Šta je novo?

Gothic 3?

Bosla je napisao(la):
zeks bre nisi u kladionici pa da imas dojavu :)

Ali ako se ispostavi kao tacna .... hmmm pa docicu kod tebe sa 1dvd diskom na kafu :)


Elem , jel izasao uopste NOTR eng. verzija .? Gledao sam ima recenzija cinimi se u SK-u a ja nigde ne vidim kod nas da se to pojavilo..............


Naravno da jeste.Naci ces ga zajedno sa dvojkom kao Gothic 2 Gold Edition
 
izasla je Bole...imao sam ga,ali je otisla dalje,mada ako si zeljan zlatne edicije,mogu da je uzmem...
 
Bule, obrati se meni! Ja sam covek koji poseduje sve moguce Gothice! :)
Cak sam i Zexu dao (samo nemoj da mu kazes da sam ti rekao)!!
 
Sajt 1UP je obijavio novi preview Gothic 3-ke. Izgleda da ce igra biti stvarno dosta nelinearnija od prethodnih nastavaka, sto je po meni odlican potez od strane developer-a.

1UP preview je napisao(la):
"In contrast to the previous Gothic games, we're not nailing you down in terms of how you achieve your goals," says Rosenkranz, highlighting new extensions to the series' already open-ended story system. "Once a quest is accepted, you can freely decide the best way to solve it. So, for example, the game continuously checks if you've done something related to a certain quest, i.e., finding an item, talking to a character about something, and so on. If a number of abstract conditions are fulfilled, the quest is considered finished." According to Rosenkranz, completing certain quests will synergistically activate further plot points and spin the story out in a very nonlinear way.
 
evo ga i tekst:

Big hits in Germany but busts beyond, the Gothic RPGs slipped under the radar Stateside. Sporting grizzled graphics and a lousy interface, the first two were tough-love treks for the dedicated and diehard alone. A complex low-fantasy story further disaffected RPGers weaned on operatic dragon-dungeon-missile-magic, though a select few recognized the game for what it did get right: pre-Oblivion (multiform, evolving) A.I., the deepest dynamic social hierarchies to grace an RPG, and not-mere-hype alternate play-styles and endings. With the third installment slated for delivery this year, we cornered German developer Piranha Bytes for a sitrep.
Topping Gothic 3's list of from-the-ground-ups is the new feature-stacked Genome engine. "Our engine is now 90 percent proprietary," says in-house composer and sound designer Kai Rosenkranz. "And while we're not using a physics system as a gameplay element where everything can be pushed or pulled, in some situations players can now make use of realistically calculated physics." Magical gravity guns are out, in other words, but Rosenkranz says that items (or bodies) can drop down a staircase and the collision detection works perfectly. "We've upped the detail level tenfold using a tool that churns out vast amounts of trees and bushes with minimal render time."

Don't confuse render with random, though. Every single polygon in Gothic 3 is 100 percent handmade. And the interface for interacting with the environment has been completely reworked, too. In the first and second games, everything save panning your view was a finger-gnarling key press, including combat. "Most experienced RPG players liked the keyboard interface," defends Rosenkranz, but he admits the team listened carefully to first-person control feedback to eliminate many of the old system's flaws. "Everything is drag-and-drop now, and combat can be controlled with nothing but the mouse."



Man of Myrtana
Capitalizing on its stock in trade, Gothic 3 spins the story of another nameless fellow who starts as a greenhorn and becomes a hero in the end. "Actually, we never planned any sequels," notes Rosenkranz. "But since everyone loved our protagonist from the original Gothic, he's been our mainstay for the follow-ups. And now he's off the island." About time. Finally hauling tail off said island (it was called Irdorath) and sailing for the mainland (three times the size of Gothic II's), Piranha Bytes intends to escalate the series' cliched humans-versus-orcs story in entirely untypical ways. "Essentially, the kingdom of Myrtana is shattered by the war against the orcs," explains Rosenkranz. "By the time the player arrives, the orcs are about to the deliver the death blow. They're basically enslaving the human race."

