- Učlanjen(a)
- 12.07.2000
- Poruke
- 6,934
- Poena
- 800
Odlican intervju, sa par zanimljivih quoteova:
"Microsoft extracts 32 megs for their system stuff and Sony takes 96. That’s a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system…stuff"
"We’re not sure if we’re going to be a Vista title or not. There will be some support benefits by being Vista only. It depends when we get the game done what the adoption has been...f necessary we can move the PC version over to DX10, but there’s not much strong pull for us to do that."
"I mean, I honestly think that DX9 with how it’s implemented on the 360 is a clearer and more open API than OpenGL is. It doesn’t hide the state.
That’s sort of the Microsoft way. They start off with a piece of crap, and then over a number of versions taking a lot of people with them over the painful route they eventually get to something that’s better than what they are competing against. It’s a valid strategic direction"
"Trademarking game names is a far bigger deal than most people give it credit. It’s amazingly frustrating. You can have a page of names and then have them come back and say none of those are okay.
The old story was that Quake II which has nothing to do with Quake I was going to be a completely different name, but we got fed up with getting the names rejected so we said, “Dammit, it’s Quake II. We own that trademark.”
"There will be a Doom 4, we don’t have it scheduled or a team assigned to it, but there will be a Doom 4. There’s going to be a Quake Arena sequel. There’s a Wolfenstein thing in production. We’re following along with all those. This game doesn’t have to be Doom. It’s going to be something different."
"Microsoft extracts 32 megs for their system stuff and Sony takes 96. That’s a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system…stuff"
"We’re not sure if we’re going to be a Vista title or not. There will be some support benefits by being Vista only. It depends when we get the game done what the adoption has been...f necessary we can move the PC version over to DX10, but there’s not much strong pull for us to do that."
"I mean, I honestly think that DX9 with how it’s implemented on the 360 is a clearer and more open API than OpenGL is. It doesn’t hide the state.
That’s sort of the Microsoft way. They start off with a piece of crap, and then over a number of versions taking a lot of people with them over the painful route they eventually get to something that’s better than what they are competing against. It’s a valid strategic direction"
"Trademarking game names is a far bigger deal than most people give it credit. It’s amazingly frustrating. You can have a page of names and then have them come back and say none of those are okay.
The old story was that Quake II which has nothing to do with Quake I was going to be a completely different name, but we got fed up with getting the names rejected so we said, “Dammit, it’s Quake II. We own that trademark.”
"There will be a Doom 4, we don’t have it scheduled or a team assigned to it, but there will be a Doom 4. There’s going to be a Quake Arena sequel. There’s a Wolfenstein thing in production. We’re following along with all those. This game doesn’t have to be Doom. It’s going to be something different."