[=PEX=]
Čuven
- Učlanjen(a)
- 23.03.2004
- Poruke
- 475
- Poena
- 619
Izbacen pre 15ak dana, ali nisam video da ga je iko pomenuo. Tezak 50.1MB. Konacno izbacen Map Editor. Upravo sam ga skinuo, javljam sutra konkretne utiske.
LINK:
http://www.gamershell.com/download_15474.shtml
WHAT's NEW/CHANGES:
• MAP EDITOR :cigar:
Duel:
• new 3 x 3 heroes duel format
• random heroes selection for duel
• hero and army information interface
New Mission Results menu
• Hotkey 'ALT' to highlight all interactive objects (resources, monsters, buildings, etc.) at the adventure map
• Hotkey 'CTRL' + '1,2,3...' to enter in castles
Four new multiplayer maps:
• "The School"
• "Allies"
• "Wind Rose"
• "No Man's Land"
Bugs repaired and alternations made:
• the game no longer crashes when saved if there is not enough space on the HDD
• several bugs in the Ghost Mode repaired that made the game "freeze"
Maps:
• "The Land of Outcasts" map no longer has buildings that can't be entered
• The "Rise to Power" map no longer has creatures that can't be interacted with.
Corrected mistakes in the game mechanics:
• the Ghost can no longer see the number of creatures in the stack on the map if one of the player's heroes' Scouting is developed
• all the creatures can use their special abilities when affected by the Puppet Master spell
• the peasants' Taxpayer ability works correctly when they are divided into stacks
• mistake corrected that, under certain conditions, allowed mini artifacts assembled for half price to be sold for full price
• the boat summon function of the Vessel of Shalassa spell now works correctly at bridges and certain shores
• the Remote Control perk corrected
• the Elementals now can appear in the Favored Enemy list
• the hero using the Angel's Wings artifact can now be stopped by a mouse click
• when a hero goes through a portal or a whirlpool his path refreshes now
• AI player collects artifacts properly now
Changes of balance:
• damage inflicted by the Meteor Shower spell at Advanced and Expert levels decreased
• the Puppet Master spell now does not fall off when the hypnotized creature suffers damage; but each caster can have only one active Puppet Master
• the Fire Trap spell now sets mines in random locations not throughout the whole field but within a 5x5 tiles area selected by the player; in this area, the mines' locations are still random
• more damage is now absorbed by the Arcane Armor spell
• the Phantom Forces spell now allows creating only one phantom for each group of creatures; the phantom has no activated abilities, and it has the same number of ammo as the original stack
• the Summon Creatures spell now spends 75% of the hero's movement points (if the hero is short of movement points, the spell will be unavailable till the next turn)
• each use of the Raise Dead spell now makes a 20% decrease of the target unit's maximal HP till the end of the combat
• each use of the Resurrection spell now makes a 10% decrease of the target unit's maximal HP till the end of the combat
• the Master of Wrath perk now also affects the Word of Light, giving it +4 effective spellpower
• the Master of Pain perk now also affects the Curse of the Netherworld, giving it +4 effective spellpower
• the Ghosts/Spectres characteristics have been changed: these creatures now have more HP but inflict less damage
• the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage
• the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater for each 5th level, not 1+1 for each 4th level
• the Swift Striker specialization: the ATB now shifts for 0.5% only for each level
• the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater for each 5th level only
• the Poison Master specialization now works correctly
• Eruina duel presset: The army was weaken a little
• Lethos duel presset: Artifact "Four leaf clover" changed to "Tunic of the Carved Flesh".
• the building costs in the towns have been balanced
• the mana cost of 3rd, 4th and 5th circles' spells have increased
• skill "War Mashines" adds hit points to war machines now.
• catapult has unlimited ammunition now
• Warlock, Wizard and Necromant have one starting spell now.
Camera, graphics, interfaces
• the spells effects in combat are now accelerated together with the animations
• when a hero moves, the camera now follows him or her instead of remaining static
• the Knight does no longer disappear from the arena when using Retaliation against the Obsidian Gargoyles
• in the Haven town, part of the building's texture does not disappear when a Town Hall or City Hall is being erected
• when switching to the Ghost Mode, the camera now focuses on the ghost
• the combat at the bridges now always takes part in a corresponding arena
• after defeating an enemy hero, the corresponding information of the gained trophies now appears
• some tooltips in the Duel Lobby interface have been corrected
• in the Duel interface, the heroes' icons no longer block the information of their levels
• in the combat log, the text for the First Aid Tent has been corrected
• the text of several messages in the Ghost Mode has been corrected
• in a town without a visiting hero, the creatures' expanded tooltips can now be viewed
• in combat, the walls and gates now have tooltips with their remaining HP
• information about another player in hot-seat turn passing is hidden now
• it is impossible to dismiss the creatures of allied hero now
• switching heroes in tavern and in the info screen now works correctly.
