Evo nekih zvanicnih informacija o Heroes V
- There will be both a random map generator and a map editor.
- Like other recent Nival games, Heroes V will probably be available in both DVD and CD editions.
- There will be the hotseat mode and several multiplayer modes.
- There will be 6 towns.
- The game will feature both new and some existing heroes.
- Heroes of some classes will be able to directly participate in combat.
- Nival will probably release a "fansite construction kit" (buttons, frames, logos etc.) sometime closer to the game release date.
- There is no Heroes IV-style separation of melee and ranged attack types.
- There will be no restrictions against Heroes III-style troop chains.
- Each faction has 7 total creatures.
- Every creature has a basic and upgraded version, like in Heroes III.
- There will be the underground level.
- Unit population will grow weekly.
- Armies will not be able to move without a hero.
- There will be no Heroes IV-style alternate dwelling construction system.
- Most of the developers are Heroes fans, and many of them participated in championships.
- The battlefield size will vary depending on the number of stacks present.
- While the heroes and creatures themselves will be 3D, their portraits will be hand-drawn.
- The players will be able to perform all actions with the mouse, not using the keyboard.
- There will be no caravans.
- Unit stacks will not gain experience.
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- Morale and its negative effects will remain.
- There will be many movies throughout the game, and most of the story will be told through them, not the text.
- It will be impossible to demolish a town and rebuild it as a town of another type, simply because it makes no sense to build a human town on a necromancers' land.
- The trace left by a hero will allow the player to determine the hero's direction, race and strength.
- Heroes defeated in combat will "feel very bad" because of physical and moral wounds.
- The battlefield size won't depend on troop types (melee/ranged/etc.)
- The player will be able to rotate and zoom the camera in all three modes - adventure map, town map and battle.
- Mutual hatred of some creatures (like angels/devils) will be back.
- Unlike Heroes IV, the castle building affects population growth.
- Artifacts worn by a hero will not be visible, because "the computer can go mad computing all this".
- The combat grid will be available.
- Every hero will have unique abilities.
- There will be a single storyline with all the campaigns connected.
- There were some writers hired for campaign creation.
- The game's primary language version (during development) is English, as they have to consult with Ubisoft.
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- The Russian and English demo versions will be released simultaneously.
- Steve Fawkner, the creator of the Warlords series, is acting as a game mechanics consultant, and Rob King is really writing music for Heroes V.
- Some light on the Heroes V magic system will be brought in 2-3 weeks.
- There will be war machines (ballista, first aid tent, etc.)
- There will be artifacts that give bonuses to experience gain.
- The Academy town will be able to create mini-artifacts for units.
- There will be some hero abilities that bring some randomness to spell usage (if the caster has a low magic level, strong spells may fail or even turn against the caster's army.
- There will be water.
- Like in earlier games, heroes will lose all their turns when boarding or unboarding ships.
- There will be neutral monsters.
- Stacks can only be divided on the global map, not on the battlefield.
- There will be two distinct parameters called "initiative" and "speed".
- Every stack has its own turn periodicity. After activating Defend, the stack gains +30% to Defense until the next turn, and the time to wait until the next turn is halved.
- The hero also waits for a turn and can only flee/surrender when active.
- Dragons occupy 4 battlefield grid cells.
- The Wraith's Harm Touch ability doesn't depend on the number of Wraiths in stack.
- Horned Overseers can commit a suicide explosion.
- Archers lose the area attack ability after upgrading to Marksmen.
- Units resurrected by Angels remain after the battle.
- There will be a Civilopedia-style in-game help.