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Stize uskoro...GT Racing 2002

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drapin

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26.07.2001
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Naravno, radi se o novom mod-u za F1 2002.
Izvodi iz ReadMe file-a:

GT Racing 2002 features:

* Thirty-seven 2002 cars which have been re-designed in line with the 2002 aerodynamics regulations

* Extensively remodelled car dynamics which take account of revised aerodynamics of the 2002 cars

* completely revised tyre models, featuring 4 different tyre brands with individual slip curves, wear rates and temperature tolerances

* A real-time, dynamic suspension model which takes advantage of the super-high-rate physics engine

* A sophisticated brake modelling system, with warm-up, optimum temperature and fade characteristics

* Completely reworked AI system for an unprecedented level of racing realism

* A unique menu system and game mode control user interface

* 7 brand new tracks: You'll have to wait to find out!

* An all new 10 round FIA GT championship mode

* Brand new interior and exterior car sounds, menu soundtrack and Intro Video
...
PHYSICS MODELLING:
__________________

Approximately 1200 hours of tweaking went into the physics modelling since Doug Arnao tested the first F1-2002 betas way back in April 2002. Below is a brief overview of each aspect of the GT Racing 2002 physics modelling. (For those who are technically minded, more comprehensive information, including setup advice, can be found in the GTR2002Physics.pdf file in the F12002 root directory)
...
SOUNDS:
_______

For GT racing 2002, all sounds have been completely re-modelled and have been sampled, wherever possible, from the actual cars themselves.

Where the interior sounds are concerned, our aim was to capture as much of the noise the driver hears in the cockpit as possible, without compromising playability or inducing headaches. So, you will be able to hear the engine note, the transmission noise, gear changes, back fires and, where appropriate, the turbo-charger spinning and the waste-gate releasing excess gas. To enhance the driving experience, we have altered the tyre-skid noise to allow the driver to better judge the grip level as the car begins to lose grip and/or traction.
...
BEFORE YOU TURN A WHEEL:
_______________________

The GT Racing 2002 MOD has been designed with one overriding aim: to create the most realistic GT Racing simulation currently possible.

GT Racing 2002 is a pure simulation and it is extremely challenging to drive; remember it may take many hundreds of laps before you become competetive.

We would strongly advise you to begin driving with an NGT car - any Porsche 996 GT3 or one of the Ferrari 360 Modenas. The NGT cars are easier to handle - and are considerably slower - than their GT counterparts, but they make for very close and agressive racing, especially on the more technically demanding circuits where patience and throttle control make driving a GT car very tricky indeed.

Once you move up to the GT cars, you'll soon realise the brutal power these machines unleash. With over 600BHP and 600Nnms torque, you need to treat them with the utmost respect, otherwise they will simply spin you around and spit you into the wall. Like the NGTs, each GT car has a character of its own: the Turbo Porsches need to be hussled around the corners using the throttle to keep the nose tucked into the apex; the Vipers major on torque and have immense in-gear acceleration; the Lister is the most neutral handling car, and is possibly the easiest GT to drive fast; the 550 Maranellos come in two flavours, fast and obscenely fast; the Marcos LM600 is perhaps the most difficult to drive - but once you master it, you will not want to drive any other car.

Unlike in Forumla 1, the FIA GT championship does not permit traction control to be used. However, unless you are an experienced Sim racer (with sims like GPL, FIA GT MOD V3), we would recommend that you begin by using traction control until you become comfortable with the driving model. Similarly, you may find that braking help is useful until you get used to the brake temperature model and the different brake characteristics of each car.

Koga interesuje jos, ceo ReadMe u attachmentu.
Na servere se pusta najverovatnije u subotu ili nedelju...oko 270Mb
 
Odlicno. Bilo je i vreme vise, u ponedeljak-utorak cu skinuti pa da probam, jos samo da urade i CART mod za F12K2 i divota.

Nego gde si ovo nasao, na SIMBIN nema nista, na njihovom forumu vrlo malo, mada su shotovi odlicni. Ajde daj neki link.
 