• allies now can see the parts of the map opened by seer's hut or observatory
• additional corrections have been made in various texts
LINK:
http://www.gamershell.com/download_15474.shtml
WHAT's NEW/CHANGES:
• MAP EDITOR :cigar:
Duel:
• new 3 x 3 heroes duel format
• random heroes selection for duel
• hero and army information interface
New Mission Results menu
• Hotkey 'ALT' to highlight all interactive objects (resources, monsters, buildings, etc.) at the adventure map
• Hotkey 'CTRL' + '1,2,3...' to enter in castles
Four new multiplayer maps:
• "The School"
• "Allies"
• "Wind Rose"
• "No Man's Land"
Bugs repaired and alternations made:
• the game no longer crashes when saved if there is not enough space on the HDD
• several bugs in the Ghost Mode repaired that made the game "freeze"
Maps:
• "The Land of Outcasts" map no longer has buildings that can't be entered
• The "Rise to Power" map no longer has creatures that can't be interacted with.
Corrected mistakes in the game mechanics:
• the Ghost can no longer see the number of creatures in the stack on the map if one of the player's heroes' Scouting is developed
• all the creatures can use their special abilities when affected by the Puppet Master spell
• the peasants' Taxpayer ability works correctly when they are divided into stacks
• mistake corrected that, under certain conditions, allowed mini artifacts assembled for half price to be sold for full price
• the boat summon function of the Vessel of Shalassa spell now works correctly at bridges and certain shores
• the Remote Control perk corrected
• the Elementals now can appear in the Favored Enemy list
• the hero using the Angel's Wings artifact can now be stopped by a mouse click
• when a hero goes through a portal or a whirlpool his path refreshes now
• AI player collects artifacts properly now
Changes of balance:
• damage inflicted by the Meteor Shower spell at Advanced and Expert levels decreased
• the Puppet Master spell now does not fall off when the hypnotized creature suffers damage; but each caster can have only one active Puppet Master
• the Fire Trap spell now sets mines in random locations not throughout the whole field but within a 5x5 tiles area selected by the player; in this area, the mines' locations are still random
• more damage is now absorbed by the Arcane Armor spell
• the Phantom Forces spell now allows creating only one phantom for each group of creatures; the phantom has no activated abilities, and it has the same number of ammo as the original stack
• the Summon Creatures spell now spends 75% of the hero's movement points (if the hero is short of movement points, the spell will be unavailable till the next turn)
• each use of the Raise Dead spell now makes a 20% decrease of the target unit's maximal HP till the end of the combat
• each use of the Resurrection spell now makes a 10% decrease of the target unit's maximal HP till the end of the combat
• the Master of Wrath perk now also affects the Word of Light, giving it +4 effective spellpower
• the Master of Pain perk now also affects the Curse of the Netherworld, giving it +4 effective spellpower
• the Ghosts/Spectres characteristics have been changed: these creatures now have more HP but inflict less damage
• the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage
• the Iron Maden specialization: the Fireball spellpower now becomes 0+1 greater for each 5th level, not 1+1 for each 4th level
• the Swift Striker specialization: the ATB now shifts for 0.5% only for each level
• the Reanimator specialization: the Animate Dead spellpower now becomes +1 greater for each 5th level only
• the Poison Master specialization now works correctly
• Eruina duel presset: The army was weaken a little
• Lethos duel presset: Artifact "Four leaf clover" changed to "Tunic of the Carved Flesh".
• the building costs in the towns have been balanced
• the mana cost of 3rd, 4th and 5th circles' spells have increased
• skill "War Mashines" adds hit points to war machines now.
• catapult has unlimited ammunition now
• Warlock, Wizard and Necromant have one starting spell now.
Camera, graphics, interfaces
• the spells effects in combat are now accelerated together with the animations
• when a hero moves, the camera now follows him or her instead of remaining static
• the Knight does no longer disappear from the arena when using Retaliation against the Obsidian Gargoyles
• in the Haven town, part of the building's texture does not disappear when a Town Hall or City Hall is being erected
• when switching to the Ghost Mode, the camera now focuses on the ghost
• the combat at the bridges now always takes part in a corresponding arena
• after defeating an enemy hero, the corresponding information of the gained trophies now appears
• some tooltips in the Duel Lobby interface have been corrected
• in the Duel interface, the heroes' icons no longer block the information of their levels
• in the combat log, the text for the First Aid Tent has been corrected
• the text of several messages in the Ghost Mode has been corrected
• in a town without a visiting hero, the creatures' expanded tooltips can now be viewed
• in combat, the walls and gates now have tooltips with their remaining HP
• information about another player in hot-seat turn passing is hidden now
• it is impossible to dismiss the creatures of allied hero now
• switching heroes in tavern and in the info screen now works correctly.
• allies now can see the parts of the map opened by seer's hut or observatory
• additional corrections have been made in various texts
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