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Nvidijin FXAA antialiasing

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09.11.2008
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NVIDIA's New FXAA Antialiasing Technology

The Bottom Line

In F.3.A.R., FXAA performs extremely well and reduces aliasing as well as or better than 4X AA in most cases. It's not perfect, but it is effective and inexpensive in terms of GPU time. In this particular title, we are grateful for the enhanced image quality and outstanding performance that FXAA offered us on all levels of video cards that we tested. We are extremely happy to see FXAA working on AMD and NVIDIA GPUs. We hope that NVIDIA can spread FXAA to more game developers and that those developers will make use of FXAA's more advances sub-pixel contrast reduction features.

This is a feature that has mostly flown in under the radar, and we think NVIDIA should have been more vocal about it. It is a great step forward for anti-aliasing technology, which has remained largely stagnant on the NVIDIA side of the pond since the introduction of CSAA with the GeForce 8800 series in late 2006. FXAA is a fast and effective tool, and we are excited to see how much better NVIDIA can make it going forward.

Big kudos to NVIDIA, for making Anti-Aliasing interesting again.

Deluje kao odlicna implementacija i sto je najbitnije kompatibilna je za obe karte nvidia/ATI. Jos samo da developeri implementiraju u buduce/nove naslove.
 
Jeste dobra ali muti texture u Fear-u malo, dok u Crysis 2 muti preterano.
 
Ovo definitivno (lose) utice na teksture zbog blagog blur efekta. Kod nekih igara je upadljivo, a kod nekih jedva primetno.
 
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