- Učlanjen(a)
- 21.07.2003
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Pa Havok je mislio da GPU fizika ima smisla, zato je i razvijao "FX". Cisto sumnjam da bi intel kupio neznalice...
E vidis ja bas mislim da su pogresno procenili kad su odlucili da ih kupe i da jedina vajda od toga moze da bude sto NVIDIA i ATI to nemaju.
Da li ti ovaj tekst nesto govori o tome sta je Intel kupio?
http://www.anandtech.com/video/showdoc.aspx?i=3048&p=2
When ATI and NVIDIA launched their first physics initiatives in 2006, they rallied behind Havok, the physics middleware provider whose software has powered a great number of PC games this decade. Havok in turn produced Havok FX, a separate licensable middleware package that used Shader Model 3.0 for calculating physics on supported GPUs. Havok FX was released in Q2 of 2006, and if you haven't heard about it you're not alone.
So far not a single game has shipped that uses Havok FX (25 Jul 2007 prim. af.); plenty of games have shipped using the normal Havok middleware which is entirely CPU-powered, but none with Havok FX. The only title we know of that has been announced with Havok FX support is Hellgate: London, which is due this year. However we've noticed there has been next-to-no mention of this since NVIDIA's announcement in 2006, so make of that what you will.
A ovaj Jeff Yates zvuci kao klasican snake-oil salesman:
http://www.firingsquad.com/news/newsarticle.asp?searchid=10649
Uostalom, Hellgate: London se pojavio pa cemo videti vredi li cemu taj Havok FX.