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- 30.06.2000
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Obratite paznju na skok odmah na pochetku, fizika u reliju je ochigledno drastichno promenjena.
http://www.youtube.com/watch?v=PJr6-ZJJZHk
http://www.youtube.com/watch?v=PJr6-ZJJZHk
mada to nisam video ni u jednoj drugoj igri![]()
A naigrao si se PC ""simulacija"", jel da :d.
Cim ne pise Sony u introu, odmah sumnja pocne da radi, ma nije to to, jel da.
Ja sam bogami video realne skokove u voznjama.
Trebao bi malo vise da se potrese pri doskoku, al dobro..Nego ovaj dim je sjajan, kao da vuce padobran za sobom
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Kako mislish potrese, ko u rFactoru shto se tresu kola kao na snimanju filma u Holivudu pa ekipa trese auto da izgleda kao da ide :d:d:d
odlicno izgleda dok se ne vrati na zemlju. medjutim od onakvog skoka tj pada bi trebalo malo da odskoci a ne da se odma zalepi za put.
Na RBR sam i mislio.
A to sta (ne) znam, to necu komentarisati, jer ti sve znas.
odlicno izgleda dok se ne vrati na zemlju. medjutim od onakvog skoka tj pada bi trebalo malo da odskoci a ne da se odma zalepi za put.
Kako mislish da se odbije, ko lopta ?Pa pogledaj kako mu rade amortizeri, identichno. Ovo je u principu shkolski skok, e sada ako svaki put budesh mogao da skochish tako, onda ne valja, ali kapiram da su i gadjali da on bude kako treba za prezentaciju.
Budi nekad barem realan![]()
Daj bre, da li je moguce da branis ovaj dim?Budi nekad barem realan
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Ocekujem trenutak kada ce poceti postovi u fazonu "Nije raspored zvezda iznad Ringa pravilan".
Not every game can be a Stardust but it's clear that it's still early days for 3D performance optimisation. MotorStorm: Apocalypse certainly looked far more impressive than the Pacific Rift demo, Killzone 3 is still in pre-alpha and Gran Turismo 5 looks simply phenomenal - to the naked eye there was no discernible impact on the visuals or frame-rate.
Malo je trulo da ovo bude uradjeno 100% a ono 30% i da posle pricaju kako kad Kazunori nesto naumi to mora da bude za 250 koplja bolje od konkurencije.. jer ako je ovo nacin onda njegova prica ne drzi vodu.
Da li je ovo previse za nesto sto tim ljudi koga finansira Sony razvija vec 5 godina (ako ne i vise od toga)?
You're calling 200/800 a "fiasco", I'm calling it a "bonus".
You're calling them "secondary features", I call them "primary difference".
It is a matter of opinion.
You know, if you already ask me how do I look to that particular issue as a gaming critic, you're going to like my opinion even less.
As s fan I could be disappointed about Standard/Premium issue up to some point. But as a game critic I would even forget that particular thing, because in the overall scope and importance of GT5 for racing genre and overall gaming it doesn't mean a thing.
To elaborate.
If you want to be serious gaming critic (or journalist, call it what you want) you must put things into perspective. And when you put all features of GT5 into perspective, whole Standard/Premium issue become non-relevant.
Is iRacing a bad game/bad simulation just because it has less than 20 cars? I don't think so.
Is original F355 Challenge by Yu Suzuki-san a bad game because it has just ONE car? I don't think so, even 12 years after it is still a non-doubtful masterpiece and it boosts few options and features that none racing game - even GT series - hasn't surpassed yet.
If you look just at the list of confirmed features - not to speak about all surprises that still awaits us - Gran Turismo 5 will certainly be the title that will change the genre, as all previous games did.
We still have to see the actual shapes of the GT5's most important features - single player structure and online structure - but from previous experience with GT series we can expect nothing less than AAA.
When I look at GT5 as a game critic, I see the driving game that boosts unprecedented list of technological features that no other games on consoles have - from 1080p, 60 fps, 3D, 7.1 DD sound, head tracking, PhotoMode, to FF wheels support.
I see game that will further expand the most important and revolutionary aspect of the series, that no other game on genre and on ANY platform have never managed to come even close - the single-player RPG aspect of ownership of the car, car maintenance and feel of connection to your vehicle(s). Not to even speak about the world of Licenses and Missions which remains milestone of the series forever.
From the driver point of view I see game that will give us the most advanced possible physics model ever on consoles and possibly overall, engine made in tight collaboration with Nissan and Mercedes-Benz, with almost genre-unique simulation of USABLE different tire-compounds, day/night change, possible inclusion of weather change and ONLY game in the genre that gives us opportunity to drive on all imaginable surfaces and almost all imaginable car-classes that exist today in the world of motorsport.
From additional features standpoint I see the game that will incorporate in-game streaming TV channels in form of GT:TV, HD YouTube support, numerous community features that still remains undisclosed (BBcode and 32-player lobbies being most interesting), together with some options we do not know about certanly yet - such as evolution of B-Spec mode, actual options of car-tuning and such.
To put it perspective of journalism, if Gran Turismo 5 would be Call of Duty game, it would have more than 1000 weapons to choose from (200+ Premium ones with slightest details nobody ever seen in the genre and 800+ made from assets from previous games), almost 100 maps available from the box, epic single-player, great community features and it would have day/night transitions, photomode, etc.
You can use your imagination to put into perspective same comparation inside any other genre.
As a game critic I can be only amazed with everything that Gran Turismo 5 will bring the the video-gaming in general, standards it will introduce to genre - especially on consoles - and overall size of the game that will be nothing less than unprecedented.
Issue that used cars - probably, it is my own presumption, but very logical one from series philosophy standpoint - will be "Standard" - and we still do not know what it means for sure, but we only know they will look different than Premium to some point and will not have detachable parts when taking damage, everything else will be the SAME - is non-important from game critic point of view.
Taking that as a game-breaking feature in perspective with everything else that GT5 will bring would be nothing less than deliberately ignorant
Ti i dalje mislis da ce igra da ima 20-ak staza?:whip:Bas me cudi da je Boris citirao nekog kome je casa uvek polu puna
Ali se malo iskakio sa ovim poredjenjem sa cod-om. pa gde nadje 100 staza misliiimm.... da je rekao 20ak ali sa varijacijama. Ali ok razumem ga... ljubitelji cod-a su svi takvi - cudni :d
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