Common enough plot fodder, but that's too simple a reading. Like the earlier games, Gothic 3 gives you concrete antiplot options. Want to save humanity's sorry selfish butt? Go for it. But you can also side with the orcs or just tell both sides to get bent. In fact, even the alternate paths are now decidedly skewed. "In contrast to the previous Gothic games, we're not nailing you down in terms of how you achieve your goals," says Rosenkranz, highlighting new extensions to the series' already open-ended story system. "Once a quest is accepted, you can freely decide the best way to solve it. So, for example, the game continuously checks if you've done something related to a certain quest, i.e., finding an item, talking to a character about something, and so on. If a number of abstract conditions are fulfilled, the quest is considered finished." According to Rosenkranz, completing certain quests will synergistically activate further plot points and spin the story out in a very nonlinear way. "We've taken care to ensure you never feel overwhelmed by too many options, like dispatching someone who reminds you of the overall goal," explains Rosenkranz. "But the question then becomes, whom will you trust?"



Sounds like a certain other massively nonlinear RPG (read: The Elder Scrolls IV), but don't confuse Piranha Bytes' design approach with Bethesda's. While both toy with multiform freedom, Gothic 3's expansiveness is focused. That also means you're still not rolling a scratchboard character. "All Gothic games have one thing in common," says Rosenkranz. "They're RPGs without the character generation at start-up." From Gothic 3's outset, your "nameless self" already sports a list of talents. Thereafter, it's up to you to shape and personalize the character by expanding all the usual skills, plus a host of new ones. "In addition to the principal weapon and fighting talents, you'll now find a variety of small skills that work like perks," Rozenkranz continues. "That's brand new, like, for example, extra damage against orcs, two-weapon combat, or shields."

No discussion of a Gothic game would be complete without an A.I. drill-down. Peek in someone's house or draw your weapon in public in the prior games and you'd score a stern talking-to. Stubborn players got a sword in the gullet. "We gave our original A.I. a major overhaul," says Rosenkranz. "In addition to the human-to-human level, we've added two new layers: regional and global." Rosenkranz defines the regional layer as covering townwide attitudes and events for a specific region. "So whenever the hero manages to fall out of favor with the inhabitants of a town, this is being handled by the regional layer," he explains. "In time, the protagonist might use his persuasiveness to gain followers. If he wins over enough people in a city, he might trigger a revolution and expel or kill the occupying orcs." The global level, on the other hand, plies the huge, panoramic events that affect things like major plot checkpoints and war outcomes.

Comprising a cast of 1,000 unique characters and 75 kilometers of densely forested terrain, Gothic 3 has next-gen freeform play on the brain.and hopefully in the final product when it ships later this year.
 
Ko se uzeleo! :)
[Official] Gothic 1 official demo



We have recently discovered that Piranha Bytes has released a new demo for Gothic 1. It is curently hosted at the Piranha Bytes web portal and it is available for download.
The installer has 227 Mb and besides that you can also see a new redesigned logo.
Have fun with it ^^

Related Links:
http://www.piranha-bytes.com/gothic1/index.php?lang=ger
 
@zeljkoBU - da li u gothic 2 gold-u, ako si ga probao, u NOTR-u svi likovi imaju glasove i da li se svi dijalozi ispisuju? Kod mene, na primer, nijedan gusar ni water mage izuzev Vatrasa, nema ni zvucnu podlogu, a ni njihovi dijalozi sa ne ispisuju :(
 
svi parlaju engleski i ispod imas dijaloge
 
Stanmar je napisao(la):
Ko se uzeleo! :)
[Official] Gothic 1 official demo



We have recently discovered that Piranha Bytes has released a new demo for Gothic 1. It is curently hosted at the Piranha Bytes web portal and it is available for download.
The installer has 227 Mb and besides that you can also see a new redesigned logo.
Have fun with it ^^

Related Links:
http://www.piranha-bytes.com/gothic1/index.php?lang=ger

a on jos mene lozi kao poboljsali teksture,totalno nova grafika i ja poverovao...
joj sta cu sutra da ti radim...
 
