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Gothic 3?

ja keca nisam igrao, ali sam dvojku 2 puta obrnuo, nekako me mrzi keca da igram posto se u dvojci dosta sazna o kecu, a i 2006 je vec bojim se da ce me grafika smoriti :S:

elem, nadam se ponovo dobroj prici, mnogo kvestova i igri koja moze da pobudi mastu, sto je i najbitnije.
 
gx-x je napisao(la):
ja keca nisam igrao, ali sam dvojku 2 puta obrnuo, nekako me mrzi keca da igram posto se u dvojci dosta sazna o kecu, a i 2006 je vec bojim se da ce me grafika smoriti :S:


Ma nece,nije to bas tako lose.Prica ti je dosta bolja u kecu,mnogo je interesantnije....
 
@gx-x
Upravu je Goran, nece te smoriti.
Doduse, i meni je u pocetku gafika bila malko bangava (pre svega drvece), ali brzo sam se privikao i igrajuci, nisam ni obracao paznju na nju.
Uostalom, engine je isti kao i u dvojci i svi likovi,oruzja i zivuljke izgledaju potpuno isto kao u dvojci...Probaj...
Pre nego sto sam poceo da igram keca, mene je najvise zanimalo kako su 'nekada' izgledali Valley of Mines i zamak, sta su radili 'moji sadasnji (iz dvojke)' (ne)prijatelji itd...
 
sa kojim levelom ste zavrsili gothic 1?
ja sam posle 1godine igranja dostigao cak 161level cela mapa je sem scavangera bila prazna sve sam pobio
p.s. to je igra sa najboljom atmosferom koju sam video u nekoj igri,nadam se da ce trojka imati istu takvu atmosferu
poz
 
he he
Gothic kec - tu i tamo 4-5x
Gothic dvojka - tu i tamo 4-5x
Gothic dvojka tnotr svapski - 2x
Gothic dvojka tnotr engleski - 2x

ali to je onako odokativno, stvarna cifra je nesto veca! :)
 
@M!ST!CX: 161. level?! Kako si to uspeo 'leba ti?Pa ako dodjem do 50. mnogo je..

@Stanmar Au sine, svaka cast, pozamasne brojke!

Nijedna igra mi nije toliko drzala paznju kao Gothic.Kad sam poceo bas da je igram, bukvalno se nisam odvajao od kompa.Legao sam oko 3h, a ustajao oko 9, a u medjuvremenu - samo Gothic! Cak ni ispit nisam spremio zbog njega! I ni u jednom momentu me igra nije smorila, nijedna misija, nista.Bio sam gladan novih kvestova i otkrica, likova...Atmosfera je vrhunska.

Eto recimo kod Obliviona, dok sam ga jos pikao, posle odradjena dva-tri kvesta (izuzev main kvestova) odmah sam ga gasio, jer bi me igra brzo smorila...

A pre nego sto sam stvarno poceo da igram Gothic (NOTR), tri puta sam ga brisao, jer mi je animacija trcanja izgledala bezveze (spram Morrowinda), al' sam brzo promenio misljenje.

A sto mi se ne da da nabavim Gothic 2 Gold pa to ti je :(
 
Stanmar je napisao(la):
he he
Gothic kec - tu i tamo 4-5x
Gothic dvojka - tu i tamo 4-5x
Gothic dvojka tnotr svapski - 2x
Gothic dvojka tnotr engleski - 2x

ali to je onako odokativno, stvarna cifra je nesto veca! :)
ovo vec prerasta u bolest:D :d
 
Super igra Gothic.Na grafiku uopste ne obracam paznju.Nego sam se zezno,tek sam sad shvatio da igram Gothic 1 a ne 2.Mislio sam da je Gothic
2 jer na DVD-u koji sam dobio od drugara pise Gothic 2.Mada ipak zanimljiva igra:)
 
Bolest, bolest nego sta!
@shobe
TNOTR=GOLD
 
@Misticx
161! Razmisli malo pa ako i dalje teras po svome objasni mi taktiku, a ja cu ti objasniti jedini nacin na koji si mogao doci do te cifre!
Ne bi skodio ni jedan screen! Cisto da nas uveris!
 
Stanmar je napisao(la):
@shobe
TNOTR=GOLD
Da ali bez zvucne i tekstualne(dialoske) podrske likovima i kvestovima koji su dodati u NOTR...Ovako mi NOTR deluje osakacen...i nervira mnogo kad dobijem neki od dodatih kvestova, pa moram da nagadjam sta je ko rekao i sta traba da radim....
 
