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Wuchang: Fallen Feathers

Ocekuje se pec 1.5 tokom naredne nedelje. Lista ispravki:

Features/Bug Fixes
  • Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down. This is to prevent players being punished during the get-up animation and to improve the game experience at early stages of the game.
  • Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge, enhancing the strategic element.
  • Made adjustments to animations, values, and level design for certain NPCs and AI.
  • Addressed the issue causing audio playback stutter on certain hardware models.
  • Revised descriptions for some equipment, items and add/revise certain audio lines.
  • Fixed an issue where certain keys could not be set in the key binding menu, and where some key changes could not be saved after re-binding, such as, left shift, left ctrl, left alt.
  • Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.
  • Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles.
  • Addressed issues with certain terrain that can cause the player to become stuck.
  • Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination.
  • Reduced impact resistance for some lower-level enemies.
  • Fixed an issue where super-sampling resolution would apply incorrect parameters when using the highest settings on high-end machines.
  • Other minor fixes
Crash Fixes 
  • Fixed an issue where changing screen resolution under certain conditions could cause the game to crash.
  • Fixed shader-related errors that occurred with certain NVIDIA graphics cards.
  • Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios.
  • Fixed a crash caused by unnecessary rendering calls in specific scenarios.
  • Fixed a crash caused by GPU hangs under specific conditions.
  • Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.
  • Other minor fixes.
 
Ja sam batalio igru kod onog Tiger bossa. Možda dam drugu šansu nekom prilikom.

Pretežak je, sati mi trebaju da ubijem prvu fazu i onda iskoči druga faza sa full heltima.
 
Ja sam batalio igru kod Denuvo bossa, pretezak je. Mozda cu probati kad ga uklone :whistle:
 
Au u pravu si :oops:
 
Izasao je novi patch koji sredjuje neke iritantne stvari - brze healovanje, bossovi ne ubijaju dok ste na zemlji, liftovi su 3 puta brzi, posle pogibije je moguce krenuti od bossa.
Tiger boss uopste nije toliko tezak, prva faza je trivijalna, u drugoj jeste lud.
 
Prva faza je sve samo ne trivijalna. Boss je i brz i nanosi puno demidža. Meni je potrebno vremena dosta da ga savladam, a onda ide druga faza gdje sam već prilično potrošen a on još jači.

Ok bi bilo recimo da razvije drugu fazu na pola helta ali ovako baš nije fer i developeri su pretjerali, za moj ukus.
 
Izasao je novi patch koji sredjuje neke iritantne stvari - brze healovanje, bossovi ne ubijaju dok ste na zemlji, liftovi su 3 puta brzi, posle pogibije je moguce krenuti od bossa.
Tiger boss uopste nije toliko tezak, prva faza je trivijalna, u drugoj jeste lud.
Poslednji pec je 1.5 od 12. avgusta
 
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