Hitman 47
Slavan
- Učlanjen(a)
- 24.08.2008
- Poruke
- 135
- Poena
- 319
Pojavio se 1. gameplay video,prvi preview, kao i novi sreenoovi...
Za sada potvrdjeni boxeri:
IGN FIRST LOOK
[YOUTUBE]<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/A8t0cYSxYKY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/A8t0cYSxYKY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>[/YOUTUBE]
Screenshotovi:

Developer: EA Canada
Publisher: EA Sports
Platforms: PlayStation 3, Xbox 360
Release date: July 2009
Let me start by saying that Fight Night Round 4, when you first see it, is not as awe-inspiring as Fight Night Round 3. It's almost unfair to expect it to be. Given that FNR3 was our first look at next-gen graphics and this day and age we have games like Gears of War 2 and Resident Evil 5 setting the bar. Even still, some might say that the graphical fidelity has been scaled back ever so marginally. There's a damn good reason though and that is because Round 4 runs at a liquid smooth 60 frames per second compared to Round 3's 30. What does that amount to? Just about the smoothest boxing experience I've ever seen.
The graphics, while still impressive with their super-slick movements and shiny exteriors, aren't the star of the show this time around. No, Fight Night Round 4 is a showcase of physics. Gone are the days of punches restricted to four specific quadrants. Now glancing blows, arms getting tangled, pretty much every physical interaction that would happen in the ring can happen in Round 4. I once saw a fighter duck under a punch only to have the other fighter's arm glance the top of his head. The ducking fighter's head reacted authentically, as did the arm. No clipping, no weirdness. It was great to see the genuine physicality coming through. Another instance involved the Philly Shell blocking style. One fighter threw a punch in between the arms of the other fighter and, sure enough, his arm got stuck for a split-second.
Along with the new physics, the team at EA Vancouver has also instilled some new control mechanics. Gone is the insane emphasis on landing ridiculously devastating haymakers. In fact, the way haymakers are thrown is no longer done with the right stick alone. Hooks, jabs, straights and uppercuts are all thrown the same way, but to land a haymaker you'll need to toss a hook while holding the right bumper. Hooks to the body are thrown by flicking the right stick to the left or right and straight and jabs to the body are done by holding the left trigger, same as in Round 3.
Fight Night Round 4 is much more about simulating the sport than its predecessors. Strategy and style are two big factors, and while I haven't spent enough time with the game to get a feel for the true impact, what I have seen is impressive. I was shown a fight between a hulking tower of a fighter and a little pipsqueak ball of muscle, and the results were pretty comical.
You start a boxer's career and meld him from the ground up, starting with the obligatory amateur tournament (that can be simmed this time around). Another cool touch is being able to select the boxers that you'll be fighting against. If you've created multiple fighters you can choose to toss them in the mix or not and the same goes for the stable of real world combatants.
From there you'll need to start building popularity. You'll start at the bottom as a prospect and slowly work up the ladder of contender, champ, hall of famer, superstar and eventually become known as the greatest ever. Your popularity doesn't just hinge on whether you're winning fights. Instead it's how your fights play out. Quick and impressive KOs will likely get your more notoriety than battling it out for 12 rounds. After each fight you'll get a nice statistical breakdown of the fight. Pretty much every stat you could imagine is tallied and presented.
Za sada potvrdjeni boxeri:
Mike Tyson
Muhammad Ali
Joe Frazier
George Foreman
Roy Jones
Manny Pacquiao
Lennox Lewis
Sugar Ray Leonard
Winky Wright
Ricky Hatton
IGN FIRST LOOK
[YOUTUBE]<object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/A8t0cYSxYKY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/A8t0cYSxYKY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>[/YOUTUBE]
Screenshotovi:







Poslednja izmena: