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Everspace 2

vladat1

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26.11.2004
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Izašao je pre neki dan Everspace 2 na Steam u. Još je u Early Access fazi, ali mogu da kažem da je prilično ispeglan i igriv. Za sada nisam primetio nikakve bagove. Kao ljubitelj ovog žanra mogu da kažem da, u odnosu na predhodni deo, je baš superiorinije napravljen. Evo par novih stvari koje su dodate:
  • kraftovanje oružja , oklopa i opreme
  • veliki izbor brodova koji mogu da se boje i prerade po želji
  • dodavanje perkova, veština glavnim junacima
  • priča i animacije su odlični a sistem ogroman
  • ubačene su logičke zagonetke.

Za razliku od prvog dela gde ideš sa jednim životom pa gde stigneš, ovde se vrši snimanje pozicije pri ulasku u svaki sistem. Za ovu igru od mene jedna velika preporuka. Naravno da ne bude sve ovo hvalospev, baš loša joj je cena. Trenutno košta 38€. Baš su preterali. Ja sam na sreću pre par godina prešao na Ruse i plato sam je 5€ + 300 rubalja u Steam karticama. Postaviću neke slike i video koji nisu moji, jer sam trenutno lvl 15.




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Da istaknem još jedan nedostatak nema multiplauer.
 
u paču za ovaj mesec treba da se dodaju dva nova broda i još neke misije


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ROADMAP 2021​

Our first content update is on track to be released in April, featuring various additional side and mini- missions as well as new activities taking place in Ceto and Union. There will also be new loot as well as two new player ship sub-classes.
 
Koliki je replayability ? Da li cekati da je finaliziraju ili ima nekih side questova i radnji?
 
Ima dosta toga. Ja je igram preko 30 sati.
 
Za sada pređoh skoro sve. Na leto se najvljuje "Zharkov system" , otključavanje levela i još dosta misija. Mnogo su glupo napravili Black market. U njemu nema ništa pametno da se kupi. Preterali su malo sa onim baterijama :) Imam problema u navigaciji. U prvom delu toga nije bilo. Skupio za sada preko 300.000,00 kredita koje namam na šta da potrošim. Znam da je Early Access, ali voleo bih da su odradili još, a istina je da su se rasplinuli mnogo. Za završetak im treba baš veliki tim. Evo slike kako izgleda moj inventar.

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Izašao je novi updejt. Malo je sređenije sada. U njemu može da se pronađe novi brod "Stinger’s Debut, previously titled Rogue’s Debut in the 2022 roadmap, adds the Stinger, EVERSPACE 2’s third light fighter class", i da se kraftuju stvari.



Ja ga za sada nisam našao :D Evo zvaničnog spiska

 
Kakva je igra sada? Vredi da se uzima? Baš mi se igra nešto u svemiru :)
 
Kakva je igra sada? Vredi da se uzima? Baš mi se igra nešto u svemiru :)

Igra je daleko otišla od početka. Ja je igram još od pre alpha stanja. Ispravljeni su mnogi bagovi. Mnogo obećava i ima potencijala. Da su dodali neki MP kao recimo u Desteny 2, gde sa prijateljma možeš da odrađujeđ neke misije, bila bi po meni najbolja svemirska avantura ikad.
 
Sa čime je najbliže uporediti igru? Freelancer?
 
Sa čime je najbliže uporediti igru? Freelancer?

Može se reći. U pitanju je lepo upakovana mašavina nekoliko žanrova. Ima dosta i iz Space Run a. Peršao sam za sada sve misije, i čekam novi apdejt :) Koliko će to biti dobra igra kada bude završena. Uz nju sam samo preorderovao i XCOM: Chimera Squad. Glavna mi je zamerka što nema MP.
 
Evo i malo slika

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Uskoro izlazi i nova mapa system - Drake. Evo šta je sve urađeno

VOD: Drake: Gang Wars Sneak-Peek | Experimental Release
Further HRA improvements, Mainframe expansion bonus, Prototype and Starforged item borders, HIVE Perk: Startup Delays

Features
  • Added new star system: Drake
  • Added new side missions
  • Added new faction: Coalition
  • Added new enemy faction: Retaliators
  • Added new enemy faction: Zurilia
  • Added mutators to high-risk areas
  • Added crafting of consumables
  • Added new companion perks
  • Added new music
  • Added new challenges
  • Added new consumables
  • Added new ship modules
  • Added new decals
  • Added new weapon sounds
  • Added new secondary weapon bonus attributes
  • Added new passives for all ship sub-classes
  • Added new map mode to show resource deposits
  • Added new job type in Drake system: "Battle Support"
  • Added option to enable TrackIR v5
  • Added option to enable AMD FidelityFX™ Super Resolution
  • Added option to hide XP numbers
  • Added tracking of resources
  • Added action to craft from an empty equipment slot
  • Added an info banner when all secrets have been discovered in a location
  • Added shortcut keys (and bindings) to directly open specific menu pages like "Missions" and "Perks"
  • Added pre-caching and quick refresh for crafting tab to improve performance
  • Added proper (gamepad-) navigation for crafting inventory incl. implicit scrolling
  • Added various new G&B turrets

