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- 23.07.2004
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ako dozivim da dobijem taj ADSL racunajte na utiske sa moje strane....nego na ovom linku ima baner za NEOCRON2 i tu u downloads:
NEOCRON2 GAME CLIENT
Get ready for a free ride through the world of the 28th century. Download Neocron2 and set up a FREE 10-Day-Trial-Account. If you cancel your account during the trial phase there will be no charges at all!
jel voljan neko da proba?
COMBAT
Experience intense First-Person-Shooter-like combat, no boring click&wait combat!
ono sto ja trazim od jednog MMORPG-a
ostaje da se vidi kako su oni sve to sproveli u delo...
After selecting a race, players are divided into three basic groups: Enforcers (heavy armor), Avengers (medium) and Phantoms (light armor). Appropriately, each armor type is better at certain combat mechanics than others; Enforcers are able to duke it out close and personal, Avengers are flexible, and Phantoms tend to shoot from far, far away. Kang assures us that the three basic armor archetypes (with lots of variations; Kang claims 900 total) plus nine types of weapons (again, with lots of varieties within each type) and the five-skill limit will result in a lot of unique-looking players. Additionally, players can choose trade professions, like a mechanic who can fix up vehicles both in and out of combat.
Once you've got yourself a character and a nice chunk of armor to strut around in, you can partake in one of three basic gameplay modes: Quest, Battlezone and City. The Quest mode is an instanced PvE environment, where it's you or some co-op buddies taking on missions for loot and XP. Kang says that with the controlled environment of the Quest mode, players can experience scripted events and special encounters that couldn't be guaranteed in an MMO environment. Much of the Quest mode (heck, the game overall) is optimized for a four-man squad. For example, buffs are most beneficial when the squad stays together. In theory, you can try to lone wolf these quests, but when your screen is filled with weird, buglike Hybrids, you'll want some compadres to back you up. Since this is PvE, being clipped just means respawning at your last checkpoint.
Interestingly, Huxley will be more gear-emphatic than most MMOs, as it's your gear that gives you skills and levels. Each piece of body armor has a set of skills attached to it, and allocating skill points to these helps define your in-combat abilities. For example, helmets will contain vision modes (infrared, hitpoint scanning, and sometimes a rear-view window!) and even anti-headshot protection (thicker armor, a warning system) that increase in effectiveness based on skill point allocation. On the other hand, your boots determine whether you have a rocket jump or a stealthy stride.
Hi all,
For the final 2 days of Huxley testing we are opening the server to everyone for a large-scale stress test. As of right now, all non CBT testers can log in to http://huxley.ijji.com/cbt.nhn and download the client. Then tomorrow from 11am - 10pm PST they can get a character set up and try to make it into your faction's main City. Finally, 8/12/09 from 3pm - 7pm PST, we want as many people online as possible at one time. This will be our final test of the servers before we go back down to digest and implement all the great feedback and suggestions from CBT2 before Open Beta. So please get set up on 8/11 from 11am - 7pm PST, and get everyone you know to play on 8/12 from 3pm - 7pm PST. Thank you!
fino deluje ovo, mada ne volim ja to mmofps, ili ćeš da budeš mmo il ćeš da budeš fps, ovo me smara... ne kapiram zašto ne hostuju servere več je p2p :trust:
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