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Twisted Metal

Ja sam otprilike ovako nesto i ocekivao sto se tice prezentacije igre i generalnog utiska jer je cinjenica da je Eat Sleep Play dosta mali studio, pitanje je da li ce ovo biti mozda PSN igra.
 
David Jaffe has said that Move and 3D support for Twisted Metal are unlikely, despite the game being exclusive to PS3.

"3D has to be 60 frames and we are not. We are gonna be rock solid stable but not 60. Move and Twisted don't seem a great fit," tweeted Jaffe.
 
Igam se vec 17godina, igrao sam sve TM delove i uzivao u tm2 najvise. Ovo ce biti faaaaaail. Zasto? Zato sto su samo dodali par modova. Igra ima osecaj i izgleda kao da je iz 2000.

Slazem se. Prosto je neverovatno kako su to postigli. PS3 ekskluziva, sigurno dobra saradnja sa sony-em, sigurno dovoljno love, neverovatno. Izgleda jadno. I da ima najbolju grafiku danasnjice, bilo bi jadno, posto je igra i u svakom drugom smislu last-last-gen.
 
Ne verujem da ce Sony dozvoliti da igra ispadne neko ******.
 
Iznervirao se covek :D
On Tuesday 22nd June 2010, @davidscottjaffe said:
reply
Regarding the attacks on our visuals, I have this to say:
1) We deliver an anti-aliased, 720p, HDR experience. We support 1080p
output (with noticeable improvement to UI elements). We're not "sub HD"
by any stretch of the imagination.
2) We're still pre-alpha which means we aren't even done writing
graphics code let alone tuning the art content to go with it.
3) Many textures and shaders are pre-alpha quality and will be improved.
4) Most screenshots and video on the web were taken from video cameras
rather than direct screen capture. They don't represent even our
current quality level.
5) We don't want to drop our frame rate even though we have a megaton of
action on the screen with dynamic physics and lighting (and eventually
four player splitscreen!)
6) Our levels are large with very long draw distances. Everything you
see is an interactive world, not simply static geometry. A lot of it is
destructible.
and finally,
7) We haven't even shown our best stuff yet. If anything, we've only
shown our oldest stuff, and our artists keeping discovering new ways to
improve visual quality.

SO- with all that said- I think players are in for a treat all around, visual included. Our team is super talented and crazy hard workers. It's only going to get better from here!

David
 
...gde bi mogla da se preuzme dvojka verzija za PC..? jer verzija za sony1 grafika je low..
 
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