Šta je novo?

Battlefield 4

Po nekim najavama izgleda da ce biti tako. Ako planiraju da izdaju novu igru 7-8 meseci nakon poslednjeg dlc-a za bf4 (koliko je bio razmak izmedju poslednjeg dlc-a za bf3 i objavljivanja bf4) onda je to veoma kratko vreme da bi se napravilo nesto ultra kvalitetno sto smo i mogli da se uverimo na primeru bf4. Ja se nadam, u stvari zelim da se nadam da neki drugi tim upravo radi na novom nastavku i da ce imati vise vremena da nam isporuci nesto u cemu cemo vise uzivati a manje se zaliti na bagove. ;)
 
sta bi preporucili na ifv da se stavi
trenutno imam onu afsp (kako vec) municiju tow raketu, reaktivni oklop i thermal vision
ok je za protiv vozila, ali ljude moram direktno da pogodim da bih ubio

i ona aktivna zastita, to radi kad god pritisnim dugme pa do momenta kada nesto puca, onda cooldown, ili moram da ga ukljucim tek kada neko puca? probao i jedno i drugo, nisam nesto primetio dobitak
ili suvise ima ljudi oko sa kojekavkim at oruzjem pa onda i nema svrhu? :)
 
sta bi preporucili na ifv da se stavi
trenutno imam onu afsp (kako vec) municiju tow raketu, reaktivni oklop i thermal vision
ok je za protiv vozila, ali ljude moram direktno da pogodim da bih ubio

i ona aktivna zastita, to radi kad god pritisnim dugme pa do momenta kada nesto puca, onda cooldown, ili moram da ga ukljucim tek kada neko puca? probao i jedno i drugo, nisam nesto primetio dobitak
ili suvise ima ljudi oko sa kojekavkim at oruzjem pa onda i nema svrhu? :)
Ja drzim 25 mm HE shell,TOW missile,active protection,zoom optics i reactive armor.

Takva postavka je po meni najbolja za borbu sa tenkovima a i svim ostalim.Termal vision po meni mnogo bljesti,i okolina a i pesadija.Aktivnu zastitu ja palim kad neko krene da me prasi,dotle je nediram.A generalno,nemoj ocekivati da nesto mnogo provedes vremena u IFV-u ili tenku,ima mnogo AT sredstava,brzo ces odleteti u vazduh.:D Mada mi se desilo u par partija da sam na pocetku usao u tenk i do kraja bio u njemu.Osvajao baze i rokao sve zivo.Ali to je jako retko,a i verovatno sam naleteo na pacere koji nemaju pojma.Moze dobar skor da se napravi sa tenkom ili IFV-om,ali mora stalno da se kreces i budes precizan.
 
U BF3 sam koristio termal i kanister.Ovde je termal uzas,sljasti sve k'o Las Vegas,treba mi maska za zavarivanje da bi nesto video.Sto je najgore i nisan je beo,pa se snadji.Kanister dosta slabiji/neprecizniji nego u BF3(barem meni) gde sam bio skoro nepogresiv.U BF4 mislim da sam uspeo jednog da upucam(verovatno mu je bio dovoljan jaci povetarac za vecni pocinak).
 
Jel se vama desava da kada koristite termal malo duze posle nekog vremena slika manje sljasti? Ne znam kako da opisem, slika dobija neki zelenkast ton i vise nema onih sljastecih belih odsjaja.

Bas sam skoro to primetio kada sam igrao kao gunner na tenku na Firestorm mapi. Zaboravio sam da sklonim termal, tenkista bio dobar pa smo duze ostali u borbi i onda posle par minuta vise nije bilo tih odsjaja. Na Firestorm je bas tesko koristiti termal zbog svih tih vatrica koje izbijaju iz cevi.
 
Poslednja izmena:
Da li neko koristi joystick za letenje avionima i helijima. Da li ima problem kao ja kad mi je uključen joystick, levi taster na mišu ne radi, kao ni shift? Mislim da je ostalo OK. Kada skočim na space onda i puca u isto vreme. U opcijama je sve podešeno kako bi trebalo da bude. Kada isključim joystick sve raadi OK???? Ima li neko rešenje za to da nemoram svaki čas da uključujem i isključujem džojstik.
 
Da li neko koristi joystick za letenje avionima i helijima. Da li ima problem kao ja kad mi je uključen joystick, levi taster na mišu ne radi, kao ni shift? Mislim da je ostalo OK. Kada skočim na space onda i puca u isto vreme. U opcijama je sve podešeno kako bi trebalo da bude. Kada isključim joystick sve raadi OK???? Ima li neko rešenje za to da nemoram svaki čas da uključujem i isključujem džojstik.

Ako nekog zanima provalio sam foru, potrebno je da u podešavanju tipki u koloni (on foot) izbrišeš sve komande koje su podešene za joystick i sve će da radi ok.
 
Poslednja izmena:
Jos sinoc mi je pisalo da ce navalstrike biti za 30min i sve to, ali jos nema downloada.
 
Mzda bude sutra, mozda za mjesec dana.
 
prima li neko ovu gresku: ERROR You were disconnected from EA Online (1) prilikom logovanja? Posle instaliranja poslednjeg plugina, ne mogu da se konektujem ni na jedan server. Probao sam neke predloge resenja sa neta, ali nista ne pomaze.
 
Obrisi plugin pa ga instaliraj ponovo ...
 
prima li neko ovu gresku: ERROR You were disconnected from EA Online (1) prilikom logovanja? Posle instaliranja poslednjeg plugina, ne mogu da se konektujem ni na jedan server. Probao sam neke predloge resenja sa neta, ali nista ne pomaze.

Ja uopste ne mogu da pokrenem Bf4.
Nisam igrao to smece od igre bar mesec dana pa rekoh ajde da probam, ali cvrc.
Trazi od mene da instaliram update ili patch, iako mi Origin prijavljuje da mi je igra up to date...
Probao repair i razne druge gluposti ali pomoci nema...
 
Poslednja izmena:
Ja uopste ne mogu da pokrenem Bf4.
Nisam igrao to smece od igre bar mesec dana pa rekoh ajde da probam, ali cvrc.
Trazi od mene da instaliram update ili patch, iako mi Origin prijavljuje da mi je igra up to date...
Probao repair i razne druge gluposti ali pomoci nema...

Jel nemozes da pokrenes igru uopste ili neki od DLC-ova?Jel imas premium?
 
Jel nemozes da pokrenes igru uopste ili neki od DLC-ova?Jel imas premium?

Nemam premium imam Deluxe verziju, i naravno biram ili Vanila mape ili mape iz China Rising DLC
Ali kao sto rekoh nema vajde...
I ne da bi se igralo na tim mapama nije potreban Premium
 
Ok,a jel si probao da reinstaliras Origin?Samo promeni ime od foldera od igre,(da bi sacuvao samu igru) u bilo koje ime,i reinstaliraj ga.
 
Ok,a jel si probao da reinstaliras Origin?Samo promeni ime od foldera od igre,(da bi sacuvao samu igru) u bilo koje ime,i reinstaliraj ga.

Ma nije do toga, evo sad nekim cudom prorade, prosla dva dana nije htelo uopste
 
Novi patch! 533 MB.

Naval Strike-4,96 GB.
 
Poslednja izmena:
March 31 PC Game Update Notes

GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS
-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up
 
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