Poslednja izmena:
Stanmar je napisao(la):
he he
Gothic kec - tu i tamo 4-5x
Gothic dvojka - tu i tamo 4-5x
Gothic dvojka tnotr svapski - 2x
Gothic dvojka tnotr engleski - 2x

ali to je onako odokativno, stvarna cifra je nesto veca! :)

Ti si zaludjen:zgran: Jeste igra dobra ali ova prevazilazi granice normalnosti!
Ali ipak uzivam i ja u igri kao sto si rekao:D:party:Mada nemogu da nadjem
armor i ore:wall:pa ne mogu da vecinu neprijatelja:smack: :smackbum:
Mada ipak bicu priblizni i moji brojevi igranja(samo ostavljam utiske nemojte
da mi brisete poruku)
 
Stanmar je napisao(la):
@Misticx
161! Razmisli malo pa ako i dalje teras po svome objasni mi taktiku, a ja cu ti objasniti jedini nacin na koji si mogao doci do te cifre!
Ne bi skodio ni jedan screen! Cisto da nas uveris!
vrlo rado! ali igru sam obrisao pre vise od 1 godine
opet nagovestavam da sam igru igrao 1 god(mozda cak i vise) bilo je par kvestova koji mi nisu bili jasni ,tako da sam svo vreme u igri provodio na budzenju levela(a s obzirom koliko sam bio zaludjen igrom igrao sam je skoro ceo dan)
p.s. ako mislis da sam presao ogru sa siframa,ok..ali koliko ja znam sifre za levelovanje ne postoje
 
Poslednja izmena:
aje sto tovarite, ima 3 frakcije pa j ecovek odigrao sa svakom...nista cudno
 
gx-x je napisao(la):
aje sto tovarite, ima 3 frakcije pa j ecovek odigrao sa svakom...nista cudno


Pa i u tom slucaju mi deluje neverovatno.
 
A sad ja da objasnim!
Prvo predjes sve moguce kvestove, pobijes sve u svakom kampu, pocistis sume (plafon lvl35).....zzbz.....odes da pajkis i ustanes posle 7 dana kad se ponovo pojave zivuljke po sumi pa ih potamanis i tako opet u nedogled!
Ako si ovako radio (mada sumnjam) svaka cast na strpljenju!

A sto se tice cheatova.....eeee!
Primer: Zveknes God, insertujes brdo onih orc undead shamana (5-15kXP), i krljas Rain of Fire! :)
 
Stanmar je napisao(la):
A sto se tice cheatova.....eeee!
Primer: Zveknes God, insertujes brdo onih orc undead shamana (5-15kXP), i krljas Rain of Fire! :)
za ovo prvi put cujem ,svega mi
 
M!ST!CX je napisao(la):
sa kojim levelom ste zavrsili gothic 1?
ja sam posle 1godine igranja dostigao cak 161level cela mapa je sem scavangera bila prazna sve sam pobio
p.s. to je igra sa najboljom atmosferom koju sam video u nekoj igri,nadam se da ce trojka imati istu takvu atmosferu
poz
Gothic 2 sam zavrsio na nivou 54 ali je to vise nego nepotrebno (Undead Dragona sam slistio za bukvalno 5 sec.)...
Gothic 2 ima te unlimited exp. fore za paladine i placenike (Prva sa prodajom Dragon Blood-a, a druga sa prodajom Dragon Eggs-a) ali za keca ne znam...
Jeste igra do j ali su mi trebali extra zivci jel je pucolo ko ludo na super jakoj masini...
Jedva cekam G3 :smoke:
 
@Misticx
Nisam rekao da si to koristio vec samo da postoji i ta mogucnost, a i da si se malo presao oko lvl-a!

Ma bitno je da svi jedva cekamo G3!
 
Ima li novosti?

PozZ.
 
Naravno da ima! :)
Preview sa GamesRadar.com

We first snuck a peek at the ambitious role-player Gothic 3 at E3, but have recently received a closer look now that we’re away from those bustling halls. Graphically, this early version is clearly a couple of notches below the uber-visuals we've seen from RPGs like The Elder Scrolls IV: Oblivion and Dark Messiah of Might and Magic. But the makers of Gothic 3 have balanced going for advanced graphics against playing the game on a real-world PC.

