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NVIDIA's Project Kal-El: Quad-Core A9s Coming to Smartphones/Tablets This Year
http://techreport.com/discussions.x/20431
NVIDIA's Project Kal-El: Quad-Core A9s Coming to Smartphones/Tablets This Year

Nvidia has scored a solid number of design wins for its Tegra 2 processor, which is going to find its way into many of the iPad competitors due out this year. The chipmaker isn't resting on its laurels, though. At the Mobile World Congress in Barcelona, Nvidia says it gave the first public demonstration of Kal-El, Tegra 2's successor.
Kal-El will feature four ARM cores as well as a "12 core" GeForce GPU—that presumably means a graphics component with 12 ALUs, or stream processors. Samples have already gone out to Nvidia's customers, who are purportedly planning to kick off production of Kal-El-based gear in August.
The Mobile World Congress demo involved web browsing, games, and streaming of 1440p video on a 2560x1600 panel. As Nvidia points out, the high-res video streaming wasn't just a show of strength. The firm has made provisions for mobile devices with 10.1" displays that have a 300-DPI pixel density. If my math is right, a 300-DPI, 10.1" display with a 16:10 aspect ratio would have a resolution of about 2569x1606, so that's not far off the mark.
http://techreport.com/discussions.x/20431
http://www.engadget.com/2011/02/15/nvidia-announces-quad-core-kal-el-soc-promises-it-in-tablets-by/NVIDIA announces quad-core Kal-El SOC, promises it in tablets by August (video)
So it turns out that NVIDIA roadmap we saw last month was as true and pure as driven snow. The barely conceivable quad-core Tegra chip that it listed has now been made official by none other than NVIDIA itself, with the company also informing us that the new silicon is already sampling out to prospective clients. Known as Kal-El internally, this will most likely turn into NVIDIA's Tegra 3 as and when it's ready to enter the consumer market. Tonight NVIDIA whetted our appetite for what's to come with a demo that can most fittingly be described as an exhibition of unadulterated computational muscle. A 2560 x 1440 stream was being decoded on a developmental device, scaled down to that slate's native 1366 x 768 resolution, and additionally displayed on a connected 30-inch, 2560 x 1600 monitor. That entire voluminous workload was being handled in real time by Kal-El and we saw no signs of it struggling.
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