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Tehnologija koja je svoju skromnu premijeru dozivela u igri Star Wars: The Force Unleashed, a koja se zasniva na dodeljivanju atributa razlicitih predmeta iz prirode (drvo, beton, staklo, cigle,...) zeljenim objektima u igri. Ovo je zapravo fizicki endzin koji bi igrama dao mnogo vecu dozu realnosti od postojecih tehnologija (Physx, Havok,...). DMM ce koristiti i nova Indiana Jones igra, a spekulise se da ce i Source 2 (Half-Life 3) koristiti ovu tehnologiju.
FutureTech: How Digital Molecular Matter Could Change Gaming
Pixelux fills us in on where the impressive technology that fueled Star Wars: The Force Unleashed is headed.
DMM on YouTube
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FutureTech: How Digital Molecular Matter Could Change Gaming
Pixelux fills us in on where the impressive technology that fueled Star Wars: The Force Unleashed is headed.
HomepageWe began work on the "Interactive Fracture Demo" in early November and completed it in early January. The results were impressive. Rather than build a simple environment with columns made of different materials, we had constructed an entire house with 3 rooms that had stone columns, glass skylights, a glass and steel shelf, cross-fitted wooden beams with mitre joints, a giant glass picture window, wooden cabinet doors in slots, a giant plant, rebar-enforced stone columns, and a brick wall with individual bricks that would come apart and spring-steel bars. Into this environment the player could move freely around and "shoot" stormtroopers at anything. The stormtroopers themselves were also made of DMM and flopped around in interesting ways as they were thrown. The sound for the demo was also synthesized by using the stress information within the objects. This allowed the wooden beams to make cracking and splintering noises as they broke as well as having the brick wall make "brick breaking" noises as it broke.
DMM on YouTube
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