Like Oblivion and the previous two Gothic titles, the developers are going for a very open-ended game world. The fantasy landscape is dominated by a cruel master race - and they aren't human. The world is overrun by Orcs, and the human population has dwindled to a meager population of slaves. You'll need to choose a side (or even both) in a story that contains loads of role-play potential.

The developers clearly have a fetish for medieval arms and have gone to extreme lengths to motion-capture not just swords, but also weapons like pole arms and two-handed axes. We were treated to an arena battle with a fighter who dual-wielded twin swords; his whirling animations were already buttery smooth. The ballet of evisceration was controlled with a combination of right and left mouse clicks that made quick work of the opponent. However, with his vanquished foe now crumpled in a pool of blood, our champion still had the weighty choice of whether to finish him off or show mercy - kill off the wrong guy and you'll quickly have an entire village after your hide.

As we ran off to make a fresh start in the next town (yeah, we killed him), we were quick to notice that there was nothing to give us pause, literally. There were no loading screens and everything was inside one big, seamless world. We also noticed that day fell into night and weather changed according to the climate that we traveled through.

For those who are less easily impressed by graphic power alone, Gothic 3 promises a gripping experience full of smart dialogue, ethical crossroads and visceral combat. Look for a deeper hands-on preview later this summer; Gothic 3 ships in the fall.

To je to!
 
fino fino:) obecava dosta.
 
Ipak je odlaganje zbog Obliviona jer se vidi da se u mnogim stvarima
uporedjuju sa njim:) Stanmare imali neke vesti?Da li je izasao demo?
 
dok je napisao(la):
Ipak je odlaganje zbog Obliviona jer se vidi da se u mnogim stvarima
uporedjuju sa njim:)

Ne verujem da je odlaganje nastalo zbog Obliviona, ima tu više drugih razloga, kao na primer novi Game Engine & prilagođavanje istog za G3, nerealna prva procena za izlazak igre (prvi kvartal 2006-e), itd.

dok je napisao(la):
Da li je izasao demo?

Demo će izaći mesec dana pre izlaska G3 (u opticaju je sredina septembra, ako ne dođe do pomeranja), znači demo se može u tom slučaju očekivati sredinom jula. Igra je (po izjavama iz Piranha Bytes) trenutno oko 85% gotova.
 
Poslednja izmena:
Hvala accuphase na brzom i savrsenom odgovoru!Najvise mi se svideo deo
u kome kazes da ce Gothic imati novi engine.Hvala puno,od ove igre svi ocekujemo mnogo puno.
 
O demou sredinom jula sam pomalo skeptican! Rekao bih mozda krajem avgusta ili pocetkom septembra, jer imam neki osecaj da ce malo kasniti tj. nece ispostovati u potpunosti deadline!
Mada ko zna!
@dok
Izvini sto nisam odgovorio ali..... dial up!
A sto se tice Obliviona... Pirane ne uporedjuju, vec ovi sabani sto rade preview-ove! (kako ti je uopste palo na pamet da Blajv moze da se uporedi sa bilo kojim Gothic-om, a kamoli s'3ojkom!)
 
Znam i ja imam osecaj da ce da izadje malo kasnije(jedan mesec)nego sto su najavljivali.Joj gde mi pada na pamet da se oni uporedjuju sa Oblivionom:lupko:!Steta sto izlazi kasnije(znam to!),velika steta:(
 
Poslednja izmena:
Ipak ce nam englesku verziju doneti Deda Mraz,a Nemacka verzija mozda septembra.Za englesku verziju mislim na decenbar
 
CVGames preview

Gothic 3 aims to be an expansive RPG that improves upon its two predecessors in every way. The hallmark Gothic series is nonlinear gameplay. In that, Gothic 3 remains the same. The game is set on a much larger land mass than the previous two games. Orcs are dominating humans. People who aren’t enslaved have gathered into a few different groups hiding in remote locations, some attempting a resistance movement against the orcish oppressors.

Playing as a human character, you might think that your job is to save the human race, but that’s not necessarily the case. Developer Piranha Bytes promises clear objectives though the adventure will be nonlinear and open-ended. You can choose what you want to do, but hopefully, you shouldn’t be wandering aimlessly. If you want to get sidetracked, there will be plenty of things to do, but if you want to continue advancing the story, you’ll know what to do. Of course, you’ll have to make some of your own decisions first though. Various objectives will be set in opposition to each other. Even if you’re comfortable choosing a side, it still won’t always be clear what the “best” or “right” thing is to do. You can choose to help the orcs totally conquer the humans, selling out your fellow man but securing your own place of power in the world. Or of course, you can aid the human rebellion to take back the land. There will be multiple paths that fall somewhere in between.