Tweaks
  • Armor can now be swapped out at any time
  • Prevent Flak projectiles from triggering while player is inside damage radius (prevents most cases of accidental self-damage)
  • Armor hits will now also trigger the "Percussive Maintenance" perk
  • Consumables now have item rarities assigned to them
  • Freshly installed primary weapons now start with 0 energy and need to charge first
  • Potential mining yield display on the star map can now be unlocked earlier with a HIVE perk
  • Vanguard Time Extender ULT will now leave the ship mostly unaffected by the time dilation
  • Changed movement pattern and speed of first Outlaw boss' ship so it can be hit easier
  • Wrecks will now fully repair a Vindicator drone when used
  • Enemies now have better accuracy when firing at stationary targets
  • ARC-9000 explosion can now be triggered manually by deactivating the ULT prematurely
  • The Flying Dutchess is now also offering a handful of ships (via perk)
  • An alternative set of passives of offered ships can now be chosen (via perk)
  • Ship dealer offers can now be rerolled every 10 minutes (via perk)
  • Shops will now sometimes offer equipment 1 or 2 levels above the player level
  • Jobs now give faction-independent "renown" instead of faction-based "standing" (consolidated old save files by transferring "standing" into "renown")
  • Decals are now unlocked after completing certain side missions, reaching a certain renown rank or when completing Prescott Starbase location 100% (when loading old save games decals are given retroactively)
  • The small lines at the top and bottom of the HUD now turn red while in combat (if any enemy is targeting the player or if any enemy is within 2km range)
  • Tweaked look of G&B ships and turrets
  • Tweaked look of Maddocks' freighter
  • Refined many environments and assets
  • Moved autosave file generation after undocking to start of animation to avoid freeze while flying out
  • Integrated localization changes suggested from Crowdin community
  • Balancing: Rebalanced loot rarity drop chance
  • Balancing: Doubled effect of high-velocity affix
  • Balancing: Mainframe Expansions will now increase an attribute's value by 5%, not by 20 points
  • Balancing: Reduced player ship base shield and plating hitpoints
  • Balancing: Increased armor and shield bonuses of most player ships across the board
  • Balancing: Increased player ship hitpoint scaling from tier level
  • Balancing: Reduced Structure attribute scaling
  • Balancing: Increased base weapon damage but reduced Firepower scaling
  • Balancing: Revised energy economy and leveled out shield, boost and weapon energy to equal ranges
  • Balancing: Reduced Quantum Tether duration from 20s to 16s
  • Balancing: Buffed "Prime Zapper" and "Equalizer" coil guns and made them feel more unique
  • Balancing: Increased Corrosion Injector damage
  • Balancing: Reduced Armor Drone buff radius
  • Balancing: Increased Annihilator Virus cooldown, slightly reduced range and damage
  • Balancing: Switched Annihilator Virus damage types so it will primarily deal kinetic damage
  • Balancing: Increased EMP Generator "Shield Surge" mode recharge amount
  • Balancing: Dismantling items will now yield fewer lower rarity parts
  • Balancing: Increasing the rarity of an item now also requires lower rarity parts
  • Balancing: High Risk Area bosses and Elite units will have a greater chance to drop higher rarity loot
  • Balancing: Decreased Outlaw Drone Carrier deployment frequency for Link Drones
  • Balancing: Reduced Scatter Gun charge duration by 50%
  • Balancing: Increased Flak range and damage radius
  • Balancing: Reduced Rail Gun energy consumption
  • Balancing: Increased Missile Defense System duration
  • Balancing: Decreased Recharge Booster's recharge delay
  • Balancing: Revised Bloodstar Repeater, making it more competitive
  • Balancing: Significantly increased Scatter Gun damage
  • UI: Reworked catalyst selection including craft & install functionality
  • UI: Added option to craft missing components to speed up catalyst and consumable crafting
  • UI: Reworked error-prone "tap to show" (unlock-) banner behavior and added proper queuing
  • UI: Added and improved multiple smaller features for the perk tab like invest indicators
  • UI: Perks - Changed that invest indicator is only visible if player can upgrade the perk
  • UI: The state of having the dialog board open or closed in the pause menu is now saved
  • UI: Added option to immediately resume the game from the "game saved" screen
  • UI: Change style of HUD warning that warns players that a mission will fail when leaving the location
  • UI: Prototype and Starforged Items now stand out more
  • UI: Added border to clickable buttons
  • UI: Items now display the name of the companion perk and the current invest ratio if this item is tracked
  • UI: Added complete new indicator logic for the crafting tab (e.g. unlocked blueprints)
  • UI: Stackable items in shop or container now show the owned item amount in the upper right corner of their item info widget
  • UI: Optimized display logic of the item level arrow indication
  • UI: Added quick jump markers when buying resources
  • UI: Crafting inventory now lists already found resources even if current amount is zero. (To make them trackable)
  • UI: Crafting panel - Multiple design adjustments and optimizations (e.g. requirements)
  • UI: Crafting: Removed result screen for catalysts and components to speed up the process
  • UI: Crafting tab - Added ship cargo empty slot ratio
  • UI: Added an error message after trying to unequip an overheated item
  • UI: Added an animation for the compare slot indicator image
  • UI: Added "new" indicator for devices within device pool (will be reset after device was equipped for the first time)
 