Sorry... morao sam! :)
 
Sta, znaci ovo novo izdanje Gothica je potpuno isto onom starom sto se tice grafike?!
Pa sta ga onda ponovo izdaju, kad vec postoji engleska verzija? (bar je kod mene sve na engleskom :) )
 
Poenta nije u engleskom izdanju vec u tome da stamanimo demo dok cekamo 3ojku!
 
ne verujem,da je tako izbacili bi i prvi i drugi deo demo verzije pa da se ljudi zaintrigiraju da pice prvo ove dve,pa kada se naloze maximalno onda da izadje 3 deo i da svi polude :D
 
Pazi vamo Zeks (slusaj Stanmara The Iskusnog)! Izbacili su samo keca! Sta ti to govori?
Evo vam nedelja-dve zabave pa izbacujemo i dvojku! A s'obzirom da do trojke ima da se nacekamo ta nedelja dve ce biti kao mesec-dva, a onda ce da zveknu G2 demo, pa josh mesec-dva, pa onda daju zvanican datum izlaska, pa ga odloze (1.2put), mi napunimo 56 i kad nam konacno dodje G3 u ruke umremo od odusevljenja! :)
 
jeli,a otkad si ti strucnjak za marketing? :D
ako za nedelju-dve izbace demo dvojke ja obecavam da cu pojesti svoju tastaturu...
 
onda bolje potrazi one hamine gumirane (savitljive) tastature. ne verujem da je ova genius neshto ukusna.
 
videcemo,videcemo...
2 nedelje,to je hm...(matematika mi nikada nije bila jaca strana)...18. Mart...
ako dotad izadje ja jedem ovo,a ako ne...hm,razmislicemo o tome...
 
Ti si rekao da izbace prvi i drugi a ja sam se samo nadovezao, a inace napisao sam "Evo vam nedelja-dve zabave pa izbacujemo i dvojku! A s'obzirom da do trojke ima da se nacekamo ta nedelja dve ce biti kao mesec-dva, a onda ce da zveknu G2 demo"
 
zeks , taman imas onu bezicnu sto ne radi ..... mislim da bi cak i mogla biti ukusna ako se skuva u vodi u kojoj su prethodno bile kuvane kile i kile virsli :)))))
 
vas dvojica nista normalni...
 
Bravo Bosla :)
 
Zvanican info!
Septembar 2006 German G3, a Engleski nesto posle (rekao bi mesec-2 iza)!

Evo i texta:
JoWooD Productions, the publisher for Gothic 3, recently updated the announcement for its expected release date. The website now sports the more specific Q3 2006 instead of just «2006».

The release date for German speaking Europe (Austria, Germany and Switzerland) is even more specific with September 2006. Unfortunately, JoWooD is still a bit tight-lipped with regard to the release for the American market.
 
sta bre septembar? mora to da bude ranije,sta da radim celo leto? :d
 
Sta da se radi! A dok izadje engleska verzija, postacu Deda Mraz! :)
 
u principu samo ti stomak fali :D
 
Nigde stomaka, a toliko piva kroz mene procirkulisa! Eeeee....
 
kakve veze pivo ima sa gothicom ? :D :D :D
 
Koje je ovo vec odlaganje igre?Da se nisu mozda malo uplasili neceg sto se zove Oblivion?
 
@ZeljkoBU - Leto! 40 stepeni! 10.sat igranja Gothica! Sta pijes! LADNO PIVO!
@goran.rs - O kakvom odlaganju ti pricas? Pirane nisu jos ni najavili izlazak igre, tako da nikako nisu mogli da odloze izlazak! Razmisli malo.... Odgovoreno ti je ovim i za Oblivion!
 
Vrh Dno