja izmena:
nikad mi nije jasno bilo zasto source nije bio vise iskoriscavan za igre, pa i dan danas, za indie developere je bogom dan (nije skup, ima dobru podrsku, i poprilicno dobre efekte mozes sa njim da dobijes)
 
UE3 je trenutno najbolji što se tiče podrške.

http://www.halflife2.net/forums/sho...ndous-amount-of-time-quot-improving-mod-tools
http://www.halflife2.net/2011/02/12/the-steamcast-podcast-gabe-newell-interview/
Valve has promised that it is spending a "tremendous amount of time" improving its Source Engine SDK.

Gabe Newell admitted that for both Valve and those who employ its development tools, Source has become "painful" to use, as it makes development difficult.

The interface of Valve's Hammer Editor, the SDK's world-creation tool, has not changed significantly since its initial release alongside the original Half-Life in 1998.

However, the exec revealed that's all set to change - as Valve beavers away on a slicker package for third-parties.

Newell was asked in the latest Steamcast: "Will Valve ever update the Source SDK, especially Hammer?"

He replied: "Oh yeah, we're spending a tremendous amount of time on tools right now. So, our current tools are... very painful, so we probably are spending more time on tools development now than anything else and when we're ready to ship those I think everybody's life will get a lot better.

"[It's] just way too hard to develop content right now, both for ourselves and for third-parties, so we're going to make enormously easier and simplify that process a lot."

It might be a bit fiddly, but Source has been responsible for some of the greatest games on the current generation, including Valve's own Half-Life 2, Left 4 Dead and Portal.
 
Multisite Rumor: Wii 2 at E3; way more powerful than PS3, HD Touch Screen Controller

We have confirmed with multiple sources that this new home system is capable of running games at HD resolutions. There are conflicting reports, however, as to whether its graphics will be comparable to those on the Xbox 360 and PlayStation 3 – meaning it could surpass or fall short of those systems. Either way it will offer competitive specifications. Moving to HD should greatly help Nintendo and its new console in getting more multi-platform triple-A titles like Portal 2 or Mortal Kombat. This, in turn, will strengthen Nintendo's historically poor relationship with third-party publishers/developers.

In fact, Nintendo is already showing publishers the system in an effort to get them interested and allow them plenty of time to start developing titles in anticipation of the system's reported late 2012 launch. This advance support marks a change from when the Wii launched. At that time, several Western publishers were outright surprised by the announcement, and it affected the software support for the platform.

...

"Nintendo is doing this one right," said an anonymous source. "[It's] not a gimmick like the Wii." What else, beyond graphics, this may imply about the system is unknown. What kind of controls the system will support (we imagine a need for both classic analog configurations and motion controllers) or what level of software and infrastructure Nintendo will provide for online gaming is also unknown. However, it's a positive sign that the system might be more than just an HD Wii.
 
Ako ga izguraju tokom 2012, mogu napraviti veliku bum.
 
Ako ga izguraju tokom 2012, mogu napraviti veliku bum.

Napravili bi on bum da izbace Wii u drugoj kutiji, a ne nesto sa boljom grafikom.
Danas u mobilne trpaju skoro snagu jednog PS3, a ne u konzolu.
Hvala bogu pa me taj Nintedno nikad nije zanimao, vidim da ima slicnu armiju fanatika kao i Apple, kupuju sta god da izbace, s tim da Nintedno ima manju cenu za svoje proizvode.

Videcemo sta ce doneti nova generacija PS i Xbox, sto vecinu i zanima. Bila je prica od strane Cevata iz Crytek, da ce npr doneti grafiku kao u Pixarovim filmovima. Al bes ti grafiku ako igre ostanu ovako zatvorene i prelake.
 
Ne bi se nikako slozio da je GTA 4 losiji od GTA 3. Jedini GTA koji sam zavrsio do kraja je GTA4, jer mi je glavni lik bio totalno dobro uradjen. Sa Rockstarom za sad nema greske, odlicne igre prave, sad ce LA Noir, pa GTA V, itd.
 
