Jos malo Q/A!

PB|Mike answered some questions from the first load today.
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1.) Will stamina play a role ? Will there be a display for stamina and will the inventory be limited this time ? by Saman, Joern Christoph and K1LL1NG_SPR33
Two times yes, one time no. The inventory won't be limited, but you are free to get rid of waste carding.
3.) Playing as a mage for example was hard because everytime you casted a spell you were not able to move and you were like to be on show. Will it be possible for the player to move while attacking ? by Sem
Yes, you will be able to move, although slower than normal.
6.) As you said there will be no procentual specifications for abilities like one-handed sword fight or bow fight. How does it work then ? Are there only stages like unexperienced/skilled/master or will the abilities to use a weapon be determined by perks ? by Rethon, Simon Geis and Daezzle-Flash
The latter. Everything will be determined by perks.
7.) Will the perks underlie a hierarchical order so that one perk leads to another which can be learned, or can we chose from every perk at every time ? by Sem
In most cases all percs are arbitrary, only few are dependent on another one.
24.) How do you evaluate Gothic 3 ? Which improvement do you see most innovative ? by x850xt
1. Freer gaming: One is not bound to a linear strand and choice and order of quests can be destined by the player to the greatest possible extend.
2. Graphics and animations made a big step forward, thereby everything seems to be more "authentic". We now are far beyond from what you can see on the last shown pictures.
Take care.
Next answers from KaiRo !
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KaiRo back on air !
51.) Do we have the option to change the look of the hero (e.g. long hair), has it already been changed respectively will the look change during the game (e.g. growth of beard) ? by Marko Lempke, Manolo and Daniel Bezimmienny
Since you are not going to generate your character at the beginning you start the game with the popular nameless Hero and his feral charm. You may add modish details and playful accessoires during the game, but apart from that options to influence the Hero's look are limited to one trifle: Decreasing the resolution will make the hero look more grainy.
52.) Will the hero get a name in the third Gothic or did you already think of a name ? Do you have the opinion that the hero should have one ? by Sorin T, Grour and Lacni
No, the Nameless is not going to get a name, only reverent titles like "the Liberator", "Subjugator of the Sleeper" or "The Dragon-/Skirt-chaser".
56.) Could you give us a small lineup of percs which we will be able to chose from, maybe a backflip or a sideroll and is the player able to perform these although he wears a heavy armor ? by Phynkchen, Marcin Cieslar and Kreydon
The more detailed your question is the more vague my answers will become: You may for example learn percs which apply to the Hero's movements or his skills. In addition there are many percs which serve for improving certain abilities in general.
60.) Will we see children in Gothic 3 ? by Falke1989, Damian and Dwal
No. There are a few things which won't help the World of Gothic become more atmospheric and striking:
High heels, Star Destroyers and children.
63.) Will the landscape be as "compressed" as in Gothic 1/2 or can we travel through wide grassland, fields or deserts ? And how will the change from one "big zone" like forests to snowy mountains be implemented ? by Fabian Ekert und Dtra Rag
"Compressed" ?! *snorts* You mean "enjoyable dense with an uncomparable value of adventures-per-squaremeter" ? The world is still "dense" which means: There is no boring free space. But all in all the world of Gothic 3 is wider in which the broad fields or deserts contain numerous distinctive rock formations or mini-locations so that there won't be optical boredom. And of course none regarding the contents.
64.) Since I play Dungeon Lords right now many similes obtrude. In that game you can find phantastic dungeons with attractive enemies, complicated puzzles and heights at the end. Just like the temple of the Sleeper in Gothic 1, only more complicated. Will there again and above all more of those dungeons like the Old Mine, the Orcish cemetary or the Sleeper's Temple in G1 ? by meditate and ed0_r
Of course gloomy dungeons won't be missing in Gothic 3, but the game focuses on events happening on the surface. Passionate cavers will be offered some nice dungeons, but most of the game will take place in sun-/monnlight.
69.) How do the friends of the Hero judge the decision of the player to join the orcs ? They are not going to be too enthusiastic about, are they ? by !GeNeRaL4DeAtH! and Roock
Imagine your best friend joins an organisation which wants to enslave mankind. You will inevitable think "Yo man, have fun !".
One answer from PB|Oliver:
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74.) Will the game profit from Dual Core-CPUs and 64Bit-technics ? by Awatar Twilight, Lothar Schmitz and werner igler
For the moment a scene and the and the data associated to this are loaded in the background in a separate thread. And of course physics and sound engine have their own threads, too. This results in faster loading of new scenes on Dual Core-CPUs since this happens in the background on the other cpu. The same goes for physics and sounds.
Additionally we are testing the use of OpenMP (addition for programming which allows us an easier use of different threads in the source-code) to improve performance on Multi-Core CPUs even more.
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And another one from PB|André:
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57.) Will the hero improve his capabilities automatically, e.g. during fighting ? by Joern Christoph and Arag
No ! In principle improving the Hero's skill will work like in the other Gothic parts, you will have to find the proper teacher.
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PB|Horst gave an answer:
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67.) How many monsters and animals will the world of Gothic 3 offer and how many of them do we already know from the predecessors ? by Titan123, K1LL1NG_SPR33 and Arag
This won't be given away now. But of course we've got some surprises for you.
73.) Will all cinematics/movies be drawn with game graphics and when will we see the first ingame-video ? by Christian, Error404 and Guybrush1980
The intro will be rendered, the rest will be shown ingame with the engine. You will see the first video... when it's done.