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Deus Ex: Human Revolution

Ovo nema veze sa Deus Ex-om. Pogledajte samo te boje i ovu nazovi biomehanichku ruku. I wtf is JC Denton???
 
You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.
 

Na moju zalost (ili na srecu) nikada nisam zavrsio Deus Ex 2. Jednostavno nisam mogao da igram takav krsh posle sjajnog prvog dela. Njima bi bilo najbolje da zaborave da su ikada napravili tu igru i da nastave prvi deo kako dolikuje. Mada po ovome shto je G!!! postovao cini mi se da je bolje da batale i treci deo.

Kakav bre security officer. To me podseca na onaj HL expansion Blue Shift. Meni se cini iz tog teksta da je ovo kao neki prequel prvog Deusa. Nishta im vishe ne verujem. Ajd da ga rade Looking Glass ili bar Ion Storm a ne tamo neki kanadjani. Pa i Far Cry 2 su radili kanadjani (Ubi Soft Montreal -> Eidos Montreal). Nece na dobro da izadje :S:.
 
Poslednja izmena:
U nekom intervjuu su reklu da su razočarani dvojkom, i da iste greške neće ponavljati.... Ostaje samo da čekamo i da se nadamo da nas neće razočarati, ponovo.
 
Deus Ex - igra za koju sam, uz Fallout, najviše vezan. Teško da će da bude loše kao dvojka
 
Prica tesko da ce biti nastavak keca jer sva 3 endinga u njemu manje vise iskljucuju jedan drugi . A ovaj trip tipa average joe pandur koji se nasao na pogresnom mestu u pogresno vreme je smesan .

U svakom slucaju ne verujem da ce biti ni blizu kecu .
 
Ova grafika je ispod svakog današnjeg nivoa. Sad bi neki rekli, ako je dobra priča, to može i da se zanemari, al čoveče... danas je svaka priča glupa. :(
 
Ma ovo ce da bude samo josh jedna "nije loshe" igra kao shto je vecina "dobrih" igara shto su se pojavile poslednjih godinu dve. Bash sam sad bacio pogled na sajt tog Eidos Montreala, josh traze zaposlene tako da nemam pojma ko je pravio one screenove i trailer. A i kad kompletiraju tim, taj tim ce biti sastavljen mahom od novih ljudi za koje sam 99% siguran da ce im ovo biti prva ili druga igra koju rade i koji verovatno nemaju pojma sta je System Shock i Deus Ex.

Ocigledno je da su 90-tih na Zapadu konzole vec postale dominantna sprava za igranje, dok smo se mi josh uvek zamajavali PC igrama. I to je jedan od (najveci) razlog shto su nove igre krsh. Mi svi smatramo kako ih namerno uproscavaju da bi pridobili sto veci deo konzolnog trzista (sto jeste tacno), ali ja sam siguran, i da hoce, oni bolje (slozenije) igre ne znaju da naprave iz prostog razloga sto vecina danasnjih developera (ljudi od 20-35 godina) ne poznaju koncept igara koji je drugaciji od konzolnih. Vecina timova koji su igre pravili 90-tih, ili je propala ili su prestali da se bave razvojem igara. Sve ovo, naravno vazi samo za US i Canada, dok izgleda da je kod istocnjaka situacija suprotna, pogledajte samo Stalker i Witcher.

Ko misli da lupam gluposti, neka procita par recenica iz intervjua sa W.S. sto je Jovy ostavio u ovoj temi. Covek je u par recenica objasnio da on nema poverenja u DE3 ali im je dao svoj blagoslov (kao mogao je da bira, ko da je DE u njegovom vlasnistvu a ne Eidosovom).
 
Poslednja izmena:
Deus Ex 3 se valjda dešava pre prvog Deus Ex-a, tako da priča sigurno neće biti nastavak
 
Vi vec oceniste igru! U Srbiji ne samo da se igraju pre zvanicnog izlaska u prodaju, vec i pre zavrsetka same izrade igre :d
Svet kaska za nama :smoke:
 
Deus Ex 1 je verovatno jedina igra koju sam obrnuo dvaput. Bila je stvarno izuzetna, izuzev totalno glupog AI-a protivnika koji je kvario užitak.

Deus Ex 2 sam instalirao i stoji mi na disku, nemam neku želju da ga završim. Videćemo šta će biti sa trećim delom.
 
Nove informacije o igri...

It had seemed the second sequel to the famous Deus Ex is just utopia.
The Ion Storm studio had been closed down some time ago, Warren Spector and Harvey Smith, the spiritual fathers of the originals had scattered into other projects.