To je jedna od posledica velikih budžeta. Niske produkcijske vrednosti su "terale" developere da naprave igre teškim. Da ne pominjemo igre sa arkada.

I zato da bi ostavio sto vise kinte na zetone.. sve je to povezano, slava, kinta.. sve je povezano.. 😀
 
I zato da bi ostavio sto vise kinte na zetone.. sve je to povezano, slava, kinta.. sve je povezano.. 😀

Pa moraju budu teške zbog biznis modela.

http://insomnia.ac/commentary/arcade_culture/

Najbolji članak na netu o njima. 🙂



http://insomnia.ac/commentary/winners_always_use_drugs/
Judging from the fact that New Super Mario Bros. Wii is, by all accounts, already going to be condescendingly juvenile when it comes to its stage designs, and also taking into consideration the trajectory of electronic gaming during the past decade, chances are good that Demo Play's place in gaming's history will not be to establish any kind of return to form. Instead, it will probably be remembered as yet another milestone on the long road of the degradation of traditional video game ideals, much like continuing, increasing the frequency of 1-ups, quick-saving, simplifying stage layouts, etc., have done in the past. Going well past merely piss-easy games, this development could very well bring us to the point where not including the ability to immediately shift to the A.I. "win button" could spell commercial suicide for a new title. This is when that new generation of gamers, the ones who will grow up, become designers themselves, and complete the downward spiral so that pop gaming will finally be analogous to pop music (if you think this is a compliment you are not thinking), will ask their parents how they ever put up with those rock hard games like Super Mario Sunshine and Densetsu no Starfi. Today's breed of New Games Journalism-loving "games easy enough to be beaten with one hand so I can stroke my chin with the other about its deeply deep post-meta-semiology" hipsters could very well be viewed as... hardened veterans, like how us mortals look at the players in those score-attack DVDs of 2D shooting games.
 
Poslednja izmena:
Svidja mi se taj drugi citat... sad sam se i ja izbedacio zbog ove teme :d Ne igram dzabe izgleda uglavnom MP igre poslednjih godina..
 
Svidja mi se taj drugi citat... sad sam se i ja izbedacio zbog ove teme :d Ne igram dzabe izgleda uglavnom MP igre poslednjih godina..

Tvoje misljenje je merilo da je neka igra dobra ?! :sceptic:
Pa ti igras PES i bacas pare svake godine na to smece od fudbala. :wall:
 
Zato sto obozavam fudbal i moram neku da imam, a ako vec mora neka onda je to PES pre FIFE.. 🙂
 
Starting on Monday the ratings board plans to begin introducing computers to the job of deciding whether a game is appropriate for Everyone, for Teens or for Mature gamers (meaning older than 16). To do this the organization has written a program designed to replicate the ingrained cultural norms and predilections of the everyday American consumer, at least when it comes to what is appropriate for children and what isn’t.

Faced with an explosion in the number of games being released online, the board plans to announce on Monday that the main evaluation of hundreds of games each year will be based not on direct human judgment but instead on a detailed digital questionnaire meant to gauge every subtle nuance of violence, sexuality, profanity, drug use, gambling and bodily function that could possibly offend anyone.

The questionnaire, to be filled out by a game’s makers (with penalties for nondisclosure), is like a psychological inquest into the depths of all the things our culture considers potentially unwholesome.

Offensive language, for instance, is broken down into six subcategories: minor profanities, epithets, scatological vulgarities, racial obscenities, sexual vulgarisms and a final category devoted to one particular three-letter word that refers to both a beast of burden and, colloquially, to a part of human anatomy. (Interestingly, the survey does not ask about religious slurs, perhaps because those are relatively rare in popular Western culture.)

The sexuality category is fairly straightforward — basically, if there’s sex, how much of it can you actually see? — as are the sections on gambling and drugs. And surely every consumer is grateful that the portion on bodily functions makes a point to ask separately about flatulence sounds, “whimsical depictions of feces,” realistically depicted feces and the “act of human (or humanlike character) defecation visually depicted.”
 
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Lessons from Doom:
http://vectorpoem.com/news/?p=74

...

