Šta je novo?

GeForce GTX 780ti Thread

Guru 3D

-je gde je brza 290x
+ gde je brzi 780Ti

merio sam na dva nacina-prosek proseka razlike u igrama (manje tacan nacin, zbog zaokruzivanja na jednu decimalu) i sabiranje frejmova jednih i drugih i njihovim deljenjem da bi se dobio kolicnik-najprecizniji nacin)

4K rezolucija

-34/33=-3%
+35/30=+16.7%
+33/29=+13.8
+42/40=+5%
+28/26=+7.7%
+24/22=9%
-34/33=-3%

780 Ti = 228 frejmova
290x = 215 fps

228/215=1.06 ~ 6% brza 780 Ti u 4K rezoluciji od 290x

2560x1440 rezolucija

-67/63=-6.3% Hitman
+92/87=+5.7% Tomb Raider
+65/57=+14.0% MOH
+71/62=+14.5% Bioshock I.
+64/59=+8.5% Battlefield 4. Napomena - u 1920x1200 290x je brza od 780Ti 5.7%, (92/87) cudna situacija
+52/50=+4.0% Metro LL
+44/41=+7.3% C3

47.7/7=6.81% je jaca 780 Ti od 290X

nVidia 780 ti = 451 fps
AMD 290x = 423 fps

odnos 6.62% u korist 780 Ti


Sekira 1920x1080

+143/136=5.1% Betmen
+132.6/128.78=3% BF3
+110.59/104.64=5.7% Bioshock I.
+101.8/93.5=8.9% C2
+42.32/40.12=5.5% C3
-126.82/118.2=-7.3% Dirt shw
+53.5/44.24=+20.9% FC3
+11504/10772=+6.8% Final Fantasy xiv
-53.1/50.8=-4.5% Hitman
+15626/13522=+15.6% Resident Evil 6
+71.4/69.2=+3.2% Sleeping Dogs
+50.5/42.2=+19.7% Sniper Elite 2
+86.2/83.2=+3.6% Tomb Raider

86.2/13=6.63% razlika u korist 780 Ti

960.31 fps za nvidiu
921.8 fps za AMD

kad se to podeli dobija se razlila od 4.2% za 780 Ti. Nisam racunao testove RE 6 i FF XIV


Anand


3840x2160

+31.8/30.5=+4.26%
-40.9/34.0=-20.3%
+36.4/30.3=+20.1%
-40.5/38.6=-4.9%
+41.0/38.5=+6.5%
-50.7/48.5=-4.5%
+44.1/43.6=+1.1%
-43.4/39.3=-8.8%
-50.6/50.0=-1.2%

-7.74/9=-0.86% sporija 780 Ti od 290x


363.7fps nvidia
369fps ati

-1.46% sporija 780 Ti od 290x u toj rezoluciji u odnosu frejmova



2560*1440 Anand

+1.0% 59.1/58.5
-12.3% 43.0/38.3
+18.3% 73.7/62.3
+19.1% 78.3/63.8
+16.0% 62.4/53.8
+2.3% 53.7/52.5
+8.1% 49.2/45.5
-2.8% 76.5/74.4
+9.9% 90.7/82.5


6.62% brza 780 Ti od 290x

579.8fps
538.4fps, sto kad se podeli daje

7.7% brza 780 Ti u odnosu frejmova



Bench, 2560x1440

-55.1/53.3=-3.4%
+67.1/65.9=+1.8%
+32.1/25.4=+26.4%
+50.6/46.7=+8.4% Metro LL
-50.2/46.3=-8.4% Metro 2033
-61.6/61.1=-0.8%
+82.8/75.7=+9.4%
-51.9/47.2=-10.0%
+39.4/36.7=+7.4%
+44.5/42.1=+5.7%
+72.5/61.8=+17.3%

PROSEK TESTOVA = 4.89% prosecno brza 780 Ti od 290x racunajuci odnose proseka zaokruzene na jednu decimalu

596.9fps za 780 Ti (sabrano iz svakog grafika za 2560x1440 rezoluciju)
573.1fps za 290X ( -II-)

596.9/573.1=1.0415 ====> 4.15% brza 780 Ti racunajuci odnos u sabranom broju frejmova u svim testovima.

