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Civilization V

Jeste imali problem sa fontovima kada se pokrenete u DirectX 9? Takodje sam i ja imao i resio tako sto sam pokrenuo u DirectX 11 ali me zanima jel ima neko resenje za pokretanje u DirectX 9?
 
Nisam probao ja uvek igram sa DX10/11
 
Dao sam igri drugu šansu i konačno je počela da mi se sviđa. Pogotovo deo adopt policy, mnogo je smisleniji od onog u Civ 4, zbog nelinearnosti. Što se tiče no unit stack, tu sam i dalje podeljen. Malo je besmisleno kada se trupe zaglave, ali je još gori stack of doom u Civ 4, kada se niotkuda pojavi i to od civilizacije koja jedva ima nekoliko poštenih gradova.
 
Naravno: Gods and Kings.
 
Kupih sada ekspanziju i neke DLC-ove koji su mi falili dok traje popust na Steam-u. Odigrao sam pola jedne partije i mnogo mi se sviđaju sve promene!
Definitivno više ne bih mogao da se vratim na igranje bez ekspanzije.
 
Prvi put igram Civilizaciju, tako da ne mogu da je uporedim sa prethodnim delovima i da mracim kao vi... :d Meni se svidja i cepam je lagano. Vecinu stvari sam provalio, ali imam jedno pitanje. U gradovima kada nesto istrazujem, imam razne gradjevine, jedinice i na kraju imam Research i wealth. Cemu sluze ta dva, koliko su bitni i kada da ih koristim??? Hvala na pomoci... ;)
 
Da li je neko uspeo da pobedi na najtezem nivou i marathon "brzini"?
 
to znaci koliko ti taj grad doprinosi za ukupno istrazivanje, a koliko za drzavnu kasu... ne koristis, to je info
Ne misli na to.

Prvi put igram Civilizaciju, tako da ne mogu da je uporedim sa prethodnim delovima i da mracim kao vi... :d Meni se svidja i cepam je lagano. Vecinu stvari sam provalio, ali imam jedno pitanje. U gradovima kada nesto istrazujem, imam razne gradjevine, jedinice i na kraju imam Research i wealth. Cemu sluze ta dva, koliko su bitni i kada da ih koristim??? Hvala na pomoci... ;)

To je "proizvodnja" researcha i wealtha. Kad si izgradio sve građevine koje su ti potrebne, a nemaš potrebu da proizvodiš jedinice, možeš da pomogneš istraživanje tehnologija (research) ili da povećaš gold income (wealth). Doprinosiš jednom desetinom productiona. Npr. ako grad ima production 100, a odabereš proizvodnju wealtha, svakog kruga ćeš dobiti +10 golda. Isto važi i za science.
 
Da malo zivne tema:

Da li ste imali problem sa duuuugackim turn-ovima,specificno kada stavim vecu mapu ali samo 3 nacije da ucestvuju.... brate mili ponekad prodje i minut sa "Please wait..."

I to samo sa huge mapom,ostale klize u par sekundi... mada sam i primetio da dosta otezano radi posle save load-a,tj dok ne snimim prvi put sve ok...
 
Poslednja izmena:
Da malo zivne tema:

Da li ste imali problem sa duuuugackim turn-ovima,specificno kada stavim vecu mapu ali samo 3 nacije da ucestvuju.... brate mili ponekad prodje i minut sa "Please wait..."

I to samo sa huge mapom,ostale klize u par sekundi... mada sam i primetio da dosta otezano radi posle save load-a,tj dok ne snimim prvi put sve ok...

Naravno, to je generalno problem CIV igara. Probaj da iskljucis animacije za kretanje i borbu .
 
Naravno to stoji ali mnogo bre.. sve sam probao i nista ne pomaze... ali...

Obrisao i ponovo instalirao sve bez zadnjeg update-a i sve super radi... verovatno bug...
 
New patch is live
Civ fans,

A new patch is on its way tomorrow. It should be dropping in around morning PDT. We'll update this thread when it's released. As always, here are the patch notes for your viewing pleasure. Lots of good fixes I'm sure you've been waiting for.

UPDATED: New patch is live.


1.03.18
(Released 7/2/13)

MULTIPLAYER
New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.
New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.
Added an "Observer" mode to watch a multiplayer game.
Added ability to play custom maps in multiplayer. Host and all players must place custom maps in the main games "maps" directory to be usable.
Added ability to kick a player in-game.
Added ability to save a game configuration from the Staging room, so players can keep various "favorite" game settings ready to go.
Reworked hot-join code to make hot-join much more reliable.
Reworked host migration to be more reliable.
Reworked lobby, added multiple improvements to the way games are setup, and added flexibility when loading a save, and all players are no longer available to play. Also added slot-type pull-downs so host can define the slot-type (like Open, Human Required, AI, and Closed).
Game will now auto-start when all humans have readied up.
Added hours/seconds label to turn timer edit box.
Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.


