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- 15.12.2001
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Naravno osim 'revolucionarnih" pomaka u brzini i stabilnosti, bice samo nekoliko fix-eva za bagove u igrama. Kojim? Nemam pojma da budem iskren!
drapin je napisao(la):Ako je verovati najavama, ovog puta ce biti vrlo malih izmena. 3.10 bi trebao biti potpuno isti kao i 3.9HotFix, samo sa WHQL certifikatom. Neke znacajnije promene mogu da se ocekuju tek sa verzijom 4 u januaru.
DNA je izbacio svoj 3.10 jos pre nekog vremena, ne ocekujuci nista novo od zvanicne verzije.
Inace je odlican taj DNA 3.10, koristim ga vec par dana...
To je zbog novosti i ubrzanja: 3.1 je imala najviše, a 3.10 ništa 🙂 ! Glupi nazivi, k'o i kod Nera.delimir je napisao(la):...
Koliko ja znam matematiku 3.10 je manje od 3.9 🙂
Fixed in this driver:
Setting the display resolution to 1024x768 32bpp followed by playing Blade of Darkness with the game set to 1027x768 16bpp, and texture resolution set to max, no longer results in a flickering horizontal line of display corruption
Playing Morrowind under Windows XP with an ATI RADEON™ All-In-Wonder 9200 installed no longer results in parts of the boat image flashing and portions of the person's body being missing
The game Jedi Knight-Jedi Academy no longer fails to respond when enabling Anti-Aliasing to 4x or 6x
Choppy game play is no longer noticed with attempting to play the game Home World 2
The demo game Panzers no longer fails to respond when Anti-Aliasing is enabled under Windows XP with an ATI RADEON™ 8500 series card installed
Setting the ATI 3D tab slider to Performance under Windows XP with a RADEON™ 9800 series card installed no longer results in display corruption when playing the game Grand Prix 4
Setting the game Flight Simulator 2004 to display at 1024x768 or 1280x1024 followed by starting a new flight no longer results in the menu being flipped just before the new flight is about to begin
Setting the display resolution to 1024x768 32bpp followed by setting the Indy Car demo display option to 1600x1200 32bpp and setting the detail to high no longer results in the fence and car's shadows flashing
Setting the display resolution to 1024x768 32bpp and enabling Anti-Aliasing to 4x followed by configuring the game Race Driver to 1600x1200 32bpp no longer results in some of the race cars not being drawn properly
Attempting to start a new game of Links 2003 no longer results in the system rebooting
Serious Sam 2 is now able to detect OpenGL TRUFORM when set to Application Preference
ChameleonMark no longer displays corruption on DX8-class products
The help files for the new VPU Recover feature no longer make reference to that feature as Smartsave
Connecting a TV as the secondary display and enabling extended desktop no longer results in display corruption on the primary display when attempting to change the colour mode and resolution when playing Serious Sam
Having two monitor connected with only one monitor being active no longer results in two monitors being seen as active in the Monitor tab of the Advanced Display Properties
Connecting both a CRT and a TV to an ATI RADEON™ 7200 series running in a Windows 9x environment no longer results in corrupted colours being displayed on the CRT
Setting the secondary CRT display to 1024x768 32bpp with extended desktop enabled no longer results in not being able to swap between the primary and secondary displays
DVD Region 2 playback no longer stutters during the beginning of the DVD under Windows 2000
Connecting both a CRT and a TV to an ATI RADEON™ 7200 series running in a Windows 9x environment no longer results in corrupted colours being displayed on the CRT
The incorrect display resolution and desktop size is no longer indicated when clicking on the ATI icon for the first time
This driver requires Windows XP Service Pack 1 or higher to be installed
OpenGL Shading Language Support
This release adds support for the OpenGL Shading Language (GLSL), a flexible, forward-looking, and hardware-independent high-level graphics programming language. The OpenGL Shading Language, defined as an open standard by the OpenGL Architecture Review Board, allows application developers to take advantage of the powerful programmable vertex and pixel processing units present in the 3D graphics system. Open languages offer developers the fastest route to using the latest graphics hardware features. Developers who are interested in using the OpenGL Shading Language with ATI hardware should contact ATI Developer Relations ([email protected]) for more details and documentation. This feature is available for the following ATI RADEON™ family product line:
ATI RADEON™ 9800 series
ATI RADEON™ 9700 series
ATI RADEON™ 9600 series
ATI RADEON™ 9500 series
The feature is available for all operating systems supported by the CATALYST™ software driver.
Kolega nemoj da dozivljavas "." kao zarez nego kao recimo crticu tako da posle 3-9 zaista dolazi 3-10 🙂Nedjo je napisao(la):Super novi drajveri, ali meni je glupavo da se zovu 3.10!!
Mislim, posle 3.9 ide 4.0! Zar ne?
U svakom slucaju, neka oni rade kako valja, a neka se zovu kako hoce!
Ripper je napisao(la):... A u 3DMarku 2001SE UZAS imao sam 11800 a sad jedva 9300... Ne znam sta se desilo! Nesto mi se tu ne svidja! :cuss:
...
Kod mene je bilo u 3.9 u ovim nema.maxer je napisao(la):Probao i sve radi odlicno (od softv. koji imam).
Nesto se ne secam da je u prethodnom 3.9 bio tab za Oveclocking (mozda i gresim) .
Kokos je napisao(la):...
Kod mene je bilo u 3.9 u ovim nema.
drapin je napisao(la):Kao i uvek do sada nesto poprave i usput nesto i pokvare !
... uspeli su sada da upropaste bas najvazniju - GPL ! :cuss:
...
Ripper je napisao(la):A sa kojom karticom???
Ja sam sve pocistio kao sto si rekao i dalje nemam overclocka sa Radeonom Saphirovim 9600pro...A gde se nalazi taj panel za overclock...nije da ne volim RivaTuner ali opet najlepse je iz drajvera!
byMaX je napisao(la):Mozda, ono "Dress your barbie-the game, puca pod Windowsom 98 sa instaliranim Media Plejerom 9, na nivou 18b2, kada pokusas da barbiki stavis dva broja veci brus".... Te ispravke kad vidim, umrem od smeha...
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