However Eidos had not forgotten about one of its most priced brands, so when they'd opened a new studio in Montreal they decided to christen it with the developement of Deus Ex 3. There is a more than hundred member team currently working on the game, with a large budget and a lot of ideas to make this an unforgettable experience.

The first Deus Ex took place in 2052, second one will take you to 2027. Therefore it is a prequel, telling a story prior to the events of the legendary original and its worse accepted, but still solid sequel.
Deus Ex had two main themes: transformation of a man by nanotechnology and motifs of a global conspiracy.
In the third Deus Ex, these events are just rising to horizon, however society is already starting to split up.

Huge cybernetic syndicates in many states outreach the power of national governments. Who can afford it, is helping himself by the use of mechanical implants.

How do the people put up with the fact that some of them are now much smarter, stronger and more competitive than others. Tension grows in a new form of racism, on the streets augmented people are bullied by groups of ordinary people.

In the upper levels of the out of sight high skyscrapers company strategists are planning how to sabotage the competition. In background of the companies operate secret societies, however even those are only puppets. Whose puppets though? Someone wants to take control over the entire market and society, but mainly over the human evolution!

At the start of the storyline skein is a man named Adam Jensen, his world has just come to a ruin as he works as a chief of security for one of these cybernetics syndicates.

One day a special commando breaks into the building and kills all the scientists. The attackers know every detail of Adam's security plan. Someone must have taken out information.

Anyway, Adam Jensen is the protagonist, whose story starts with looking for the perpetrators and their motives. Who it was we find out soon. But the answers Adam finds will lead to more questions and in the end a rescue mission across the globe. The main villain is apparentely very similiar to Jensen. Could he be one of his relatives?

Deus Ex 3 puts a stake on a strong identification of the player with the main character. You'll get your own apartment, filled with reminiscences on Adam's life up to now.

Pictures hang on walls, and there's a computer on the table which soon becomes filled with super secret data. Distinctive female characters should appear in the game some of share common past with Adam, some of them have an interest in common future. At least one of them, though, will cross his path as a foe.

Events of DX3 will lead to the establishment of UNATCO, a police organisation of which JC Denton, protagonist of the original, was a member. Even this time it will be possible to end the game in different ways, which will depend upon the player's choices.

The authors have a difficult goal ahead of them: create a unique style for DX3. Such as the original's, System Shock's, and the latest, Bioshock's.
In short and atmospheric enviroment, which would instaneously capture the player without even focusing on the plot.

For this reason the authors are looking back at renaissance, in which they see the bonding between man and nature. However in the world of DX3, people want to exceed nature. It is, however, mainly just a visual style.

Eidos Montreal doesn't hide that they liked Bioshock's Art Deco, but obviously they can't copy that, so they made their own style. Style which combines the rough style of pessimistic cyberpunk with surprisingly detailed renaissance elements. Rich areas therefore filled with golden colors, whereas darkness rules in the poor areas below.

DX3 will, unlike the original, have more of an action spirit. Unlike its predecessor, shooting won't be impacted by stats as much as player skill. But this doesn't mean the game got rid of RPG elements.

On the contrary - skills and augs you gain will impact the choice of your combat techniques. Therefore you will be getting better, without having to worry about artificial handicaps.

AI is to get better. Groups of enemies will have their easily identifiable squad leader, and who gets him as the fist one will have his work cut out for him, as the enemy group will lose its tactical abilities. AI is supposed to react to changes in player behavior or switching weapons.

Cover is important not just for them, but for the player as well, the authors are implementing an advanced cover system, not unlike in Rainbow Six: Vegas. You will stumble upon regular enemies, robots, and of course bosses. The bosses' difficulty will depend on your previous actions!

Of course augmentations can't be missing, implants which Adam will receive through time such as X-ray vision, 'claymore', which causes a crossfire explosion and 'multi-kill' which can kill 3-4 enemies in a visually attractive scene.

And the best one - when leaping from a building, some sort of wires shoot out of Adam's back, with which he will grapple the wall and be able to comfortably walk down. The rules for augs are that they each have unique visuals, cost money and you're able to upgrade them at least once.

Money are one in-game currency, experience the other. You get experience by completing missions. Money you either find or get. And there's supposed to be only a little. The player should be constantly making decisions on his investments among augs and weaponry.
Weapons can be customised by up to four upgrades, such as scopes. Each weapon will have unique upgrades.

