Zduman
Slavan
- Učlanjen(a)
- 27.08.2007
- Poruke
- 126
- Poena
- 319
During NVIDIA's financial conference call on Wednesday (you can listen it here), company CEO Jen-Hsun Huang announced during the Q&A session that they plan to use the PhysX game physics software from their just acquired company AGEIA and port it so it can run on GeForce 8 series GPUs. There was no word on when this will be released.
We're working toward the physics-engine-to-CUDA port as we speak. And we intend to throw a lot of resources at it. You know, I wouldn't be surprised if it helps our GPU sales even in advance of [the port's completion]. The reason is, [it's] just gonna be a software download. Every single GPU that is CUDA-enabled will be able to run the physics engine when it comes...Every one of our GeForce 8-series GPUs runs CUDA. Huang thinks the integration will encourage people to spend more on graphics processing hardware, as well:
Our expectation is that this is gonna encourage people to buy even better GPUs. It might-and probably will-encourage people to buy a second GPU for their SLI slot. And for the highest-end gamer, it will encourage them to buy three GPUs. Potentially two for graphics and one for physics, or one for graphics and two for physics.
We're working toward the physics-engine-to-CUDA port as we speak. And we intend to throw a lot of resources at it. You know, I wouldn't be surprised if it helps our GPU sales even in advance of [the port's completion]. The reason is, [it's] just gonna be a software download. Every single GPU that is CUDA-enabled will be able to run the physics engine when it comes...Every one of our GeForce 8-series GPUs runs CUDA. Huang thinks the integration will encourage people to spend more on graphics processing hardware, as well:
Our expectation is that this is gonna encourage people to buy even better GPUs. It might-and probably will-encourage people to buy a second GPU for their SLI slot. And for the highest-end gamer, it will encourage them to buy three GPUs. Potentially two for graphics and one for physics, or one for graphics and two for physics.