Nedostaci testa - 2 puta dat u istom grafik za Sniper Elite 2 (na high i ultra) gde je najveca prednost za 780Ti , i 2x test za Bioshock. Otklonjeni nedostaci testa tako sto su uzeti primeri sa zahtevnijim podesavanjima i manjim fps-om. Bioshock Infinite-isti slucaj; podaci uzeti za gori slucaj po AMD, gde je ukljucen DDOF (razlika 11fps; kad nije ukljucen razlika je 6 fps u korist 780 Ti).

http://hardware.benchmark.rs/video_karte/test_nvidia_geforce_gtx_780_ti_3_gb/strana_8/


Hardware Canuks 2560x1440

+61.71/51.43= +3 AC3
+48.48/42.43= +3 C3
-63.67/62.36= -2 Dirt
+57.34/48.1= +6 FC3
+76.99/75.49= +1 Hitman
-65.57/63.61= -3 Max Payne 3
+62.08/51.37= +4 Metro LL 9% min fps 20.8% avg
+57.29/52.94= +1 Tomb Raider

ovo +-1,2,3,4,6 su razlike u minimalnom fps-u

489.86 fps nVidia 780 Ti
451 fps AMD 780 Ti

489.86/451=8.6% je 780 Ti brza od 290x.

Zanimljivo iz ovog testa - 290x ima manji procentualni pad min fps-a od 780 Ti, zahvaljujuci siroj magistrali. U Metro LL gde je po ovom testu razlika 20.8% u korist nVidie (po bench testu razlika je 8.4% u toj rezoluciji), razlika u min fps je oko 9%. U Assasins Creed 3 je 780 Ti brza 10.3 fps, minimalni fps joj je veci samo za 3 fps. Na suprot tome, u dve igre gde je AMD u prednosti za 1.4 i 1.94 frejma u prosecnom fps-u, brzi je 2 i 3 frejma u min fps-u.

Dakle, iz proseka vise testova, 780Ti je sporija od 1.46% do 8.6% brza. Srednja vrednost je 3.55%, ili 4.2% kad se radi prosek proseka :p Test radjen samo za igre, sintetika se ne igra i zato se ne kupuju karte. Prosek na hardware Canuksu od 8.6% u korist 780 Ti bi bio manji da nisu dobili 21% razliku u Metorou za razliku od drugih sajtova koji su dobili 6-8%, bio bi oko 7% kao i na Techpowerup.
 
Poslednja izmena od urednika:
Krenuli su polako da izbacuju i vodene blokove za GTX 780 Ti.
Ovakva zver zasluzuje da se stavi pod vodu.

Aqua Computer je izbacila svoj model,uskoro ce i ostali poput EK itd..

kryographics_gtx_780_ti-850x597.jpg


http://videocardz.com/47823/aqua-computer-presents-full-cover-water-block-gtx-780-ti
 
Dobro je sto NV ubacila mogucnost snimanja klipova, i mene bi to redovalo da imam NV karticu, ali na Radeonima vec duze vreme postoji mogucnost snimanja gameplaya, isto ne obara performanse, moze da se bira rezolucija i FPS... tako da to nije nista novo, jedino sto se ne reklamira kao shadowplay.

Ovako nešto bez ikakvih uticaja na performanse nije postojalo, zbog toga možeš aplikaciju ostaviti stalno upaljenu i jednim klikom na hotkey snimiti nešto zanimljivo pošto se to dogodilo.

Već sam kačio i oduševljenje unwindera, čoveka koji radi Afterburner i RTSS. Čovek koji je inače oduvek mrzovoljan prema bilo kakvim inovacijama i novim implementacijama u njegove programe, krenuo je da se muči da omogući da oni sa Keplerima i preko afterburnera mogu da koriste tehnologiju koja stoji iza ovoga.

I’ve read a lot of reviews related to NVIDIA ShadowPlay during the last couple days and there are typical misunderstanding patterns in many of them, so I decided to write this short summary to give you better understanding, guys.
Most of users (and surprisingly reviewers) assume that the main performance hit for any videocapture oriented software comes from realtime video encoding. That is quite typical and mostly wrong assumption. Modern videocapture applications are multithreaded and modern CPUs have multiple cores able to process multiple tasks in parallel, so realtime video encoding is normally performed in background thread(s) and often with lower priority. That is why when you’re capturing video in the game which is not using close to 100% of CPU time on all CPU cores, background video encoding have enough system resources to run in parallel and hardly affects game performance. In other words, having fast hardware encoder like NVENC or Intel QuickSync simply allows you to encode better quality video with higher encoding framerate or more efficient compression ratio in realtime, but it doesn’t seriously minimize videocapture related performance hit like many reviewers say.
The main and the real performance penalty for videocapture application is … a simple process of capturing frames from DirectX application. DirectX rendering pipeline is asynchronous, so multiple frames are being processed in parallel by different stages of the pipeline. And that’s where our performance penalty come from – DirectX architecture is simply not built with idea of effective frame readback from the very end of rendering pipeline. So each frame capture via DirectX causes DirectX rendering pipeline to be flushed, CPU may stall until GPU finish flushing the pipeline and provide captured frame back to CPU, etc, etc. This means that each simple frame capture iteration hurt the efficiency of prerendering, may seriously reduce the performance of multi-GPU systems and so on.

