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nVidia's Kal-El

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NVIDIA's Project Kal-El: Quad-Core A9s Coming to Smartphones/Tablets This Year

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Nvidia has scored a solid number of design wins for its Tegra 2 processor, which is going to find its way into many of the iPad competitors due out this year. The chipmaker isn't resting on its laurels, though. At the Mobile World Congress in Barcelona, Nvidia says it gave the first public demonstration of Kal-El, Tegra 2's successor.

Kal-El will feature four ARM cores as well as a "12 core" GeForce GPU—that presumably means a graphics component with 12 ALUs, or stream processors. Samples have already gone out to Nvidia's customers, who are purportedly planning to kick off production of Kal-El-based gear in August.

The Mobile World Congress demo involved web browsing, games, and streaming of 1440p video on a 2560x1600 panel. As Nvidia points out, the high-res video streaming wasn't just a show of strength. The firm has made provisions for mobile devices with 10.1" displays that have a 300-DPI pixel density. If my math is right, a 300-DPI, 10.1" display with a 16:10 aspect ratio would have a resolution of about 2569x1606, so that's not far off the mark.

http://techreport.com/discussions.x/20431

NVIDIA announces quad-core Kal-El SOC, promises it in tablets by August (video)

So it turns out that NVIDIA roadmap we saw last month was as true and pure as driven snow. The barely conceivable quad-core Tegra chip that it listed has now been made official by none other than NVIDIA itself, with the company also informing us that the new silicon is already sampling out to prospective clients. Known as Kal-El internally, this will most likely turn into NVIDIA's Tegra 3 as and when it's ready to enter the consumer market. Tonight NVIDIA whetted our appetite for what's to come with a demo that can most fittingly be described as an exhibition of unadulterated computational muscle. A 2560 x 1440 stream was being decoded on a developmental device, scaled down to that slate's native 1366 x 768 resolution, and additionally displayed on a connected 30-inch, 2560 x 1600 monitor. That entire voluminous workload was being handled in real time by Kal-El and we saw no signs of it struggling.
http://www.engadget.com/2011/02/15/nvidia-announces-quad-core-kal-el-soc-promises-it-in-tablets-by/
 
Poslednja izmena:
Definitivno sve "PC" kompanije prioritet premestaju na mobilni segment i nastupaju sve agresivnije
 
Amazing...
+1 za naziv projekta :D...sad AMD da izbaci Zod cip projekat

11x021563f.jpg


Mada mi se ne svidja sto su poceli sa Kal-Elom prvo...ipak je on najmocniji, od svih :D
 
Poslednja izmena:
[youtube]qhDmQCOyXrU&hd=1[/youtube]
 
2014. nece biti problem hardwarska snaga, vec cinjenica da niko nece zeleti da ulozi dovoljno novca da se napravi kvalitetan sadrzaj koji tu snagu moze da iskoristi.
 
2014. nece biti problem hardwarska snaga, vec cinjenica da niko nece zeleti da ulozi dovoljno novca da se napravi kvalitetan sadrzaj koji tu snagu moze da iskoristi.

baš kao što je to danas slučaj sa PC softverom, najviše igrama. Igramo ono što radi i na GTX260 karticama u FullHD i pritom je i to loše optimizovano...
 
definitivno, ali kako iskoristiti taj tablet?
platis debelu cenu i on ti sluzi za sta?

Upravo tako.

Ali možda Nvidia na ovaj način pokušava da zobiđe Intel i njegovu gomilu patenata na x86 arhitekturu. Kokanje sve bržih procesora u telefone i tablete će uskoro izgubiti smisao pošto će ovi uređaji zauvek ostati ograničeni svojom fizičkom formom. Ali onda neko doda tastaturu i napravi laptop, neko ga spakuje u malo lepo kućište i napravi home media centar, polako počnu da stižu i ozbiljnije aplikacije na platformu, a kada bi stigao i profesionalni softver, prosto od toga napraviš i desktop računar bez tradicionalnog Wintel monopola. Raznorazne optimizovane arhitekture bolje skaliraju u performance/watt odnosu i multithreaded okruženju nego vremešni x86, mobilna platforma je stoga odličan put da se one proguraju.
 
