SittingCrow
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- 12.08.2002
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Voodoo_NBGD je napisao(la):Fixed in this driver:
Need for Speed Underground:Playing the game under Windows XP with an ATI RADEON 9000/9200 installed no longer results in the road ahead not being lit up by the car's headlights.
Vrh! :d
Ogi. je napisao(la):na ATI-jevom sajtu pod opcijom "Sta je novo" pise to sto pise - NISTA! Popravili su par bagova u igrama i to je sve!
New Features
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Geometry Instancing
This release of CATALYST introduces the support of Geometry Instancing. This new feature provides assistance when a game has to render many objects where the geometry is highly similar. Geometry Instancing allows the VPU to create multiple objects from a single geometric model, rather than passing an entire new model for each item on the screen. This increases the rendering speed of images such as leaves, or grass.
VPU Recover Enhancement
VPU Recover has been improved in this release of CATALYST. In most cases, VPU Recover will fully recover instead of switching to software rendering mode. This enhancement is supported under the Windows XP operating system.
EIA 861B Timing Specification
This release of CATALYST™ introduces EIA 861B Timing Specification for DVI based televisions. The RADEON™ Software Release version 8.04 will support 256 byte E-EDID and will decode CEA timing extensions. Further, it will retrieve DTV timing information. When the driver detects EIA 861B timings in E-EDID that the controller cannot handle, it will replace the EDID detail timing with adjusted timings suitable to our controller. The modes will be added as EDID detailed timing.
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micens je napisao(la):Pa cudi me sto su uopste i izbacivali 4.8, kad je tek u 4.9 ubacen novi OpenGL i umesto da su lepo preskocili ove 4.8 i odma izbacili 4.9 ne, oni izbace ove koje stvarno ne vredi skidati
Ogi. je napisao(la):A bitno je to sto je poboljsano (navodno) igranje smrdljive igre kao sto je DOOM3? Vala, ako cemo po tome da merimo performanse drajvera onda stvarno.....
Cwelle je napisao(la):Meni se cini da su uradili optimizaciju OpenGL-a na racun kvaliteta tekstura
Kada sam stavio Cat. 4.8 i ukljucio AF 8x jednostavno sva slova u meniju igre su izgubila ostrinu i ceo HUD u igri je izgubio detalje. Nakon sto sam vratio 4.9 Beta, sve se vratilo na OK sa ukljucenim AF.
Inace imam R9800.
Isti problem sam imao sa 9800pro i 4.6 kao i 4.6 + onaj ogl 4.9b. Resenje u mom slucaju je bilo stavljanje "MipMap detail level-a" u drajverima za OpenGL na High Quality.Cwelle je napisao(la):Meni se cini da su uradili optimizaciju OpenGL-a na racun kvaliteta tekstura
Kada sam stavio Cat. 4.8 i ukljucio AF 8x jednostavno sva slova u meniju igre su izgubila ostrinu i ceo HUD u igri je izgubio detalje. Nakon sto sam vratio 4.9 Beta, sve se vratilo na OK sa ukljucenim AF.
Inace imam R9800.
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