Will the title be purely multiplayer focused, or will there be AI included for offline racing?
Marco: Assetto Corsa can be considered a ‘standard’ video-game for what is related to the game-play (AI, single races, race weekends, practice, and so on), with a very advanced physics model, plus Laserscan tracks and officially licensed cars.
Of course, it will also support multiplayer. Anyway, this time we want to give to sim-racing enthusiasts a product they can play as they prefer, instead of limiting it to online racing only.
Will users be able to share things such as car setups in-game?
Marco: This is something we really like and hopefully we will be able to implement. It’s not on the high priority list at this point, but as we getting closer and closer in the release date, we might be able to include it in Version 1.0.
What pricing structure are you planning for the simulator? Will we see a single all inclusive price, a basic price + additional cars available at extra cost, or a subscription service like iRacing?
Marco: There will be a standard price for the initial release and we plan to add DLC at a later date. Some of these might be available for free, others at a small charge. The DLC policy will depend on the initial sales and by the response of gamers. We have no plans to use any kind of subscription.
Will there be any way for players to get involved in playing or testing the game prior to the full release?
Marco: It’s our plan to release a “technology preview”, that will consist in a playable benchmark demo, nothing more: one car and one track.
This is because Assetto Corsa is powered by a new DirectX 11 engine which that doesn’t share a single byte with our previous productions. Therefore we need to test it with as many configurations as possible before releasing the game.
What are the minimum system requirements?
Marco: It’s difficult to say yet – the optimization process hasn’t started yet. Assetto Corsa natively supports DirectX 11, therefore will not be compatible with Windows XP and with DirectX 9 or 10 graphics cards, but will work with DX10.1 hardware. But I’m talking about hardware produced 4 years ago or before. Assetto Corsa is compatible with my ATI 4800 Series that I bought in early 2009.
Are you still aiming for a 2012 release?
Marco: Yes, late 2012.
Sto , LFS je suvereni vladar sto se fizike tice?
Velika prednost sto se tice gameplaya , je na strani simulacija sa laserski skeniranim stazama. Prosto ne mogu da se porede sa obicnim.
Dobra stvar je sto bi smo mogli i da oformimo malu Bench ligu , sto je moguce od poslednjeg update-a. Mada , evo sad vidim da kosta 10$ organizovanje
One thing however will leave every single rFactor users jealous as rFactor Pro customers have access to a large selection of laser-scanned tracks, including the iconic Nürburgring Nordschleife and Le Mans’ Circuit de la Sarthe as the rFactor Pro website reveals...
Potpuno se slazem sa Markom oko lasersko-skenirenih staza, nema tu sta mnogo da se pametuje. Ako je fizika u doticnoj simulaciji vrhunska, skenirane staze mogu biti samo stepenik (poveci) blize apsolutnom realizmu. Ima gro staza gde su zone kocenja izresetane neravninama i starim asfaltom, i gde kocenje postaje pipavo do bola, i bas takvi detalji razdvajaju pro vozace od ostalih.
...
Naravno da ne mogu da znam jer nisam profesionalni racer ,ali je osecaj 15x bolji jer jednom kada budes probao znaces o cemu pricam (nemam nameru da se raspravljam sada i o ovome) , narocito nakon 15ak krugova kada gume budu bile istrosene pa kada budes morao da pipkas pedalu gasa samo da ne bi izgubio kontrolu na kriticnom delu.
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Virtua_LM jeste odradio vrhunske staze za rF ali nemoj da dajes takve izjave jer najbolji modding timovi da se ujedine ne mogu da naprave ni priblizno dobru stazu kao sto to rade ovi drugi.
Uostalom , rF Pro koji se koristi za trening vozaca u F1 i IZOD indy ima laserski skenirane staze.
No oni su verovatno ludi sto to rade. Mogli su jednostavno da pozajme od V_LM i ostalih modera
jos stvari za balavljenje! :d (barem sto se fizike tice)
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Lose sam se izrazio Perce, mislio sam da neke deonice je teze izvozati na granici kada su skenirane, nego kad su smooth kao decija guza (kao 95% staza u gmotor2 simulacijama) i ne moras da brines da ce auto da ti poskoci, samo rokas gas do daske. Pride je sam osecaj podloge mnogo bolji, kao da stvarno vozis po asfaltu, a ne po staklu. iR tu po meni ima prednost, jer nema ravnog dela kao staklo (osim ako staza stvarno nije takva). iR ima naj fiziku verovatno, probao sam ga i nikako nisam mogao da svarim jako los osecaj u voznji, osecaj gripa je uzasan, dzaba ima sve laserski skenirano.
...Ali ti sad pokusavas meni da pricas o degradaciji guma koja izgleda ne postoji ili bar ne u dovoljnoj meri, nigde osim u iR? Da si uopste terao neki auto u Gtr2, bar 15 krugova zaredom, trkackim tempom, znao bi da i tu postoji dobra i prilicna degradacija guma i pipkanje gasa. Evo neka Pele kaze kako je u GTL
Generalno ako si siledzija i ne znas sa autom, otice ti gume i vamo i tamo. i na laseru i na obicnoj, i u iR i GTR2.
Ne mogu zbog cega? Nedostatak znanja ili cega? Samo zbog nedostatka finansija i opreme jer iza iR-a stoji ogromna lova, sa kojom se sve moze a iza grupe entuzijasta stoji samo...entuzijazam.
Samo nemoj sad da mi kazes kako si kod nas na Sebringu bio lose plasiran zbog toga sto nije laserski skenirana staza
Kunos Simuöazioni’s Marco Massarutto has answered plenty of questions on their Assetto Corsa title on two different websites, revealing plenty of interesting new details.
In the interviews with SimNewsDaily & SELOC, Marco touched on several very interesting topics as well as shared his vision for Assetto Corsa in a mission statement that you can find in full below.
Both articles touch on the base features of Assetto Corsa as Marco reveals that the title will not come with a career mode and thus will not have any unlockable content as all cars and tracks will be available for the players from the start.
As outlined in the mission statement, Kunos believes that the single player experience is still massively important which is one of the reasons AC will be Kunos’ first title to come with AI. Nevertheless, Kunos aims on improving the multiplayer experience compared to netKar Pro, multiplayer will stay free as Kunos dosen’t plant to use any kind of subscription system.
The studio has long-term plans for Assetto Corsa as the 1.0 version will just be the start of what’ in store. Aside from content DLCs both free and commercial, Kunos also plans on adding new features to the title that won’t make the cut for the first version. That does include wet weather, a feature that does not fit the time constraints for the first release.
Speaking of the release, Kunos is still gunning to release the first version in late 2012. The team is planing on releasing a technology preview later this year, featuring one car & one track. Not meant to be a traditional demo, the preview will be used to test the new DirectX 11 graphics engine on a variety of systems before releasing the first versions.
O boze, stalno cesljam ovaj thread i zaboravih da je to vec postovano, prs'o sam totalno.
VirtualR je tek danas okacio tu vest pa rek'o ovo je novo.
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