Augs are sorted in four categories: combat, stealth, technology (like hacking and lockpicking) and dialogue augs.

Dialogues look ordinarily at first glance, you pick from a variety of options how to continue the convo, however it is also important to watch out for the facial expressions andy body language of the particular person, you can get a lot of crucial info from these and with a bit of luck, you will be able to pick the most suitable option.

The player will visit a total of five metropoleis, other than the previously announced Shanghai it should be Detroit and Montreal. The other two are not known. The main plot will lead Adam from one metropolis to another, but the player's actions, whether he will complete the side missions and in which order will he visit the key locations, will in each of the cities be entirely up to him.

Asking if we are looking forward to DX3 is probably needless. Of course we do. At the same time we're keeping our doubts whether the untouched team will understand the original's spirit and won't create just another action game in a quite interesting environment

Sure Bioshock has shown it can be done without heavy RPG elements, but nevertheless we expect a different style from DX. Which the authors promise up. Let's hope they will keep their promise, ad DX3 looks fantastic.

http://forums.eidosgames.com/showpost.php?p=935599&postcount=17
 
Ala ce ovo da upropaste... Kuku lele, ovo ce biti gore i od onog Project: Snowblind... Nazalost
 
Postoji resenje za igru. Lepo se prosledi Ken Levinu i njegovoj ekipi i eto ti Deusa koji ce da pojede keca. ;)
 
Dakle, tema je Deus EX 3 a ne Jos_jedan_uzaludni_fajt_izmedju_konzolasa_i_pisijevaca... Obrisao sam preko 60 postova a ako nastavite sa glupostima, moracu da sprovedem i strozije mere.
 
ja volim DeusEx, System Shock i FallOut :)

i zaleo bih da pozdravim sve mlade fanove ovih igrica :wave:
 
^Rekao si... IGRICA??????




:D
 
pssst i'm hunting wabbits :D


nego stvarno koliko im treba da shvate da silovanje franshize se ne isplati

prave trojku koja sushtinski veze nece imati za nasjlavnijim delom. nece biti rpg, imace bosove... koliko ce trebati ljudima da se po netu puste prichu da je jos jedno genericko smece? 2 sata?
 
stvarno se ne isplati ?? koliko je prodato FallOut-a 3 ? :D
 
na duze staze se ne isplati, animozitet prema bethesdi rapidno raste... ne vredi im placanje reviewova kada su se kao i kod obliviona posle prvog naleta svi opasuljili i rekli koji mediokritet od igre (u najboljem slucaju u najgorem kazu da je totalni krep na osnovu poslednjeg DLC-a)...
 
na duze staze se ne isplati, animozitet prema bethesdi rapidno raste... ne vredi im placanje reviewova kada su se kao i kod obliviona posle prvog naleta svi opasuljili i rekli koji mediokritet od igre (u najboljem slucaju u najgorem kazu da je totalni krep na osnovu poslednjeg DLC-a)...

Slazem se razmisljao sam da opet predjem F3 ali mi se od te zamisli zavrtelo u glavi i stomaku, kad se samo pomislim da je Debilion bio igra godine
 
stvarno se ne isplati ?? koliko je prodato FallOut-a 3 ? :D

na duze staze se ne isplati, animozitet prema bethesdi rapidno raste... ne vredi im placanje reviewova kada su se kao i kod obliviona posle prvog naleta svi opasuljili i rekli koji mediokritet od igre (u najboljem slucaju u najgorem kazu da je totalni krep na osnovu poslednjeg DLC-a)...
Odakle vam snage i upornosti...
 
I ja se pitam...
 
Svako jutro jedno zivo jaje, to snagu daje:d
 
Citiram korisnika: filipenko
Odakle vam snage i upornosti...

starac: Sta se ti javljas!

ahahaha ubijate me vas dvojica. Zreli ljudi cvrsto formiranih misljenja, pokusavaju jedan drugog da ubede u suprotno. Cista politicko-isprazna polemika monoloskog karaktera. Mada bi, priznajem, voleo da vas vidim zajedno u nekom suvival-horror reality show-u.:D
 
ahahaha ubijate me vas dvojica. Zreli ljudi cvrsto formiranih misljenja, pokusavaju jedan drugog da ubede u suprotno. Cista politicko-isprazna polemika monoloskog karaktera. Mada bi, priznajem, voleo da vas vidim zajedno u nekom suvival-horror reality show-u.:D

Ma sve je to na nivou :) Ali ga k*nja previse.
 
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