Izašao je

EVERSPACE 2: DRAKE GANG WARS Update​




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Da li neko zna kako običan Titanium da pretvotim u PURE Titanium

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Zdravo,

još mesec dana do izlaska igre. Odrađeno je brdo grafičkih detalja, i prilično je dobro ispeglano. I ovom videu može se videti više

 
Pre nekoliko dana izašla je konačna verzija ove igre. Naravno, treba još malo peglanja, ali moji utisci su veoma pozitivni. Priča i animacije su odrađene odlično. Dosta toga je promenjno na bolje, a dodaće se i neke nove stvari. Napisaću o onim interesantnijim. Svaki brod ima module gde može da se menja sam izgled broda. Kabina, krila, zadnji deo. Ove module dobijate tako što igrate Ancient Rifts ili mape sa opasim zonama. Nove brodove možete kupiti u Union sistemu / planeta Ptrscott starbase / Kato place . Mape opasnih zona možete kupiti na ovaj planeti u Black Market u. Legendarna oružja možete dobiti igranjem Ancient Rifts. Dodate su dve nove planete. Kraftovanje je dodatno pojenostavljeno. Sigurno sam izostavio mnogo toga. Postaviću neke slike, i preporučiti Banetov kanal (DoctorB4n3). Čovek je veoma korektan i hoće da pomogne.







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Poslednja izmena:
Ne znam zašto sam bio ubeđen da je ova igra odavno izašla. Mislim da sam igrao keca i da mi se nije svideo fokus na loot. Izgledalo je kao da igram Borderlands u svemiru pa mi je sve delovalo bezvredno. Više volim kada duže koristim neku opremu pa tek posle zasluženog napredovanja upgradujem istu.

A možda sam i pomešao igru..
 
Ne znam zašto sam bio ubeđen da je ova igra odavno izašla. Mislim da sam igrao keca i da mi se nije svideo fokus na loot. Izgledalo je kao da igram Borderlands u svemiru pa mi je sve delovalo bezvredno. Više volim kada duže koristim neku opremu pa tek posle zasluženog napredovanja upgradujem istu.

A možda sam i pomešao igru..

Nisi. Prvi deo je bio solidan, ali drugi je više potpun i logičan. Oprema u drugom delu može da se nadograđuje - krafuje, i da se dodaju Katalisti po želji šta nam treba , zatim da se podiže level i tako dalje.

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Ja probao ovo, na trailerima mi izgledalo zanimljivo. Ali kad sam krenuo demo smorilo me jer kolorit nije usklađen igra postaje brzo nepregledna. Plus teško se snalazim sa UI tokom borbe ko šta gde kad da gađam raketom itd.
Iskreno nije mi legla, ali to ne mora da znači da je loša igra. Imate Demo verziju pa probajte.
 
Igra je i na Gamepass! Tako da je upravo skidam za testitanje.

Posle freelancera je ostala velika rupa u space shooterima (i mom srcu) i stvarno bih voleo da ova igra bude kako treba.

Mada moram priznati da je i Darkstar One bio odličan!
 
Jesam li pisao ili samo pomislio,Elem, zao mi sto nema UDALJENE malo vise kamere...Bila bi sama borba i preglednost bolji..
Kao u ovoj igri Tom Clancy's H.A.W.X 1
(58. minut)
 
Igra je i na Gamepass! Tako da je upravo skidam za testitanje.

Posle freelancera je ostala velika rupa u space shooterima (i mom srcu) i stvarno bih voleo da ova igra bude kako treba.

Mada moram priznati da je i Darkstar One bio odličan!
Na kom Gamepassu, pošto je kod mene na Xboxu još uvek nema?
 
Je li ovo na game passu nije najnovija verzija igre? Piše mi v 0.11.33163
 
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