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Dragon Age 3

nije problem sto ih je EA kupio, vec sto ih je unistio oterao sve koji vrede nesto izbrisao imena tako sjajnih kompanija i preuzeo sve zasluge za sebe, pri tom unistavajuci svaku mogucu fransizu svojom nesposobnoscu


aj sad pricamo kako je EA nevin i naivan lol

Naravno da nije naivan, ali nije ni glup da finansira i održava u životu nešto što ne donosi dovoljno para, a tako velikim kompanijana su pare na prvom mestu. Kao što rekoh i veća imena su propadala,a da ih niko nije kupio. A verovatno bi i ova pobrojana propala i da ih nije kupio EA, M$, Sony ili neko treći...
 
Evo nekih sasvim dobrih vesti:
Dragon Age 3 will bring back character customization to the series “in a big way,” and some the levels are going to be rather large, according to BioWare.

Speaking during a panel during the the Edmonton Comic & Entertainment Expo today in Canada, cinematic designer Jon Perry said “one level in Dragon Age 3 is as big as all of the levels in Dragon Age 2.”
Not be outdone in the guess-what-else-is-bigger department, creative director Mike Laidlaw added that “customization is going to be bigger than Dragon Age Origins,” and that players will also be able to customize their followers.

Players will also be able to control their own castle, and character choices from previous games will be importable. According to executive producer Mark Darrah, the team is looking into ways to do this “without save imports.”

Series writer David Gaider also added during the panel that players will be human, and that “backgrounds will be in Dragon Age 3 even though you will be human, it’s not playable but it does significant impact on the story.” We’re not too clear on that bit, but you can read the tweets from the game’s producer Cameron Lee yourself here.

Also, Flemeth the shapeshifter, known as ‘the Witch of the Wilds’ will be in the game in some capacity, because according to Laidlaw: “It feels wrong to not have a little Flemeth in your game.”

Dragon Age 3: Inquisition is slated for a late fall release in 2013.

Concept Art:
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Naravno da nije naivan, ali nije ni glup da finansira i održava u životu nešto što ne donosi dovoljno para, a tako velikim kompanijana su pare na prvom mestu. Kao što rekoh i veća imena su propadala,a da ih niko nije kupio. A verovatno bi i ova pobrojana propala i da ih nije kupio EA, M$, Sony ili neko treći...

lol, da propali bi svi da ih nisu kupili veliki haha ok aj zdravo :)
 
Kako bilo, poslednju deceniju veliki broj razvojnih timova je nestao sa PC scene. Počevši od Black Isle-a, pa sve do GSC-a. Teže je nabrojati one koji su opstali, nego one koji su nestali, a da ih neko nije platio...
 
Ako te EA kupi, to znaci da nisi opstao. To vise nece biti onaj stari tim.

Ono sto EA dobro radi jeste reklama, hype. A ljudi su glupi jer vide samo hype, ne kvalitet.

GSC ti nije "nestao" sa scene zbog love. Nesto drugo je u pitanju.
 
[YOUTUBE]Uy3O4e-dqjw[/YOUTUBE]
 
http://www.ign.com/articles/2013/06/12/e3-2013-dragon-age-3-inquisition-and-the-next-generation

Dragon Age II distanced itself from the tactical combat of Origins, but Inquisition aims to marry the responsive action with methodical thinking. “It’s a synthesis of the two games,” Flynn said. The PC and console versions are expected to be “comparable” in terms of combat feel and presentation.

The philosophy of Dragon Age Inquisition “starts with getting back to exploration, something that Origins had some of, but we really want to do a lot more of,” Flynn told IGN. Within that world, BioWare wants you to both engage in the environment around you while still having a sense of “narrative urgency” as the world of Thedas falls to pieces around you. Flynn wouldn’t dive deep on the extent to which players will explore Thedas while bad things happen -- will we leave Ferelden? Will we finally see Orlais? -- BioWare wants them “to see a lot of Thedas...and go to new places.”

As the Chantry’s oppression of the mages comes to a head in the opening of Inquisition, a Fade tear splits the sky, leading dragons and other monsters into the fray, “and that kicks off the events." Following that, nations plunge into war, and “the decision is made to bring back an inquisition to find out what’s going on and stop this,” Flynn explains.
 
Glas u trailer-u je Claudia Black. To znaci da je i Morrigan back :) Nadam se da ce pre biti kao prvi deo nego kao drugi. Drugi nisam zeleo ni da instaliram ....
 
http://www.zero1gaming.com/2013/06/20/dragon-age-inquisition-preview/

While the E3 trailer was bereft of gameplay footage, some details have begun to emerge about Bioware’s plans for the combat aspects of Inquisition. The gameplay styles of the preceding two games were somewhat disparate, with this very writer describing the divide in his articles on Dragon Age: Origins and Dragon Age II.

To address this divide of opinion and to apparently counter some of the negative reaction to the second game’s combat mechanics, Bioware have indicated that the combat will differ somewhat from its predecessors and focus more on a player’s ability to prepare, position and form a cohesive team with his or her party members. This would suggest an attempt to find a middle ground between the micromanaging of the first game and the more frenetic hack-and-slash antics of the second.

While we still have a huge amount to learn about Dragon Age: Inquisition, what we have learned so far is a tantalising glimpse into what promises to be a world of action, adventure and not a little fun; certainly enough to make us all inquisitive about what’s to come.
 
E3_2013_Screen21.jpg
 
ja se samo nadam da ne bude kao dragon age 2 vec da bude nalik 1 sa pobosljanom malo grafikom
 
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Poslednja izmena:
cim vidim da se pegla na gamepadu - nema nista od toga da ovo bar malo lici na prvi deo :S:
 
Ma znam to....igrali su i Baldur's Gate (ako se ne varam), ali to su konzole - to ne racunam. Igranje igre na PC-u, igre poput prvog DA - samo mis+tastatura. Sve ono sto konforno moze da se igra na pad-u, vise je arkada nego RPG. ;)
 
Da, milion RPG naslova na konzolama su sve same arkade...
A i šta je to simulacija RPG-a?
 
Ja mislim da bi trebalo da pocnu da se daju warnovi za ovoliko mlacenje i glupiranje sa pojmom simulacija i jos gore za nesto definisano kao veoma gadno, jadno i pravljeno za nesposobne - arkada. :)
 
Ja mislim da bi trebalo da pocnu da se daju warnovi za ovoliko mlacenje i glupiranje sa pojmom simulacija i jos gore za nesto definisano kao veoma gadno, jadno i pravljeno za nesposobne - arkada. :)

Prijavi se za moderatora, šta drugo da ti kažem. Ja jesam ali sam odbijen.
 
It is a joke. :)

Ali sto kaze Homer, it's funny cause it's true :)
 
 
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Grafika jeste lepa ali ne kontam zašto izgleda kao Pixarov crtani film? Ja bih sad trebao da napadnem ovog slatkog zmajčika jer je on kao neki izvor zla...
 
Vrh Dno