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Gran Turismo 5

Ne znam, nadam se da ste u pravu, cudni su prioriteti tih Japanaca :) Generalno nisu neki Online igraci i filozofija im nije takva.. Ovakva igra, kao i fudbal, ne dopusta nikakve neozbiljnosti u vezi Online koda, mora to kao podmazano da radi..
 
Ma stvarno bi bilo glupo da ga toliko rade i na kraju da ne valja net code recimo :) Shto se tiche online opcija ja ne sumnjam da ce ovo biti ubedljivo najkompleksniji online od svih slichnih igara...
 
U okviru PD-a funkcionise jedan dodatni tim od 20ak ljudi zaduzen iskljucivo za multiplayer. Dakle, to je jedna od komponenti igre o cijem kvalitetu ne brinem previse.
 
Na svim stranicama za pre-order stoji Out 05/11/2010 (shopto, sendit i td.. ), u cemu je fora? Ako je GT odlozen.
 
Ah sada vidim, a sendit stavio Availability: Pre-order now for delivery on 28 January 2011 , kome sada verovati...
 
A zasto bi im verovao, sve te online prodavnice koriste te datume kao placeholder dok se ne pojavi zvanicni datum izlaska.

U sredu pocinje Paris Game Week, Kaz i Sebastian Loeb ce biti tamo tako da cemo verovatno tada saznati tacan datum...
 
Prodavnice i kada bi imale zvanichni datum, a nemaju, ne bi smele da ga objave pre nego shto to uradi Sony, tako da su to samo njihove lichne procene, zato i ima toliko razlichitih. Za sada, ono shto je Sony rekao, igra izlazi do kraja godine, a to znachi da mora da izadje do 15 decembra, posle toga nema smisla, jer su svi na zapadu vec potroshili pare i kupili shta su hteli, a mi ionako nemamo pare uopshte :d
 
Nekad znaju da pogode tačan datum čak i 3-4 meseca pre nego što izdavač objavi datum, uglavnom imaju oni svoje inside informacije...
 
Nekad znaju da pogode tačan datum čak i 3-4 meseca pre nego što izdavač objavi datum, uglavnom imaju oni svoje inside informacije...

Ni Kazova svalerka ne zna kada je tacan datum.
 
...a povrh svega:

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[youtube]zvxMEOO4a_E[/youtube]

znaci deluje kao ubrzani snimak formule :d ... a i zvuci kao ferrarijev F1 iz prologa.
 
Poslednja izmena:
Mutant F1 i Le Man-a
 
Odlican je zvuk u ovom klipu, barem na replay kameri.
 
Poslednja izmena:
"In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits.
This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark."


Haha, znao sam ce to moci :D
 
Znaci moracu uvek po mraku da vozim, jer sam pri konzoli uglavnom u vecernjim/ranim jutarnjim casovima :) To valjda moze da se ugasi, uostalom kad se Monza vozi po mraku uopste :)
 
Naravno da moze da se ugasi.



2012 Nissan GT-R Info:

530hp
450ftlb tq
'Ring time: 7:20
Weight: 1730kg

Ne verujem da ce ovo biti na disku. Verovatno DLC. :)
 
Poslednja izmena:
From the upcoming PSM3 Gran Turismo article:
All of these paragraphs are direct excerpts. I left out most of the information we already know.


Cars
Of the roughly 1000 cars in GT5, about 800 are standard models. Mostly brought over from GTPSP, they're shiny, HD and still more detailed than any vehicle in Prologue. These vehicles only suffer scrapes and scratches, but it's crash consequences that matter. A trip to the gravel trap - or worse, the metal railings - in any car could prove race ending. Think broken gearboxes, brake failures and even engine stalls. All cars regardless of type have fully functioning front reverse lights, horns and get dirty during races.

Dynamic Weather/Time
Snow is similarly impressive, hitting the windscreen in thick clumps before melting into water and being wiped from view. Flakes start to clump in thick grass, tree branches and tracksides before slowly setting onto the track, one lap at a time. It's not just how stunning the weather effects look, though, but their unpredictability which most impresses. Weather even alters the temperature, air pressure and humidity on the track. Forecasts are available for each race, but in a cruelly realistic twist, aren't always accurate. During long races, clouds move across the sky, darkening the track and forcing a constant re-assessment of your race strategy. Failure to read the changing conditions could mean the difference between victory and crashing out.
Daylight alters during longer races, too. Night slowly sets in, reducing visibility and necessitating the use of hi-beam headlights over normal ones. In a 24 hour race, the sky's hue changes slowly fades to black and back without any animations. Stunning. In keeping with the hyper-realism, Polyphony have even included 'time-syncing' on real-life circuits. This allows you to match the time of day in-game to that of the real track - meaning if it's night time in Monza, you'll have to race in the dark. Yet another unnecessary detail that only GT offers..

