Kada izadje Win 7 final i kada ljudi krenu masovno da prelaze sa XP-a, sto se zbog usrane Viste jos nije desilo, onda ce biti i vise igara za DX10+
prvo morao bi da budes opak programer da sebi uzmes za pravo da M$-ove inzenjere nazivas "usranima"Tesko da ce ljudi tako lako sa XP preci na Win 7, jer je skoro pa isto sto i Vista. Nikakvih revolucionarnih promena. Treba da kuckaju od nule nov OS. Gde je u Win 7 nov fajl system? Nema ga, jer Bilovi usrani inzenjeri ne umeju da ga naprave, a Balmer se smeje svima oko sebe svaki drugi dan i izigrava majmuna. Imaju odlican primer (Linux, Mac OSX) kako nesto dobro treba da izgleda, a pritom radi kako treba.
^Bas tako!
I molicu da se diskusija ne dotice licnih (ne)iskustava sa Vistom. Tema je DX11![]()
Jedino sam reagovao na "Carmack je bog, Vista je njesra i DX10/11 su njesra" pisanije. A nisu njesra. Sto i sam kazes![]()
vec smo svi dideli kako Microsoft moze da baci jednu nvidia na noge!
link - (smesno, cak je promenjen i wikipedia artikal o tome kako Microsoft nije obezbedio specifikaciju za DirectX 9 nvidiji i time doveo celu FX seriju u problem!)
Ovo nije tacno. DX9 specifikacije u trenutku otpocinjanja rada na NV30 cipu nisu bile zavrsene, pa je Nvidijin tim dizajnirao cip u skladu sa onim sto su oni mislili da ce specifikacije na kraju biti. Medjutim, to se promenilo i Nvidija je napravila cip koji nije bio u potpunosti kreiran u skladu sa tim specifikacijama.
btw koje su to stvari koje DirectX 11 donosi a postoje vec u OpenCL-u? gde se to preklapaju ? da li imate link ka tekstu na ovu temu ?
btw koje su to stvari koje DirectX 11 donosi a postoje vec u OpenCL-u? gde se to preklapaju ? da li imate link ka tekstu na ovu temu ?
CUDA ima vise sansi od OpenCL-a iz tri jednostavna razloga:
The latest entry on the Microsoft Partner blog is from Nvidia and pushes the idea of the GPGPU. While it is written from an Nvidia product-focused, the same principals and advantages exist with GPUs from other vendors (such as your Radeon).
"With the introduction of Windows 7, the GPU and CPU will exist in a co-processing environment where each can handle the computing task they are best suited for," wrote Chris Daniel, product manager for software at Nvidia. "The CPU is exceptionally good at performing sequential calculations, I/O, and program flow, whereas the GPU is perfectly suited for performing massive parallel calculations."
Microsoft is doing its part by putting DirectX Compute in Windows 7, so that developers can make better use of the GPU for tasks other than just graphics acceleration. Having the GPU pitch in where possible will help take the load off of the CPU so that it can focus on other tasks. The ideal end result of this is that the PC should be more responsive thanks to efficient use of processing power.
Daniel gives an example of how a GPGPU could speed up a task: "With new software designed to take advantage of this capability you would be able to copy and transcode (convert a video from one format to another – a very computationally intensive task) a movie to your MTP supported portable media device up to 5 times faster when using the GPU as a co-processor with DX Compute, as compared to only doing the processing on the CPU."
Microsoft also natively supports GPU acceleration with a new Windows Media Player and Windows Media Center for H.264 video content, most of which is encoded in high-definition formats and typically more taxing on the CPU.
"Parallel programming is the next big thing for the world of computing – it has started already," said Daniel. "DirectX Compute will accelerate this discontinuity by enabling massive parallelism to the masses. What we are talking about is co-processing— essentially using the right tool for the job."
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