The story will unfold differently depending on the choices you make. Perhaps more interestingly, the gameplay will change too. The large game world is filled with hundreds of orc and human characters that all have their own routines and agendas. They will react differently to you based on what you have done previously in the game and this is going to affect what options are available to you in the future. So you may really become involved with a particular faction, or you might a more independent adventurer. Ultimately, you’ll influence the storyline and the game’s ending.

Being an RPG game, character development is nonlinear as well. When you first create your character, you’ll choose details about how he looks, but you won’t have to lock him into a specific class or profession. Instead, you’ll pick up various specialties as you play through the game. You’ll be able to train with various experts across the land to become more proficient and specialized with particular skills. As far as customization, you can do all of the things you’d expect from a large RPG. You can shop for, earn, and find weapons, armor, and a variety of other items. The type of weapons you have can significantly affect your fighting styles and strategies. You can also study magic and learn a large variety of spells with a variety of effects including spells used for attack.

Gothic 3’s combat system is action based. You’ll mainly use the mouse for control. Though there is an auto aim feature that helps you connect your attacks, this is not the kind of RPG where you tell your character what to do and then watch him do it. The combat takes place in real-time from a third-person perspective, and you’ll need to execute moves with both timing and strategy to be successful. The melee combat can vary greatly depending on your weapons and abilities. For instance, you might fight with two swords, a sword and shield, or a battle axe. You can also use magic during combat, which drastically changes the game. You’ve got more straightforward magic, like a fire attack, but you might employ a variety of other effects on yourself or the enemy. Enemies will have challenging AI. They’ll attempt to attack you from the back and sides, and they’ll try to surround you. However, you will learn a variety of moves that should allow you to deal with most situations. The combat in Gothic 3 is very much like an action game, and that’s one of the aspects I really appreciate. Provided that the enemy design remains challenging and diverse throughout the game, it should keep the game exciting.

One of the cool things about combat goes back to the nonlinear gameplay and the importance of consequences. When fighting humans or orcs (as opposed to animals), you can always defeat them without killing them. At that point, you’ll be able to choose whether or not you want to perform the killing blow or to let them live, battered as they are. This can have really important effects on your interactions with other characters. If you kill a certain enemy, you could gain favor with certain characters which might open up a new gameplay path. On the other hand, you’ll probably anger other characters in the process. Depending on the situation, it will affect your reputation too. Townsfolk may become scare when you visit and not be as helpful as they might have been because of your past deeds. On the other hand, sparing an enemy’s life will alter the characters’ opinions in other ways.

Piranha Bytes is addressing shortcomings of the previous two games to make the series even more accessible. The interface is lighter and more intuitive, letting players stay in the action without getting bogged down by clunky menus and buttons. There are lots of technical upgrades too. Piranha Bytes seems proud of the improved character AI which is hugely important to the nonlinear gameplay. Characters react to the player realistically. If you walk into a castle with a big axe drawn, characters may look tense and refuse to talk to you. A guard may tell you to put your weapon away. If you ignore them, they might assume your hostile and attack. Characters might also react to the way you’re dressed or some action they just witnessed. It’s also worth noting that all character dialogue is presented with full voice acting.

The game also features streaming environments. There is no loading after the initial boot-up of the game. The graphics are pretty nice too. Gothic 3 will feature HDR lighting, shadowing and parallax mapping. Texture detail seems pretty good and there is plenty of vegetation in the outdoor areas. There’s also day/night and weather system. Again, time of day and weather can affect what a particular character is doing, or what is going on in a town at a particular time, so these things do impact the gameplay.

You can also interact with most objects that you see. Interaction can be as simple as picking an item up, but there are useful things you can do with several items. For instance, you can find pieces of food and then cook them over a fire to create a nutritional meal. You can find various ingredients to make food or even magical items with.

The Gothic series has quite a following already, and with the improvements made for this new sequel, Piranha Bytes hopes to draw more players into its universe. The action based combat combined with the involving nonlinear storyline could do just that. Aspyr is targeted Gothic 3’s release for sometime this fall on PC.
CVG Report Card
·Gothic 3
·Platform: PC
·Developer: Piranha Bytes
·Publisher: Aspyr
·1 Player Game
·Genre: Role Playing Game
·Release Date: Fall 2006
 
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