Soundtrack
Just like the PSP version, you'll get the chance to play whatever music you have on your hard drive, so you're only limited by the size of your disk and the range of your MP3 collection.

Customization
You can tell when you're tailing a car with a racing exhaust rather that its standard factory parts, because it looks bigger and sounds louder than normal. You can tune electric cars. Tuning menus are more interactive and visual that before, too, with a much slicker user interface in the garage - though there's no livery editor this time.

Rally
Each race in the rally career is run on a randomly-generated point-to-point course with the aim, like in real rallying, being to beat your competitors times rather than race them head to head. Every rally is also affected by GT5's stunning weather engine, too. There's even a co-driver calling out each corners severity and suggested approach.

Nascar
NASCAR in GT only comprises a few 'official' tracks - including Daytona and Indianapolis - and roughly ten real drivers. The license will also play to the real sport's rules, such as yellow flags and pitting. The NASCARs are also the only vehicles which have bonnets break open and rear windows shatter.


Excerpts from Interview with Kaz

Dirt Track on the online mode, you can drive with many more cars that way. And the Rally mode is different again; each car is on a time trial, staggered by 10 seconds.

Wet-weather pit strategy can make or break your race. You will have to make the right decisions at the right time, and learn to be fast in both wet and dry conditions. This, with 16- player, private online race events, is going to be unlike anything we've seen before. I can't wait.

What do you think Polyphony Digital think of GTPlanet?
They are familiar with the site and keep a close eye on our forums as our members share their thoughts, ideas and critisms. Nearly all of the major features the GTPlanet user base has asked for were implemented in Gran Turismo 5. I think they appreciate our feedback and interest in their work.

http://www.gtplanet.net/forum/showthread.php?t=131860


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Sredicu malo prvi post za ljude koji nisu upoznati sa desavanjima u razvoju igre.
 
Poslednja izmena:
Ludo zvuce neke stvari :) Jedva cekam da vidim kako to funkcionise u praksi..
 
A stream of interesting tidbits have been trickling into our Gran Turismo 5 forum today via several new magazine articles. First up is the December 2010 issue of PSM3 magazine, which provides a few details as highlighted by our own Dessy182:

  • Mechanical damage and failure will include things such as broken gearboxes, brake failures, and stalled engines.
  • Both premium and standard model cars will include fully operational reverse lights, horns, and will accumulate dirt and grime which must be washed off by these guys.
  • More features are re-confirmed, such as imprecise weather forecasts, point-to-point timed rally stages, time-of-day synchronization between virtual circuits and their real-world locations, and official NASCAR rules and regulations.
  • You’ll also find a brief interview with me, the founder of GTPlanet. It was a nice chance to talk about the game, and I hope you all find it interesting – thanks to Alex of PSM3 for the invitation!

Denur has also gathered a few interesting details from issue 44 of Dutch TV magazine Veronica:

  • Heavy snow accumulation will continue to make the track more slippery, and “ruts” will be carved into the snow as you drive to make conditions even more challenging.
  • You’ll be able to create and define your own special events within the game, presumably giving you complete control over all race variables and competitors.
  • In B-Spec mode, you’ll simultaneously manage the racing careers of up to six different drivers. You will have to push them, but take it too far and their morale and performance will suffer. For 24-hour endurance events, you will choose four of your drivers to compete together on your race team.
  • You will be able to trade cars with your friends – including those which you have tweaked and tuned for maximum performance.
:type:
 
Samo zbog ovoga sam uzeo ps3 a oni nikako da je izbace... :(
 
zna sony sta radi ;)

garant si kupio i nekoliko igara dok si cekao svo ovo vreme (u stvari zavisi kada si kupio ps3) a tu je mogao da profitira jedino japanski gigant :p (dobro i razvojni timovi tih igara).
 
sta fali audi-u , vlasnici su lamborgini-a i imaju R8 koji je i vise nego dobar, a njihov lemans dizel rokao sve ove godine :p

mada nije to-to dok ne uposle Sebastijana Fetela :d
 
Vrh Dno