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- 12.07.2000
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http://download.nvidia.com/Windows/52.16/52.16_win2kxp_english_whql.exe
A za one koji ogu da isporbaju 64Bitni windowsXp an Athlonu 64 (citajte o tome u iducem, decembarskom, Digitalu 😉 )
http://download.nvidia.com/Windows/64/52.14/52.14_winxpamd64p_english.exe
a evo sta [H]OCp ima da kaze o novim drajverima"
"In NVIDIA’s driver control panel there are selections labeled "Application-Controlled", which would lead you to believe that when selected would do just that and allow the application to control filtering features. However, with "Application-Controlled" selected in the control panel we cannot get "full" Trilinear filtering, even if you select the options from the game itself such as in UT2003. Whereas on the R3xx line from ATI if you leave the control panel at Application Preference you can select the filtering level from the game and it will allow the game/gamer to decide the filtering level.
In this new 52.16 driver it seems NVIDIA has gone one step further and has forced their lessened Trilinear Filtering on every Direct3D application, and the user cannot correct it."
Sloboda izbora nema sta 😉 ctp;
A za one koji ogu da isporbaju 64Bitni windowsXp an Athlonu 64 (citajte o tome u iducem, decembarskom, Digitalu 😉 )
http://download.nvidia.com/Windows/64/52.14/52.14_winxpamd64p_english.exe
a evo sta [H]OCp ima da kaze o novim drajverima"
"In NVIDIA’s driver control panel there are selections labeled "Application-Controlled", which would lead you to believe that when selected would do just that and allow the application to control filtering features. However, with "Application-Controlled" selected in the control panel we cannot get "full" Trilinear filtering, even if you select the options from the game itself such as in UT2003. Whereas on the R3xx line from ATI if you leave the control panel at Application Preference you can select the filtering level from the game and it will allow the game/gamer to decide the filtering level.
In this new 52.16 driver it seems NVIDIA has gone one step further and has forced their lessened Trilinear Filtering on every Direct3D application, and the user cannot correct it."
Sloboda izbora nema sta 😉 ctp;