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Dragon Age 3

^^ Ova slika je shopovana vise od Madoninih photo shootova. :d
 
Glas u trailer-u je Claudia Black. To znaci da je i Morrigan back :) Nadam se da ce pre biti kao prvi deo nego kao drugi. Drugi nisam zeleo ni da instaliram ....

Apsolutno se slazem. Ubedjen sam da su shvatili da je za gejmere kec bio epic igra...dok drugi sto ti kazes nije zasluzio ni instalaciju...
 
U should not be playing games than

Sad si mi objasnio
facepalm.gif


(And it's then, not than)
 


Tactical view from DA:O is back, playable Qunari


The demo BioWare brought to Seattle for PAX showcased a couple different environments: the lush hills of Crestwood and the arid badlands of the Deep Desert. Crestwood alone, according to BioWare, is bigger than all of Dragon Age II while still "not even close" to being the biggest environment in Inquisition.

But don't go mistaking this for an Elder Scrolls game. Rather than offer a single, all-encompassing world map, BioWare wants to transport players between starkly different landscapes, each location offering a visually distinct look at the troubled nations and territories of the Dragon Age world.

One tool you can use to plan those approaches is the overhead tactical camera, a feature found in the PC version of Dragon Age: Origins that was then eschewed from its sequel in favor of faster, more frenetic combat. In Inquisition, the tactical camera is available on all platforms--consoles and PC. It essentially allows you to pause time, pull back to an isometric view high above the ground, and issue attack and movement orders like a general on the battlefield. And once those orders are issued, you can either jump back into the standard third-person camera or remain in the overhead view for the entire fight, watching your orders play out in real-time and micromanaging your party until every enemy is dead.

Of course, you can simply remain in the standard third-person action camera the entire time if that's more up your alley. "Really what we're doing is giving you different ways to control the intensity of combat," says Darrah. "It's not that you need to play the game this way. It's just another tool in your toolbox to manage more intense fights."

http://www.gamespot.com/pax/dragon-...ustrophobia-hello-to-tactical-combat-6413921/
 
Poslednja izmena:



...ali na klipu nema toga o cemu prica...

edit:
pa da mu verujemo na rec onda:

One tool you can use to plan those approaches is the overhead tactical camera, a feature found in the PC version of Dragon Age: Origins that was then eschewed from its sequel in favor of faster, more frenetic combat. In Inquisition, the tactical camera is available on all platforms--consoles and PC. It essentially allows you to pause time, pull back to an isometric view high above the ground, and issue attack and movement orders like a general on the battlefield. And once those orders are issued, you can either jump back into the standard third-person camera or remain in the overhead view for the entire fight, watching your orders play out in real-time and micromanaging your party until every enemy is dead.

Of course, you can simply remain in the standard third-person action camera the entire time if that's more up your alley. "Really what we're doing is giving you different ways to control the intensity of combat," says Darrah. "It's not that you need to play the game this way. It's just another tool in your toolbox to manage more intense fights."
 
Poslednja izmena:
Videcemo...na klipu sto je Jovy okacio, kaze se i da nema vise auto-heala posle borbi i jos ponesto...mozda stvarno bude bolja igra od nesrecnog prethodnika.
 
Jedino mi se ne svidja plitka akcija koja malo vise vuce na h&s...konacno u nekoj igri animacije likova koje se prilagodjavaju konfiguraciji terena.
 
...konacno u nekoj igri animacije likova koje se prilagodjavaju konfiguraciji terena.

kako mislis? ... ima penjanja, plivanja i ronjanja?? :p :d

..ako mislis na zaglavljivanje u blatu bilo ga je i u Dark Souls u mocvarama.
 
Poslednja izmena:
Obrati paznju na deo u kome se pentra i spusta po strmoj padini. Sitnica koja prilicno utice na immersion, narocito u open world igrama.
 
Yep, lik se ne krece po brdima kao da je progutao motku vec se naginje kako treba...
 
A izgleda da su vratili i customizacije oklopa/opreme za saborce

Hope restored:)

Jos kad bi meniji bili manje optereceni dzojpedom makar u PC verziji, bilo bi sjajno.
 
tactical view je isti kao iz DA:O ili Drakensang... kad izlazi igra? :D
 
Ovo je na neki Gothic/TwoWorlds fazon?
 
^ moze i tako, ali mislim da ce moci i jednom rukom u pauzi... kao u Drakensang: The River of Time ako si igrao, ili u DA:O, sto meni u zadnje vreme mnogo vise odgovara nego ono akciono u trecem licu...
 
Poslednja izmena:
^ ne kontam ?... kakve veze hentai?

na ovo sam mislio:

[YOUTUBE]KKnf0-JxgO4[/YOUTUBE]

edit:
ahahaa.. sto se toga tice najvise mi odgovara u prvom licu real time :D... FPF
 
Poslednja izmena:
@2SaiNt4U, odakle si izvukao tog braon orka na velikoj slici?
 
Haha, ali odusevljena reakcija publike na takticku kameru, posle silnog smaranja sa onom hack & slash nesrecom - priceless! :D
 
 
Art style i atmosfera su zaista sjajni, osećam da će ovo biti fantastično RPG iskustvo.
 
Here we go...

Pretpostavljam da ti se dvojka dopala i navela i da odigraš keca i da sa nestrpljenjem čekaš treći deo? :p
 
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