GAMEPLAY
Fixed an issue that caused workers building improvements to constantly "wake up" when hostile units were not close by.
Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.
Fix an issue where the plot under a city would not be worked after trading/gifting it.
Crabs should no longer spawn in lakes.
Many additional subtle updates to tool-tips, and information exposed to players.


IN-GAME ART/SOUNDS
New Forest and Jungle art for all terrain types.
New Road and Railroad art.
Touched up color on various terrain pieces, as well as some of the texture transitions.
Fix Rock of Gibralter national wonder so that it's surrounding terrain displays properly (there may still be rare cases where this can still occur).
Reduced texture sized on many models in-game (buildings, improvements, some leaders, etc.).
Added missing "Selection" sound entries for some base game units.


AI
Military: More aggressive AI city attacks.
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
Military: Make Great Generals more aware of danger nearby.
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.


UI
UI will now change based on the DLL that is active (base game, Gods and Kings, or Brave New World).
New Declare War Pop-up that includes an overview of all connected events (like trades that will be cancelled, City-State allies, etc.)
New Single-Player leaderboards for main game, scenarios, DLC, and mods. To add leaderboards to a mod, add the "SupportsLeaderboards" property to its mod properties.
Added a pop-up that tells the user that the game data is changing when DLC/Scenarios are activated/deactivated.
Maintenance-free units are now properly tracked in the Economic Overview.
Planes and Nukes are now considered Military Units in the Unit overview.
Fixed issues with the city Garrison ring not displaying correctly.
Natural Wonders that create Happiness will now display the yield properly in the plot tool-tip.
Fix some issues that would cause the terrain yield icons to be incorrect, or sometimes missing.
Religion: Fixed a bug where unknown civs would be revealed (via Icon) in the Religion Overview.
Add in a player option called "Quick Selection Advance" which will have the auto-unit-selection advance to the next unit without waiting for the animation to complete.
When the active player's turn starts, make sure all their city range strike icons are correct.
Multiple general fixes and improvements to touch-screen functionality.
Replay graphs are now much more accurate.
Planes and Nukes are now considered military units in the overview.
Fixed a bug in which units were not properly sorted by name in the military overview.
Correct some issues that would cause unit icons to disappear.
Multiple subtle UI improvements throughout the game.


MODS AND STEAM WORKSHOP
Fixed an issue that would cause some mods to download over and over from Steam Workshop.
Changed the way the mod database is built so that the mod library is managed correctly.
Fixed an issue with World Builder which could cause it not to launch properly on some users computers.
Last edited by Drcane; 19 Hours Ago at 12:35 PM.

http://forums.2kgames.com/showthread.php?247316-New-patch-en-route
http://www.shacknews.com/article/80001/civilization-v-patch-adding-pitboss-mode
 
Brave New World deluje više nego dobro! Jedva čekam... :)
 
Mi u Evropi još uvek čekamo da se otključa :(
 
Ode pola dana na Civilizaciju, sreća pa sam još neko vreme na odmoru! :D
 
"Jos jedan potez i idem da spavam"......150 poteza posle i dalje se igra :D
 
Jel moze konacno da se trguje, il je i dalje na 10% od trgovanja u 4i?
 
Kakvi su utisci? Jel ovo stand-alone verzija, ili treba da se ima i vanila Civ 5?
 
Meni se sviđa, mada nisam stigao još uvek mnogo da igram. Dosta toga je pretumbano i treba se navići.
Mora da se ima osnovni Civ 5.
 
I meni se dopada, deluje da su unapredili dosta stvari. Prvo što sam primetio je inteligentnije ponašanje varvara, koji su sada dosta opasniji. Trade je odrađen bolje nego što sam pretpostavljao da će biti. Kultura je mnogo bolje reimplementirana u igru. Da ne nabrajam dalje...

Za sada sam odigrao jednu igru sa Etiopijom, interesantno istom civilizacijom sa kojom sam odigrao svoju prvu G&K partiju. Podešavanja su pangea, standard size, standard speed, emperor. Iako nisam baš dobro igrao, najviše zato što sam igrao bez nekog određenog cilja, čisto da vidim kakve su promene, Emperor AI i dalje nije dovoljno agresivan, tako da sam posle 315 obrtaja na pragu pobede. Videćemo kako će igra izgledati kada se vratim na Deity. :d
 
Vidim da ljudi dobijaju odredjene "trade" karte na steamu kad kupe igru ali evo ja jutros dobio jednu sa CIV5 temom ( "foreign" tacnije) a nista nisam kupio?! Da li je jos nekom stiglo a da nije kupio neku igru? Moguce da je to sad neki novi fazon na stemu te karte, sta znam...
 
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