And that’s where NVIDIA ShadowPlay magic begins. I’m very supersized to see that all reviewers focus on Kepler’s NVENC hardware H.264 encoder only without even mentioning Kepler’s innovative and unique NVFBC (Frame Buffer Capture) and NVIFR (Inband Frame Readback), which also help NVIDIA ShadowPlay a LOT. Those two are probably even more important videocapture oriented hardware technologies introduced in Kepler GPUs. Both are promoted by NVIDIA as ultra fast low-latency GPU/DMA accelerated framebuffer capture techniques, both are targeted at cloud gaming / GRID systems (you can read more in this presentation). It is some very very “light” kind of NVIDIA’s “Mantle” in frame capture functionality area – NVFBC and NVIFR are available via NVAPI and provide developers very effective way of frame capture via direct access to hardware bypassing the limitations of DirectX API.
So ShadowPlay’s success is built on two key hardware technologies: NVFBC for very effective frame capture and NVENC for very effective frame compression. BTW, NVFBC is a direct reason why ShadowPlay is not capturing video in windowed mode, if you follow the link above, you’ll see that NVFBC is able to grab whole frame buffer only.


And now some really good news: using NVENC is third party video capture applications is currently troublesome due to some strange licensing scheme applied to it by NVIDIA. Hope it will change in future, because competing Intel QuickSync H.264 encoding is freely available to any developer and it does great job. But NVFBC and NVIFR interfaces are available to any NVAPI developer, which means that very effective frame capture can be easily added to ANY existing third party videocapture application right now with minimum development cost. So at least frame capture related bottleneck can be taken out of context on NVIDIA Kepler hardware. Personally I’ve chosen to power videocapture engine of RivaTunerStatisticsServer v5.5.0 by NVIFR, even considering that NVFBC provides a bit faster capture, I won’t like to sacrify windowed videocapture support. And I’m pretty sure that other video capture tools will also get support for those new NVIDIA technologies soon.

I think I found the way to make ANY third party video capture application to capture video with the same virtually zero performance hit like ShadowPlay. Still testing and modifying RTSS.
 
Poslednja izmena:
Negde sam procitao kao jedan of feature-a full support za G-SYNC... znaci li to da mi sa starijim i slabijim bratom GTX780 necemo moci to da podrzimo i ako npr imamo G-SYNC monitor?
 
Sta li ce sve da docekamo do nove godine od nereferentnih izdanja... :smash:
 
Ovako nešto bez ikakvih uticaja na performanse nije postojalo, zbog toga možeš aplikaciju ostaviti stalno upaljenu i jednim klikom na hotkey snimiti nešto zanimljivo pošto se to dogodilo.

Već sam kačio i oduševljenje unwindera, čoveka koji radi Afterburner i RTSS. Čovek koji je inače oduvek mrzovoljan prema bilo kakvim inovacijama i novim implementacijama u njegove programe, krenuo je da se muči da omogući da oni sa Keplerima i preko afterburnera mogu da koriste tehnologiju koja stoji iza ovoga.

Ako te baš zanima ova tema možeš da nadješ testove programa za snimanje... shadow se odlicno pokazao ali ipak utice na performanse.

Od ovih programa koje sam probao bandicam najbolje radi... RadeonPro pravi ogromne klipve, fraps obara fps, a u afterburneru je jako loša slika i dosta utice na performanse.
Vidm da i u bandicamu reklamiraju taj enkoder za bolje snimanje preko gpu-a, ali to podržava samo amd 7000 i neke novije nv kartice.
E sad ne znam da li shadow radi na svim nv ili samo novijim?
 
[YOUTUBE]68h_2FosGq0[/YOUTUBE]
 
GnCZ9YN.jpg

JBKXlxz.png

Ova karta je zvijer!
 
Ako te baš zanima ova tema možeš da nadješ testove programa za snimanje... shadow se odlicno pokazao ali ipak utice na performanse.

