I sad cu opet da se nerviram zbog grafe i tako dalje.Kamo srece da nikad nisam ni kupovao PC za igranje
Ma izvucice to tvoj gainward. Malo ga clocknes, rezolucija 1440x900 i very high u xp (ako su price o optimizaciji istinite)![]()
mdajte ljudi kriza na high i dalje izgleda bolje od gotovo svih ostalih fps-ova danas...
Meni 8800GT na rezoluciji 1920x1200, sve HIGH, overklokovana na 700/1700/2000 daje izmedju 26 i 35 FPS![]()
aman vi samo razglabate o grafici :d
a o chemu ce da se radi ovde? o tome shta je psycho radio dok smo se mi zabavljali sa nomadom ili ide nastavak??
Preveliki zalogaj, cak i za 8800GT. Kad sam igrao krizu, na istim klokovima, 1440x900, sa very high tweakom (malo sam ga doduse optimizovao), imao sam 35-45 FPS. Ispod 30fps se oseti usporenje i mene iritira, a iznad 40 je kolko tolko igrivo (zahvaljujuci motion bluru i silinim efektima pri ranjavanju).
mdajte ljudi kriza na high i dalje izgleda bolje od gotovo svih ostalih fps-ova danas...
Yerli and the others see Warhead as sort of a relaunch for the Crysis franchise. For one, Crytek's programmers have spent the last year optimizing and tuning the engine to improve both performance and visuals. For example, Warhead will introduce a new particle system as well as a new global ambient lighting system that boosts the image quality "at almost no performance cost" according to Yerli. Some before-and-after shots show off the new level of detail now achievable, right down to being able to see the grain in a wood plank or pores in human skin. "This is being done in DirectX 9," Yerli noted, which is good news for those who haven't or are unwilling to upgrade to Windows Vista and DirectX 10. And that brings up Crytek's second point, which is that the rest of the PC ecosystem has matured quite a bit since Crysis shipped last year. Since then, Microsoft has released Service Pack 1 for Vista, which improved performance for 3D applications, and graphics hardware companies such as Nvidia have improved their driver support, which is critical for a game like Crysis.
Levat Lazov je napisao(la):We are upset at ourselves actually, because we miscommunicated some of the things. We labeled certain things wrong inside the game, like configuration for example. We could have labeled it more efficiently, saying that very high [detail] should have been ultra high, and high should have been very high, because our high compared to other games' high was a generational difference.
It was just a naming convention issue, because our medium could easily compete with any high, and very high should have been ultra high as a means of futurizing. Then we might have received less critiquing about configuration issues, and this created the feeling of, "I will not play this game until I have the right PC because I don't want to spoil my experience." This kind of excuse happened even between my friends. I said, "Guys, play the game now. Don't wait for it like three months, six months, because it's out now."
I think we are fixing a lot of this with Warhead.
For one, Crytek's programmers have spent the last year optimizing and tuning the engine to improve both performance and visuals.
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