Doom is about “maneuverability as defense”

In almost every modern FPS, the player moves fairly slowly and a huge proportion of enemies are equipped with instant hit attacks – pistols, machine guns, sniper rifles. This usually puts the player in the role of “damage sponge” – they’re intended to soak up a certain amount of damage from mostly unavoidable enemy attacks, then seek cover and heal up. Halo’s recharging shield makes this mechanic quite explicit – by default, you’re exposed to damage and will die, while seeking cover halts that and completes the basic cycle of any combat.

Contrast all this with Doom Guy, who runs at about 50 scale miles per hour – nonsensically fast by modern standards. Most of Doom’s enemies don’t have instant-hit projectile attacks, and most of the ones that do are quite weak – the lowly trooper and sergeant. Every other enemy projectile takes time to reach its target, and would look comical in a more realistic visual presentation.

So because the player moves so quickly in Doom, and because most enemy attacks are dodgeable, the player can avoid a significant amount of damage simply by moving. A skilled player can often deal with large numbers of enemies sustaining hardly a scratch. This creates a feeling that’s quite rare in modern FPS: that you are powerful because you are agile, not because you’re a tank. This frees up Doom’s encounters to feature huge numbers of enemies, to vary scenarios by mixing in different proportions of threats, and to have huge, sprawling, often non-linear spaces that the player can traverse easily. There’s nothing quite like it today.

...


Odličan tekst o dizajnu FPS-ova.
 
Poslednja izmena:
Steam sales will not be included in digital sales charts.

Valve's Jason Holtman has told MCV that "the idea of a chart is old" and that they "tell an inaccurate story".

This position will surely come as a blow to NPD and UKIE, both of whom are looking to compile their own digital software sales charts.

"The idea of a chart is old," said Holtman. “It came from people trying to aggregate disaggregated information. What we provide to partners is much more rapid and perfected information.

"If you look back at the way retail charts have been made, they have proven to be telling an inaccurate story. They apparently had shown how the PC format was dying when it was actually thriving.”

Valve do provide publishers and developers with data specific to their products but, it's clear that they have no intention of going any further than that.

Holtman continued:

“The point is, it’s not super-important for a publisher or developer to know how well everyone is doing. What’s important to know is exactly how your game is doing – why it’s climbing and why it’s falling. Your daily sales, your daily swing, your rewards for online campaign number three. That’s what we provide.”
 
Ja ne mogu da shvatim tu ludost. Zamolili ih Sony in MS da to ne rade ili sta vec...
 
To je jedna od onih stvari za koje oni kao smisle neko logicno objasnjenje kog se ostali prosto nisu setili i trebalo bi da se zapitas da li si ti lud i koji deo te silne pameti nisi shvatio, a ustvari je samo glupo, nema objasnjenja, *****ju, ali eto...pravimo se pametni zajedno.

Verujem da je njihov sistem zaista napredniji po mnogim pitanjima, verujem da izdavaci imaju sve podatke koje zele, to je druga stvar, ali ono sto bi trebalo da bude osnovno nije reseno na pravi nacin, Gabe verovatno ima neko objanjenje u glavi...

Mozda hoce da dresiraju ljude i vrate ih na pravi put: "Prodaja nije bitna, samo kvalitet, ovo-ono" 🙂
 
Poslednja izmena:
Možda prodaja nije onoliko dobra koliko se misli ali takođe je moguće da je lova toliko dobra da ne žele da privlače pažnju MSa i Sony-ja. Da je situacija između svakako da bi objavili podatke, tako da najverovatnije su ekstremi u pitanju. Lično mislim da je u pitanju varijanta B tj. da mlate basnoslovno mnogo love na Steam-u i da ne žele da i drugi znaju za to da im:

a) ne bi zatvorili vrata i počeli sa razvojem svojih rešenja sličnih Steamu (GFWL možda jeste online prodavnica igara ali je na tako rudimentarnom nivou da je poređenje Steama i GFWLa kao poređenje Facebooka i starog MySpace-a 😀)
b) da ih ne bi počeli izgurivati koristeći se kvarnim metodama kakvima se služe giganti poput Sony-ja i MSa
 
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