Poslednja izmena:
I napravis NVidia monopol :)
 
Ne nego onda imas izbor :)
 
Ahead of this week’s Computex trade show in Taiwan, Nvidia is showing off its forthcoming quad-core mobile chip which is slated to arrive on phones and tablets later this year.

In a video posted to YouTube, Nvidia shows the chip, known as Kal-El, powering a graphics-intensive demo called Glowball. A glowing ball is seen moving around, casting light and shadows as it moves through the game space. Nvidia said that the video reflects real, on-the-fly game play powered by an accelerometer as opposed to a canned animation.

“Given that dual-core processors are already on market, you might be wondering how Project Kal-El’s quad-core technology will improve the mobile experience,” Nvidia said in a blog post. “Rather than try to explain it, we’ve put together a hands-on demo to give you a sneak peek at the new capabilities coming to superphones and tablets later this year.”

Nvidia first announced plans for the chip, code-named Kal-El at February’s Mobile World Congress event in Barcelona. Kal-El, which packs 12 graphics chip cores in addition to its four processing cores, is slated to be the successor to the company’s Tegra 2 chip, which powers a number of current phones and tablets, including the Motorola Xoom and other Honeycomb-based Android tablets.

For more on how Nvidia sees its future powering mobile phones, tablets and even PCs, check out the on-stage interview I did back in January with CEO Jen-Hsun Huang at our D@CES event.

Nvidia is looking to take on not only ARM-based rivals like Qualcomm and Texas Instruments, but also traditional PC powerhouse Intel as Microsoft looks to support ARM chips with the next version of Windows. Qualcomm has said it expects to have a quad-core chip on the market next year.




http://allthingsd.com/20110529/nvid...hip-makes-its-debut-on-youtube/?refcat=mobile
 
Upravo tako.

Ali možda Nvidia na ovaj način pokušava da zobiđe Intel i njegovu gomilu patenata na x86 arhitekturu. Kokanje sve bržih procesora u telefone i tablete će uskoro izgubiti smisao pošto će ovi uređaji zauvek ostati ograničeni svojom fizičkom formom. Ali onda neko doda tastaturu i napravi laptop, neko ga spakuje u malo lepo kućište i napravi home media centar, polako počnu da stižu i ozbiljnije aplikacije na platformu, a kada bi stigao i profesionalni softver, prosto od toga napraviš i desktop računar bez tradicionalnog Wintel monopola. Raznorazne optimizovane arhitekture bolje skaliraju u performance/watt odnosu i multithreaded okruženju nego vremešni x86, mobilna platforma je stoga odličan put da se one proguraju.
Ово је заправо врло занимљива идеја, рушење фактичког MS монопола не сукобљавањем на њиховом пољу већ прављењем такорећи новог тржишта. Ту би' подсетио на ону Стевину изјаву о РСу као камиону, у њој има истине, али кад и ако се то догоди, на његову жалост, то ће постићи Android, а не iOS. Не треба занемарити ни све већи значај cloud решења. Подсетио бих на Motorolu Atrix, Android smartphone који се додацима претвара у netbook или "мултимедијални центар".
 
Lepo, nadam se da baterija može izdržati dovolno dugo.
 
^Koliko je to dovoljno dugo? :p
 
4 sata uz maks opterecenje, meni bi bilo sasvim dovoljno :)
 
^što reče:)
 
^^Cisto sumnjam ;)
 
nVidia uvodi vSMP - Variable Symmetric Multiprocessing, Kal-el ce biti penta core, ali ne cist.

Link sa fudzille i radovi sa sa nV sajta. Rad vSMP je definitivno najinteresantniji.

Lepo je videti da se radi nesto konkretno na smanjenju potorosnje i trajanju baterija.
 
Poslednja izmena:
Zanimljivo skroz. Svaka cast :)
Mada je vec bilo tih ideja sa asimetricnim jezgrima.
 
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