Kod zabara ! 😀
Mozda najbolji sajt za "drajverske" vesti, mada je na italijanskom, pa sad ko razume, dobro je, a ko ne razume moze bar da gleda slike i sledi linkove ( na svu srecu spadam u one prve 🙂 ) :
http://driving.multiplayer.it/

Inace, CART ce malo teze ici - zbog staza 🙁
Naime mnogo (vecina ?) staza na kojima se vozi CART su specificne samo za tu seriju, tj. nema ih u drugim igrama pa nista ne moze da posluzi kao baza za modifikaciju te bi trebalo te staze praviti "od nicega", sto je za amatere vrlo tesko.

Za utehu IRL ide dobro, na dva fronta.
Jedna je modifikacija F1 2002, gde samo treba napraviti skinove za formule i modifikovati ( vlo lako !) staze iz NASCAR THUNDER-a (koji je prakticno ista igra kao i F1 2002). To rade momci sa: http://driving.multiplayer.it/didt/IRL Home/IRL.htm

S druge strane Codemasters pravi IRL voznju, najavljeni izlazak leto 2003: http://www.codemasters.com/indyracingleague/front.php
 
Ajde ko to skine da se nekako dogovorimo oko kopiranja 🙂

btw, srecom postoji translate na google-tu pa moze sajt i da se chita 🙂

update : evo drugog sajta na engleskom http://racesimulations.com/index.php
chini mi se da ovde ima vishe infoa i shotova, i uopshte dodataka za f1 2002 i ostale...
 
Iako vidim da je ovo naislo na relativno malo interesovanje, ajd' ipak da postujem update, reda radi...

Dakle GT Racing 2002 je objavljen.

Prvi link za download je: http://www.bhmotorsports.com/download/1157

Medjutim interesovanje sirom sveta je toliko da -kako kazu- ni vlasnici optickih veza zasada ne uspevaju da postignu pristojnu brzinu skidanja zbog preopterecenja servera.
Ja naivno pokusao sa mojom "dobrom" dial-up vezom sa kojom postizem redovno 5-6kb/s, kad ono ne mogu da predjem 1,5kb/s 🙁 , pa sam odustao...

U toku veceri i sutra ce biti postavljeno na jos dosta mirror-a, pa ce situacija biti bolja. Post-ovacu eventualno jos neki link kad se pojavi neki dobar...
 
A da, posto u prvom readme fajlu nisu "otkrili" koje su nove staze, evo ih sad nabrojane u ovom tekstu:
The wait is over. The best mod or should I call it a whole new game is finaly here. GT Racing 2002 is much more than just a conversion. It represents a significant development from the FIA GT MOD V3. GT Racing 2002 features: Thirty-seven 2002 cars which have been re-designed in line with the 2002 aerodynamics regulations; Extensively remodelled car dynamics which take account of revised aerodynamics of the 2002 cars; Completely revised tyre models, featuring 4 different tyre brands with individual slip curves, wear rates and temperature tolerances; A real- time, dynamic suspension model which takes advantage of the super-high-rate physics engine; A sophisticated brake modelling system, with warm-up, optimum temperature and fade characteristics; Completely reworked AI system for an unprecedented level of racing realism; A unique menu system and game mode control user interface; 7 brand new tracks: Brands Hatch, Donington Park, Oschersleben, Sugo, Valencia, Mugello and Misano; An all new 10 round FIA GT championship mode; Brand new interior and exterior car sounds, menu soundtrack and Intro Video.
 
Skinucu u ponedeljak, eventualno utorak, sve zavisi od toga koliko posla budem imao i kakvi su serveri sa kojih se skida (koliko brzi), tako da, ako do tada ne budes nabavio, javi, pa da se dogovorimo oko snimanja.
 
Novi mirrori se pojavljuju na sve strane, ali je interesovanje toliko da serveri pucaju samo tako 🙁 ...

