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Just Cause 2

Osim instant akcije i dobre grafike igra ne nudi ništa posebno. Prava boza.
Upravo sam završio prvi nivo.
 
Pri ubacivanju DVD-a(image-a) startuje se auto-installer , koji zavrsava posao.
 
Skinu sam skidrow verziju koja nema steam, tako da je OK.

Bio mi je problem sto mi je trazilo da ukucam steam nalog za instalaciju, pa sam zbog toga pitao, a ne zbog toga sto nisam znao da nadjem disk sa igrom i da pokrenem instalaciju.

Nebitno.

Nego kako da sletim na oznacenu zonu na pocetku? Uvek sletim daleko ispred i otkucava mi vreme, i izgubim.
 
Uključi padobran čim ti se pojavi da možeš da ga uključiš i navodi se do tamo :)
 
na početku padam i uhvatim nekog lika uzmem mu neku spravu, zatim ponovo padam i treba negde da sletim i iako pritiskam sve živo on samo pada i na kraju opiči u zemlju ko zna koliko kilometara od tog mesta. padobran ne radi, grappler ne radi ne daje mi nikakvo upozorenje da mogu da otvorim padobran. w, a, s, d ga pomeraju ali se lik ustvari ne pomera prema tom mestu gde treba da sleti

koja je fora, ne kontam

biće ovo brz uninstal
 
Da mozda nije do verzije igre. Kazu da ponovo napunjeni ima tih probema.

Edit, jeste do toga. I ja sam imao isti problem sa rip-om. Ona druga verzija radi. :)
 
Sta kazete,jel vredi igra?
 
Vredi, veoma zabavna igra, dobre su kontrole vozila po meni svih, misije isto raznovrsne, e jedino su neprijatelji mnogo glupi al dobro... Dobra je igra.
Samo ja sam prvo instalirao Re*oaded i imao problema sa kontrolama i izbacivanjem nije htela kuka da reaguje moralo je po dva puta da se stiska na primer i slicno...
Posle Ski*row instalirao i radi savrseno bez problema...
 
Igra je dušu dala za razonodu. Ja se uopšte i ne bavim glavnom pričom jer mi još nije dosadilo istraživanje ostrva.
Jedina mana koju sam primetio je izvesni lag u kontrolama na koji se postepeno navikne ali se ipak oseća. Kontrola vozila je OK sem aviona. E tu stvari postaju zanimljive pogotovo ako se igra neki challenge pa treba sa njim manervisati.
 
he he a ja skinuo ripovanu verziju od 1,3 giga. mrzelo me da čekam da se regularna skine, ali eto moraću
 
Aha,pa super...e hvala na odg.
Cu da se uverim za sebe.
 
Glavni junak je jači od Čak Norisa
 
´Beš mi sve, meni je ovaj Čak Sigal bolji od GTA4:d
 
This program is blocked by group policy

Jel zna neko šta je u pitanju. Probao sam da pokrenem igru kao admin. Verzija bi trebala biti non-steam (od onih hevi metalaca), steam instaliran nemam a svaki put kad izbaci obaveštenje napravi steam fajl u instalacionom direktorijumu.
 
Posto nema trenutno nista bolje,kupicu ovu igru!Nisam igrao prvi deo a ovaj je po nekima 8/10.
 
Ja presao jednu misiju i vec 3 sata svrljam po ostrvu:d Sad jos samo podmornicu da nadjem:p Salu na stranu izbor vozila je zaista povelik,od mopeda i riksi,preko obicnih i sportskih automobila,raznoraznih vojnih vozila,helikotera,aviona propeleraca i mlaznjaka.Obavezno posetite dirizabl:-devil-:
 
....Verzija bi trebala biti non-steam (od onih hevi metalaca), steam instaliran nemam a svaki put kad izbaci obaveštenje napravi steam fajl u instalacionom direktorijumu.
Bi trebala biti non-steam i nije steam su....znači nisi siguran.
"Obična" HM verzija ni pod razno ne potražuje steam.

Verovatno ćeš morati da tražiš drugi LP tog HM benda. Probaj ispred SKC-a :d
 
Poslednja izmena:
Posto nema trenutno nista bolje,kupicu ovu igru!Nisam igrao prvi deo a ovaj je po nekima 8/10.

Ovaj deo je ekstra mnogo bolji od prvog, i jedna od boljih igara ovog tipa definitivno....
Ja igram 5 sati presao 8% price tek, jer sam se vise zezao po ostrvu nego sto sam radio misije...
 
Ok pokrenuo igru,nije losa...ali mislim identicni Bionic Commando :p samo na crysis ostrvu (bez cry engine) :p
 
Skinuo sam emulator za xbox360 gamepad,a imam Saitek Rumble pad p3200 i sve lepo funkcionise kad probam xinput test sem desnog analognog dzojstika!E sad kad odem u onaj xbox360 ini fajl pokusao sam sve kombinacije i jedino sto sam uspeo da podesim da ide gore,dole ili levo,desno!Nema sanse da radi u svim pravcima!Dali neko moze da mi kaze sta da radim ili da me uputi na neku internet stranicu gde je to malo bolje objasnjeno!Hvala.
 
Skinuo sam emulator za xbox360 gamepad,a imam Saitek Rumble pad p3200 i sve lepo funkcionise kad probam xinput test sem desnog analognog dzojstika!E sad kad odem u onaj xbox360 ini fajl pokusao sam sve kombinacije i jedino sto sam uspeo da podesim da ide gore,dole ili levo,desno!Nema sanse da radi u svim pravcima!Dali neko moze da mi kaze sta da radim ili da me uputi na neku internet stranicu gde je to malo bolje objasnjeno!Hvala.
Ovo je kopija mog ini fajla , imam cyborg, sve radi ok, v3.1.4.0
[Options]
UseInitBeep=1 #use 0 to 1; default 1; beep on init
Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1 #use API patching

[PAD1]
Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x06A3 #controller VID
PID=0xF51A #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

[PAD2]
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

[PAD3]
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right

[PAD4]
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right
 
Uf, bas mnogo nepregledno. Evo ovako, samo dodeli ove vrednosti tasterima. Trebalo bi da radi.
Left Analog X=1
Left Analog Y=-2
Right Analog X=4
Right Analog Y=-5
 
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