Od ovih programa koje sam probao bandicam najbolje radi... RadeonPro pravi ogromne klipve, fraps obara fps, a u afterburneru je jako loša slika i dosta utice na performanse.
Vidm da i u bandicamu reklamiraju taj enkoder za bolje snimanje preko gpu-a, ali to podržava samo amd 7000 i neke novije nv kartice.
E sad ne znam da li shadow radi na svim nv ili samo novijim?
Shadowplay ima hardversku podrsku, mora raditi bolje od ostalih varijanti. Unwinder to lepo objasnjava i ako neko zna o cemu prica, to je on. Radi od 650 navise.
 
Shadowplay ima hardversku podrsku, mora raditi bolje od ostalih varijanti. Unwinder to lepo objasnjava i ako neko zna o cemu prica, to je on. Radi od 650 navise.


Sudeci po klipovima snimljenim preko afterburnera uopste me ne cudi Unwinderovo odusevljenje. Evo jedan dosta detaljan test pa ako nekog zanima, izmedju ostalih testiran je i shadowplay... kvalitet slike i koliko uticu na performanse:

[YOUTUBE]dwBmHlsaBN4[/YOUTUBE]
[YOUTUBE]hQU34HfU7lY[/YOUTUBE]

po ovom gore, kad se uzmu u obzir i kvalitet slike i performanse, DXTory izgleda da je najbolje resenje...
 
Sudeci po klipovima snimljenim preko afterburnera uopste me ne cudi Unwinderovo odusevljenje. Evo jedan dosta detaljan test pa ako nekog zanima, izmedju ostalih testiran je i shadowplay... kvalitet slike i koliko uticu na performanse:

[YOUTUBE]dwBmHlsaBN4[/YOUTUBE]
[YOUTUBE]hQU34HfU7lY[/YOUTUBE]

po ovom gore, kad se uzmu u obzir i kvalitet slike i performanse, DXTory izgleda da je najbolje resenje...
Zbog samog DirectX-a, sve što hvata frejmove softverski mora imati puno veći uticaj na performanse. A što se tiče Afterburnera - možeš da podesiš kvalitet kako želiš. Poenta losih snimaka je minimalan uticaj na frame rate. Ja sam snimao Batmana:AO u High quality sa ShadowPlay i ne vidim sta bolje treba od snimka - 1080p i svi uhvaceni frejmovi.
 
A što se tiče Afterburnera - možeš da podesiš kvalitet kako želiš. Poenta losih snimaka je minimalan uticaj na frame rate..

...može da se podešava kvalitet, ali kada uzmem klip sniman preko afterburnera, npr. u 720p od 5min i 500-600MB, i uporedim ga sa isto takvim klipom snimanim u nekom drugom programu, slika u afterburneru je mnogo lošija... Naravno, to su programi koji imaju više opcija za podešavanja, neki nisu za dž, ali mogu da se probaju.
 
Poslednja izmena:
Ako su im stigle 2 karte u vr' glave. Samo me cudi malo ko to kupuje tako pre nego sto i stignu, maltene.
 
Polako su pocele da izlaze i non referentne kartice..
Evo ga prvi test Gigabyte GeForce GTX 780 Ti WindForce 3X OC i performanse su stvarno monstrualne.
Karta se prakticno izjednacava za GTX690.
Kad krene najezda non referentnih primeraka bice i osetno brzih kartica od ovog Gigabyte modela.
Cenim da ce neki biti setovani i na 1100 Mhz po defaultu!

Overclock ovog modela i nije nesto spektakularan ali to moze da se pripise i samom primerku ..


Evo nekih rezultata u 4K kome je to vazno , meni iskreno nije ali se dosta trubi o tome (valjda se trazi bilo kakav adut gde konkurencija "moze" da dodje do izrazaja)

ojoy1i.png


116ox83.png


Review ovde :

http://www.guru3d.com/articles_pages/gigabyte_geforce_gtx_780_ti_windforce_3x_review,1.html
 
za 20 000 razlike, moze i neko vodeno sve sa FC blokom da se uzme i milina
 
The card is already clocked for you at 1020 MHz and boosting to 1085 MHz. This GPU can take 1150 MHz fairly easily really, and at that stage you added another 10% performance already. Our tweak made the GPU run at 1100-1150 MHz whilst boosting to nearly 1250 Mhz (depending on temperature, power draw and load). For a 7.1 Billion transistor en-counting product that is just amazing stuff really. Now we have not applied any voltage tweaking at this stage, this 2880 Shader processor card at a boost frequency of 1200~1250 MHz this way only consumes 15 Watts more with a tweak don this way, nice huh. With voltage tweaking we have no doubt you'll pass the 1300 Mhz marker.

To je bez diranja voltaze, tako da je sasvim ok.
 
Nazad
Vrh Dno