Sinoc sam otprilike sabirao broj download-ova samo na nekolicini seervera koji imaju brojace i dosao do cifre od oko 50.000 download-ova - za nepuna prva tri dana!!! 😀

Bas bi me interesovalo, cisto poredjenja radi, koliko li se proda legalnih kopija recimo neke slicne vozacke igre za prva tri dana od pustanja u prodaju ???

U svakom slucaju veliki uspeh za te momke koji sve to rade iz entuzijazma i potpuno za djabe. cheers

Za linkove pratite sada thread koji je otvorio driver na: http://www.benchmark.co.yu/forum/showthread.php?s=&threadid=17741 , a ovde mozemo recimo da nastavimo sa komentarima o samoj igri...
 
Update-ovana fizika:
Fixes:

996 GT3 Engine life problem

Various heat related issues with some cars

Engine life tweaked on all cars.

Added 100 RPM's to the rev limiter for all cars. This was done to help the engine life calculations

No performance changes to any cars (except for the 100 rpm's).

tried to make the default setup paramters more drivable for some cars. You still should be loading one of my supplied setups, however!

INFO:
Basic engine life is random from 1.75 - 4.0 hours. From there abusing the RPM limits and engine heat will reduce that. So If you are doing a 100% race, you really want to set the RPM limiter at minimum and make sure you keep your eye on the engine temperature in morning warm-up

INSTALL:

Unzip this file into the GTR2002Season\Vehicles folder with the "use folder names" option checked in winzip.

http://www.simmods.com/[ SBDT ]/GTR2002_Physics_V11.zip
 
Po meni daleko bolja formula 1 je Grand Prix 4. F2002 od EA je totalno ****** da je to strasno nesto.
 
Freak_Power je napisao(la):
Po meni daleko bolja formula 1 je Grand Prix 4. F2002 od EA je totalno ****** da je to strasno nesto.
Ja sam ostao bez teksta...🙁 🙁 🙁

Ajd, sad kad sam se malo sabrao, ipak da kazem:

Kao prvo ovo nije thread o GP4 ni o F1 2002, ako nisi znao GT Racing 2002 je samo baziran na F1 2002 engine-u.

Kao drugo o tome smo dosta govorili kad su te dve igre izasle. A i sire o tome se mnogo govorilo na forumima sirom sveta. Moram da ti kazem da si ti otprilike jedan od onih 0,1% ljudi koji tako misle...

Kao trece, a u prilog cinjenici da su te dve stvari neuporedive, cak se i idejni kreator GP serijala Geoff Grammond "odrekao" te igre a i izdavaci su digli ruke od nje i vise je nece ni razvijati dalje koliko je losa ! S druge strane F1 2002 se smatra svugde u svetu kao najuspesnija simulacija voznje posle Papyrus-ovog GPL-a, kojeg istina nije dostigla ali je vrlo blizu. Engine je skoro doveden do savrsenstva, koliko je to god uopste moguce na danasnjem nivou programiranja igara tj. simulacija voznje.

Iako je EA odustao od Formule 1 zbog izuzetno viskoke cene licence koju namece FIA pa ce tako F1 2003 koji sledi dogodine biti poslednji iz serijala, taj engine nastavlja da se koristi i razvija u novom EA-ovom serijalu NASCAR Thunder.

Drugim recima porediti GP4 i F1 2002 je kao porediti kisobran i tramvaj ! 😀 Jednostavno nema smisla...nije u redu...🙁
 
drapin je napisao(la):
Drugim recima porediti GP4 i F1 2002 je kao porediti kisobran i tramvaj ! 😀 Jednostavno nema smisla...nije u redu...🙁

Ma pusti decu da igraju NFS 😀

btw,danas ja na poslu igram CS i ono ortak sedi pored i gleda (ima jedno 23-24 godine) i kao "ne volim ja te igre, to neshto pucanje i skakanje" 🙂 Ja reko, pa ni ja ih ne volim neshto specijalno, najvishe igram simulacije voznje...a on kao "i ja isto"...ja ga pitam "a koje voznje igrash?", a on "pa NFS" 😀😀 LOL
 
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